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    How do you think creating NPC's will be handled

    When designing NPC's for the party I skip anything that is unimportant. Skill Points: An NPC has 0 1/2 of full skill points in any skill I think he should have. (up to his normal class limits). Most adverarial NPC's will die before they get to use these skills. HP: Average NPC's have...
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    OMG: The Core Cleric

    Buff your straight up combat abilities with: Divine Favour, Divine Power, Rightous Might. Buff your statistics with Bulls Strength, Bears Endurance Buff your AC with Shield of Faith (10 mins per level) Buff your Shield AND Armour with Magic Vestment (lasts 1 hour/level). Buff your Weapon with...
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    Dwarven Stronghold

    Farms. Where the dwarven prisoners (or slaves) toil to produce food for the dwarven nation. Thr first mountain is wound around with a road 30' wide that rises slowly to the upper plateau where the outer dwarve city is located. It winds three times around the mountain before ascending to...
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    Game Breaker Spells - What are they?

    Some of the spells OP has a problem with really aren't an issue. Smart people who live in the world know about these and use them to their advantage (i.e. the BBEG), dumb people don't (i.e. the BBEG's minions) Zone of truth: This allows a save. Do you know who saved when you are asking...
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    Duel initative

    I had my PC's involved in a gladatorial games and did the following: Nobody has a readied action or everyone has a readied action - your choice as DM - choose for flavour. Nobody is flat footed they were all in combat mode already - only the conventions of the arena stopped them attacking each...
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    Static Save Defense instead of dynamic saving throws.

    Personally I think this is an excellent change. one roll is what I have been using for ages for all minions and one roll of bosses. Unless the players ask for different dice for each monster. The unification of mechanics for magic-ToHit vs Save AC and weapon-toHit vs Physical AC make a lot...
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    The death of bonus stacking?

    How about this idea: One bonus from each power source
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    This "resting at 9:05 AM" business

    "I like making my players manage their resources" is a pretty :):):):):):) statement. I have little but contempt for DM's who see this as their golden rule. Players like to do fun things. Managing resources as implied, especially at low levels , saying for a spell caster like a wizard is...
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    Several related questions

    You should tell the players the style of game you are proposing to run. Both players and DM's need to be happy with that game. What you are proposing makes some classes significantly more powerful compared to others. If someone wants to play a Wizard, Sorcerer, Cleric or Druid you will find...
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    Skills?

    Really? A 20th level wizard is much more intimidating than a 10th level barbarian. Put both up against say a 10th level party, and see which really is the scarey of the two encoutners.
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    Voluntarily failing saves when spellcasters lie

    The dopplegangers spell is the surprise action that begins the encounter. I would allow that the touch attack from the dopple succeeds with no need to roll. I wouldn't allow anyone to take any action to interfear with that (no combat reflexes to get an Attack of oportunity etc), but I would...
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    Ways to boost HPs on an BBEG

    I looked up Virtue the psionic power - each psi point in it gives 5hp. It can be made into a tatto (1st to 3rd), and than can have a caster level of 20. that's 100 temp HP, needing 1 action to activate. A person can have 20 psionic tattoes.
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    Casting spells

    The DM is screwing over casters 100%. If he does this and you don't have the best initiative then Delay your action to the next round in ever single combat that happens. Here's the relevant text on delaying. "Initiative Consequences of Delaying Your initiative result becomes the count on...
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    Ways to boost HPs on an BBEG

    There is a psionic power that gives you a bucket load of temporary HP - it's available to psionic warriors. How about giving him an item that can do that, perehaps only usable by fighters.... Assume that instead of average HP you got maximum HP instead (that's a 0 cr adjustment as the CR is...
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    New "which 8 classes are in PHB" speculation thread

    The last class would be a 2nd divine caster: The druid then there are 2 fighters, 2 scouts, 2 arcane and 2 divine
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    Per day or per session?

    I have been running a game with a couple of Once Per Session abilities for the past couple of years and it works really well. I have printed out, laminated cards (Heroic Action Cards), and when the players use their abilities they pass the cards over to me. It gives players a boost ability...
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    Are HPs Worth the Realism?

    I think it looks too complicated, too many categories, and way way too much dice rolling. All the extra dice rolling will slow the game down. I've considered a "wound" level system at 25%. If you are below 25% you get -1 to hit/damage -1 caster level -1 skill checks, -1 saves. While it...
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    Full Spellcasting Action

    As a Full round action a spellcaster may cast multiple spells as long as the total number of spell levels cast is less than the highest level spell he can cast and less than or equal to the number of spells in the following table. lvl 1-5: 1 spell lvl 6-10: 2 spells lvl 11-15: 3 spells lvl...
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    NPC Advancement

    Your NPC advance as fast as makes the game most fun when the players encounter them. Just make sure you have some details of what they could have been doing in the interim and drop those things into your campaign fighting in a war, caravan gaurding, bandit hunting Interplanar Tour Guide...
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