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  1. Wild Gazebo

    WTF is "cold iron", and why's it so special?

    I always make my cold iron fall from the sky. It gives it that special zesty flavour that fiends detest.
  2. Wild Gazebo

    Looking for conversion of A Paladin in Hell

    Whoa, didn't think anybody cared about this thread and ignored it. I was really just looking for an easy out...yeah, I'm that lazy. I'll probably just use straight converstions and adapt the number of monsters and or environment modifiers to adjust the EL. As for Geryon, I might make him...
  3. Wild Gazebo

    Do you trust the people you game with?

    I don't trust all of them. But, I don't much care. If somebody needs to cheat to have fun I let them. If somebody is ruining somebody elses fun, regardless of cheating, I deal with them. I just don't feel any real reason to challenge any of my players that I beleive might have been, or is...
  4. Wild Gazebo

    David Blaine

    Hmmm. And I always considered Penn and Teller kind of slow and awkward...though very funny.
  5. Wild Gazebo

    Defeated by puzzle - campaign over: Here is the offending puzzle!

    This is probably way off, but might the proper symbols be squares. As in: lines, triangles, circles and sqares? Perhaps it's a riddle puzzle?
  6. Wild Gazebo

    Do you ever worry your character is too powerful?

    I was just saying...power inconsitencies are more apparent at higher levels. I know where you are coming fun, and I feel sympathetic. I've been in games where the DM ignored Level Adjustment...things get out of hand. If one person is dominating a game be it combat, or simply time, players...
  7. Wild Gazebo

    Round 9 Is Over

    Blind-fight Empower Spell they'll never see ya comin'
  8. Wild Gazebo

    Do you ever worry your character is too powerful?

    If it's ruining other peoples' fun I tend to hold back...otherwise I don't worry about it. My characters rarely get too powerful unless the character seeks power--I can't off hand recall one of my character 'accidentally' becoming too powerful. And, as is, I rarely play past 12th level. I...
  9. Wild Gazebo

    Round 8 is OVER!

    Maximize Spell pdf: anything that doesn't suck...or that I don't already have
  10. Wild Gazebo

    Help me name a BBEG.

    What are ya in for Ben?
  11. Wild Gazebo

    Round Vii Is Over

    Extra Turning Improved Familiar Maximize Spell I'm gonna have to stop voting soon as my discrimination is beginning to lag. Perhaps we should have door prizes.
  12. Wild Gazebo

    Help me name a BBEG.

    Evening Dawn Blight Thornhusk Quietus Silly-wonder-fairy-man-of-the-ichy-humans-suck-cult
  13. Wild Gazebo

    Help my party take out a Pit Fiend

    "In 1e MM2 Asmodeus & Mephistopheles commanded Legions of Pit Fiends! For these 'mook' pit fiends the 3.0 stats work fine (I'd say they're about CR 13 or so). The 3.5 CR 20 stats are usable for Dark Eight or Dukes of Hell like (1e MM2) Hutijin." I pretty much scrapped all of the 1e stuff when...
  14. Wild Gazebo

    What's a McGuffin?

    A MacGuffin is simply an incident that spurs a charcter into action. Commonly there are two examples of this incident...either a displacement or a retrieval. Either the character needs to fix something or find something--can be physical or mental. Edit: ok, so I'm pretty slow on the...
  15. Wild Gazebo

    Help my party take out a Pit Fiend

    Most Pit Fiends are just below the powers of the Rulers of the Nine and The Dark Eight. In fact, I think there is one Pit Fiend who is a Ruler...is Bell still a player? And several, if not all, of The Dark Eight are Pit Fiends. So, there really isn't many Pit Fiends that are...average...or...
  16. Wild Gazebo

    Help my party take out a Pit Fiend

    I've got a soft spot in my heart for Pit fiends. So, I would probably drop most of the party with the plans I figure the extremely intelligent, immortal, creature would lay. But, I must say, I've been surprised by PCs more than once. Remember, Pit Fiends don't get their own hands dirty very...
  17. Wild Gazebo

    Round Vi Is Over

    It looks like stunning fist will get booted without my help sooooo I pick: Extra Turning I think the winner should be Quickdraw not because it is the most usefull or powerful but because it is the perfect example of a balanced, useful, well used, and strategic feat. =my$.02
  18. Wild Gazebo

    Round V is OVER

    Track is a really iffy one. I remember being angry that it was a feat when I first read 3.0...but I've come to like it now. I don't know why. Perhaps I'm just used to it.
  19. Wild Gazebo

    Round V is OVER

    EXTRA TURNING [GENERAL] SNATCH ARROWS [GENERAL] I'm having a much more difficult time picking feats to go... I've never really liked most of the metamagic feats...but since I can't seem to hate one more than another... I'll let everybody else deal with those. But, I've always hated the arrow...
  20. Wild Gazebo

    Looking for conversion of A Paladin in Hell

    This is a pretty lonely board. Sometimes I feel sorry for it. *gently ruffles the board's hair*
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