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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    3e only had 1 type of DR, that was a blanket dr against all damage except damage that comes from a specified source such as "good" or "evil" or "silver" 5e's resistance system is arguably more complex in the regard of dr being able to be applied to multiple things. as for putting dr everywhere...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    you seem to be missing the idea im not pushing my interpretation on anyone but pushing against the dogma that there is a correct interpretation of hitpoints. ive only said as much 20 times already. the only extent that i advocate for my interpretation is in the instance that a standard of...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    this is a strong point, at least where you point out that if i was advocating for everyone to go around and inspire new players to think of the game the way i do. but thats not really what ive been arguing. what ive advocated for is an ultimatum, either dungeons and dragons changes its standard...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    yeah so im also talking about whats established in the fiction then, the fiction of the RAW and im challenging it saying "either claim a standard that is more interpretive or dont claim a standard at all like how all my friends on enworld (except the ones who tell me im wrong about how hitpoints...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    well most of us, ive heard good things about riddle of steel, but im kinda married to D&D for as long as i can see. i must remind myself that even though im having fun and i wont just end it prematurely, i must never ever again run a west marches game. life is to short.
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    my sort of solution to save or "blank" for 3e hasent really been completely playtested yet because i need to get players to at least 20th level before i know how it really goes. it has its flaws but yeah a tangent. specifically i do still want save or "blank" to be part of the game, and doing...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    a concrete narrative would imply one that is defined by the rules, yes the narrative can be whatever the dm wants it to be, and the dm can be completely consistent, however that consistency is only subject to the scenario of the hypothetical dm in question not so for the game as a concept...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    my reason is the conflict between rationalizing the impression one gets from the initial interpretation of hitpoints vs damage and how these 2 systems which do interplay seem at odds with each other in what they reflect to those with only experience with regard to damage in the physical sense...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    im sure this is new information to someone, maybe one person on the entire forum, but i doubt they are looking at this thread
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    thats not what ive experienced, ive not experinced people coming to me and telling me that hitpoints works any way i think it works, ive had people telling me that my interpretation is wrong and what the correct interpretation is. you and a few others who are still commenting here are the ones...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    well definitively validation is a subjective quality but one that can be agreed on, my statements would imply that i think when that percentage of the game normally doesent have supernatural qualities associated with it then adding supernatural qualities to the idea of hitpoints which would...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    if hitpoints are completely arbitrary for the dm to simply decide what they mean at any time, then that alone validates any interpretation of what hitpoints are. but furthermore if only 5 subclasses in the game are the classes that dont have some supernatural abilities to them then that further...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    if its people initial expectation of how the game works when they first get it and weve had a constant stream of people since the game was made in the 70s who need to be "corrected" about what hitpoints actually represent, i dont think its that different that what most people expect D&D to...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i do remember conceding in that other thread about armor that maybe it would be a good idea to also reduce hitpoints a bit, but i argued that if it was playtested enough it would very likely turn out to not need hitpoints reduced to much to have pretty similar pacing as 5e 50% at most. i dont...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    what im against is the official narrative and the narrative expositted by folks like matt colville that hitpoints is definitively an expression of the endurance a character expends in order to not take a lethal blow from a weapon. this is the narrative that keeps telling me i dont understand how...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    my statement isint actually implying that you should ignore the presence of classes that dont get supernatural abilities in some way, what it argues is that the presence of supernatural abilities throughout the game vary much validates the interpretation of supernatural durability, and if thats...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i agree that i not using capitalization does make it more difficult to read my posts, i apologize for that the only excuse i have for that is only an excuse. i came here with an idea, an idea which could only be fully expressed in its complete intact form and spoken all at once, i completely...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    woah, what new assumptions did i make? i described what my homebrew document actually says, all that stuff about grappling and half-swording are at the bottom of that document. end of that post your quoting i begin theory crafting on some extra ideas to add to it that might be cool, i wasting...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    well maybe im snappy but i think i probably just phrased myself poorly while trying to be precise in my language and completely honest, thats kinda sharp and blunt at the same time, but its to avoid misunderstandings (not that i cant cause that to happen for other causes). sorry for the...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    what do you mean? this is what i presented
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