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    D&D 5E (2014) Realistic/Historic armor for D&D (Homebrew)

    both of them, one is the central force in kenetic energy which describes the energy that is propelling an object through space and through substances that occupy space. the atmosphere is a fluid that provides some resistance but not nearly as much as critical internal organs, blood vessels, and...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    https://en.wikipedia.org/wiki/Argumentum_ad_populum
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    D&D 5E (2014) Realistic/Historic armor for D&D (Homebrew)

    force= mass*velocity^2 momentum=mass*velocity human powered acceleration of mass is an effort of diminishing returns once you can begin to accelerate a mass up to about 100m/h because the human arm has a limited field of motion and the forces which accelerating that arm apply quadraticly...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i think hitpoints are most confusing to 2 groups. a. those who have more than an initial perspective on the game, have been playing for some time but not likely more than a year or 2 at most, especially when that person starts to think about homebrew, running the game themselves, or thinking...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i dont think that "hitpoints are a measure of endurance your character expends in order to evade an attack that would otherwise deal lethal damage" is an abstraction. maybe ive been using the word wrong the entire time though, if thats the case then my thesis outlined in the first post on this...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    well on the idea that there needs to be a baseline default, which i think youll find people disagreeing with, i would push forward the conclusion i made in my first post on this thread and i would pose hitpoints as a representation of supernatural durability to physically shrug off wounds that...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    criticism isint necessarily to say something is bad as much as to point out how something can be bad. a blank sheet and pure nonsense looks very much the same when you hand someone a blank sheet and tell them theres something there. now of course you can then tell them when they respond "i dont...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    happy and content are similar but different feelings. my reason for looking at hitpoints as a measure of durability isint due to how ac in the game works but because of how damage seems to work to me. the way armor is written in the game isint how i would do it, but i dont think it makes a bad...
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    D&D 5E (2014) Realistic/Historic armor for D&D (Homebrew)

    im very happy with the system i created here in my first post, even though ive errated it a few times, and it can probably be errated a few more times. but generally i like the basic idea of what ive created here, however it does only serve my interpretation of hitpoints well, but thats what i...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    its because i stayed up late one night talking to someone else about their own game and i had the inspiration to do it. im also a fan of historical European martial arts and am on a discord server full of people like that but we also talk about ttrpgs a lot. basically my armor dr rules have...
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    D&D 5E (2014) Realistic/Historic armor for D&D (Homebrew)

    i will add that i dont think you would need to increase ac anywhere close to as high as i have mine. also im more impressed by your system the more i think about it, i might change the way i do armor as dr in my 3.5 game to something a lot like this once i think about it more. my 3.5 game...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    the mechanics of the actual game do not change how numbers work simply because your perspective of what the numbers mean change frog. i mean yes technically if hp doesn't = dodging then only the mechanics that reduce or negate damage = dodging, however the numbers still roll the same the damage...
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    D&D 5E (2014) Realistic/Historic armor for D&D (Homebrew)

    @dmd4vr so i had to think about how that worked for a bit, i think thats only an issue of wording though, dressed up to be presentable in something like the players handbook im sure it could be easly understood. i think the issue here is that the ac's are to low,generally your going to get...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    all also add that if the DM has to figure out how something in the rules makes sense, you are basically saying that on its face value it doe sent make sense. simply phrasing it that your giving the dm the opportunity to make sense of it to best fit their narrative doesent best fit the problem of...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    what armor class in D&D represents is an abstraction of a few different statistics that when combined with the to hit mechanics creates an all or nothing "to lower enemies hitpoints system" context fails to represent itself properly in the terms of ac within D&D's armor class system and its not...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    think you might have missed something here
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    the one thing that is disheartening more than anything else about the thesis i wrote on hitpoints and damage in D&D is how obvious it is that so many people jumped to the section i wrote called "conclusions" then in their responses accuse me of being the one to jump to conclusions
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    best way to deal with this is if a character rolls high enough on their attack roll they completely bipass dr, thats how the armor as dr system i created functions, multiple attacks per round giving fighter more opportunities to deal damage completely unhampered by the resistance which on the...
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