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  1. Gorgon Zee

    D&D General Should players be aware of their own high and low rolls?

    Gotcha. I thought we were discussing standard D&D; my comments were only for those worlds (faerun, greyhawk, etc.)
  2. Gorgon Zee

    D&D General Should players be aware of their own high and low rolls?

    Tool proficiencies? Like ... using a shovel? Yes, I do assume everyone can do that Trap types? Like "this one shoots an arrow?" yes, if they have detected a trap, it's rare they don't know what it is supposed to do Terrain types? Yes, they know that rain is wet, snow cold ... not sure what sort...
  3. Gorgon Zee

    D&D General Should players be aware of their own high and low rolls?

    Maybe because the game rules books say that it is? "Volos Guide to Monsters" is available for 50gp to anyone who wants to buy it as an in-game resource. The rules literally say that to only do people collect that info, but they sell it for the same price as a banquet for 5 people. "Books" are...
  4. Gorgon Zee

    D&D General Should players be aware of their own high and low rolls?

    I guess we have a different view of how stupid characters are. I tend to think that someone whose job is it is to fight monsters and has likely being doing it for years can learn more than characteristics of TWO (or maybe FOUR) monsters. Clearly, your worlds are inhabited by a very different...
  5. Gorgon Zee

    D&D General Should players be aware of their own high and low rolls?

    Everything? No, but most stuff -- absolutely! It would be a weird world where the guild of fighters doesn't have library containing multiple copies of "Basic Monsters and their Abilities". Even in our world, those kind of books were best seller in the medieval and ancient world for people who...
  6. Gorgon Zee

    D&D General How to work with players who wont accept any setbacks/defeat?

    Thinking about the type of player unwilling to accept setbacks, it generally seems to be a personality issue rather than a game experience issue. If I had to generalize, I'd say that players that have played a lot of shared-world modules or one-shots are less happy about failure, possibly...
  7. Gorgon Zee

    D&D General How to work with players who wont accept any setbacks/defeat?

    I am little curious to know about what you mean by "younger players". I've run yearlong + campaigns for players averaging 10-12, and then in decades 20s, 30s, 40s and 50s. When you say you ahed experience with "younger players" can you tell us what age group you've run long campaigns for that...
  8. Gorgon Zee

    D&D General Should players be aware of their own high and low rolls?

    As far as "awareness of monster abilities" is concerned, I've always been slightly amused by how unrealistic D&D style systems are in how little they expect you to know. I don't know how many times I've been playing an intelligent character who has "killing monsters" as a major component of...
  9. Gorgon Zee

    Two Combat Systems, One Game

    I'm not sure anyone has mentioned DramaSystem, in which every contest needs the players and GM collectively to decide if it's going to be handled using the dramatic rules, or the procedural rules. For the former, your main concern is how your character is affected by the contest and how the...
  10. Gorgon Zee

    Cypher System by Monte Cook Games: what do you think about it?

    I have run a couple of Numenera campaigns, and pretty recently finished playing in a Ptolus campaign using the Cypher system. It's not my favorite system or my go-to for any particular genre, but I've had generally good experiences with it, so I'll chip in on some topics: XP into two pools, for...
  11. Gorgon Zee

    Tips for Creating a Metagame Economy

    This is absolutely an area where you can learn from MMOs, for which the economies they run are key to the experience. things to take away: You can always sell/buy to and from the general market. The result will be a slight loss. You do this when lazy or what you created is unwanted There is a...
  12. Gorgon Zee

    Does a GM need more dice than a d2?

    Trying to keep us on track; we're not talking about flipping a coin for everything. Here's the OP: When it comes to a simple does-this-happen-or-not, the GM either knows or isn't sure. If the GM isn't sure, it's probably because the odds of one result or the other are very close to 50%. Why not...
  13. Gorgon Zee

    Does a GM need more dice than a d2?

    Agreed on 4E being more gamist. I ran RM for many years and, hmmm, I'm not sure I agree with you there though. There is a fair amount of randomness in the tables, and I think that would be the part that would be most noticeable. For combat, you'd get a lot of results that were A, B and C crits...
  14. Gorgon Zee

    Does a GM need more dice than a d2?

    Just because about half the posts assume you are asking about a system where everyone flips coins, I want to be clear that I’m answering this question: does the GM need more than a coin flip? Being more specific, if I was to modify the rules of a system I run so that the GM resolves everything...
  15. Gorgon Zee

    Armor as Damage Reduction

    Actually, most systems I am playing in right now model armor as DR. It's the way Pendragon has done it for decades, and for Fate I'm not sure I've seen it tried any other way. For me, armor decreasing the chance to hit has always been one of those weird D&D-style abstractions that is a just a...
  16. Gorgon Zee

    Excessive In-Character Philosophizing

    For some genres the fun is in knowing that there is no “solution”. If you are playing a game more interested in dramatic action than task resolution, then moral quandaries are great, because they force drama. It’s only if you frame your enjoyment in terms of finding solutions that it’s an issue...
  17. Gorgon Zee

    What props and special effects do you use while running games?

    I use music regularly, typically putting together a 4 hour set of songs / music suitable for the genre. I have many playlists labeled “fantasy’, ‘weird scifi’, ‘deadlands’ or the like. I tend to use mostly soundtracks from films, but throw in the odd vocal song also. handouts and props are...
  18. Gorgon Zee

    D&D 5E (2014) "Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)

    a counter point would be to say that you don’t understand why you let dice ruin stories and eliminate fun characters when it makes everyone feel bad. I mean, that’s why we have GMs, to adjudicate what happens.
  19. Gorgon Zee

    Top Three RPGs to Run at a FLGS?

    I’m not going to suggest systems, but rather genres. I’ve run for a lot of non-gamer people, at comic conventions, in churches and at boardgame cons. My observations: People know D&D and some will want to play it by name. There is no difference to their signing up if it is 5E, PF2, 13A...
  20. Gorgon Zee

    New 13th Age 'Escalation Edition' Coming Next Year!

    I am currently running Eyes of the Stone Thief on Foundry and the 13A support by Asacolips and his team are just fantastic. I switched from Roll20 because of them and they continue to improve and see new development monthly (thank you a ton for the default monster icons you added a few weeks...
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