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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    is it so ludicrous to say the game is just about heroes who gain supernatural powers? because i think that describes dungeons and dragons very well. if you say hit points are meat points, the additional statement would have to be that these are super humans with superhuman durability, but it...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i describe a few ways even low level characters can get around armor, such as half-swording, using weapons that are better at getting into niches, and grappling with these weapons and techniques. which i think does a good thing giving grappling more use in the game. low level armors dont have...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    if you simply say hitpoints are meatpoints, how does that change the game?
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    we should probably be having this conversation on that thread, but i digress. i also added a paragraph stating that dms should consiter what ac buffs they allow a character to have while wearing armor with this ac system, but the reason it doesent blow bounded accruacy out is because the ac from...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    so your arguing that because the mechanic called hitpoints is abstract to the point of reflecting no narrative to describe how damage reduces hitpoints (dispute the fact that the game actually says what hitpoints reflect and thus implies what losing them represents) that the far more complex...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    im not going to argue to say that damage definitively represents weapons dealing physical damage, the majority of my thesis is on the idea of what it strongly resembles compared to what it doesn't strongly resemble, however the game can be played however it is desired. im not sure why many...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    the ac of full plate is 10+18, i think thats 10 higher than it is in the base game, but i could be completely wrong. also you forgot to add the metal bonus to plate armor it would actually be be 35-12 and thats just the lowest quality of plate armor, which is 200gp lower than default plate...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i hadent seen that when i was typing my reply, but ill rebut it now, arguing "this is just how it is" isint a very good argument i based my argument on the entire thesis i wrote as the first post on this thread about what narrative damage reflects best in this game, your going to have to do the...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    im going to add this here, theres a reason why damage mechanics seem to reflect bodily harm being done to a character rather than being completely abstract, that reason is because injuries give a lot more options to a game designer to create complex gameplay, this is why things such as multiple...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    what? you never looked at 5E - Realistic/Historic armor for D&D (Homebrew) ? you know its fun right? im not supose to give my opinion, but give it a look, and then you can tell me if its good or not. not convinced yet? ok ill cut you a deal the homebrew is available for free, and thats a great...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    probably shouldn't imply that you speak for everyone. you like to site how everyone has your back as if its an argument against my ideas, its not, its just a logical fallacy
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    so "hitpoints are a representation of the endurance expended by a character to avoid taking a lethal blow" is suspended to an extent simply for the rule that allows poison to take effect? that seems very convenient. there's also still 60% of the rest of my thesis you now have to make points to...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    are damage types all that obscure? not nessicarly no but its very easy to switch between damage types in the middle of combat, how much does drawing, sheathing, and dropping weapons cost in action economy in 5e? not to mention how a spellcaster can cast an energy of one type one round and the...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i never made a preposal i simply dissected a cause for a problem, i did the legwork looking at how the mechanics work, if you have a counter arguement to what i actually said about the mechanics rather than simply saying i dont know what im talking about with nothing to back it up and a clear...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    then i certainly hope the conclusion of my research and analysis isint being judged without proper evaluation of the sources i draw my conclusion from
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    have you actually read the first post of this thread?
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    here you go 5E - Realistic/Historic armor for D&D (Homebrew)
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    it wasent fun and its my favorite edition of the game but its the kind of thing i houserule/homebrew for that edition
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    i mostly made this thesis because of everyone telling me i was wrong to introduce DR to armor in homebrew because "thats not how hitpoints work" but i also wanted to explain why it makes more sense for armor to function as dr when damage in the game functions more like it injures your body...
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    D&D 5E (2014) ludonarrative dissonance of hitpoints in D&D

    D&D 3e with saving throw magic always felt like rocket tag, and some spells there was just no saving against like control weather summoning a tornado
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