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    1 square Diagonal Movement: Reaction from Players

    Maybe so. We do have some indications of possible rules. 1. I believe that there was a preview somewhere that mentioned fighters getting 2 OAs. If that's true then it's a little bit more risky to step away from him--assuming that you can't just shift and charge (which will often but not always...
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    1 square Diagonal Movement: Reaction from Players

    My thoughts exactly. Players immediately see the simplification. The dramatic changes that it makes in tactics will wait until demonstrated. For my part, I didn't notice the tactical possibilities when I read the DDM 2.0 rules. I realized them in my first DDM 2.0 game. I'm counting out...
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    How often does Grappling happen in your game?

    Grappling. Just about every session. Every now and then I go a game or two without using the rules, but when it does come up, it tends to come up more than once. In the last session, after being mauled by a sporebat, the party retreated, rested, prepped daylight, death ward, and fly and cast...
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    Factoring items into balance flawed?

    Maybe I've seen them and maybe I haven't. Whether or not I've seen fourth edition items, however, I think that historical and an argument from general principle is sufficient to demonstrate that non numerical bonus items will have an impact on power. Consider the following principles: Magic...
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    Factoring items into balance flawed?

    And if you believe that, Mearls has a bridge in Brooklyn to sell you. Anyone who has played 3.x (or any other edition) for a significant length of time can confirm that there is a noticable difference in power level between a character who has roughly the expected +X gear (and talk about a...
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    D&D 4E Non-Euclidean Geometry in 4E?

    You might think so, but things are also REALLY different when you take the possibility of move+charge and the variety of possible "nearest" squares into account. In the half dozen or so DDM 2.0 games I've played thus far, it has only been in the most rare and constricted situations that I have...
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    What's your game plan?

    I marked I'll read it and playtest it before deciding. But it's going to have to be really darn good to get me to switch. Right now, it's "I'll read and playtest it to decide whether it's worth bothering to play even the RPGA Living Forgotten Realms stuff; I'm pretty happy with 3.5 for my home...
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    What's so Hard About Grappling?

    I must say that CQF is a very effective feat--if you can hit. The last mod I played with my character who has it, she (a halfling) managed to beat an advanced dire tiger and a huge giant frog by using the feat. There's nothing quite like hearing the DM confidently say, "can you beat a grapple...
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    What's so Hard About Grappling?

    The complaints about grapple being "too hard" always struck me as pretty lame too. At the base, they're a pretty elegant system. Now there are some complications--mostly caused by the FAQ (just like Protection from Evil and Evard's Black Tentacles were better before they were FAQed up). Grapple...
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    D&D 4E Non-Euclidean Geometry in 4E?

    The number of 1 round conditions in DDM 2.0 is calling for new record keeping mechanisms if it's a serious game and one player is using a band that has a lot of them (a Yuan ti band with poison, for instance). For my part, I can confirm that 1/1 diagonal movement speeds up the game a little bit...
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    Women and Children first?

    The challenge of such a philosophy is that you end up missing out on nearly every dominant human culture up to the 1970s or so in your gaming world. Romans? Spartans? Athenians? Thebans? Mongols? Habsuburgs? Franks? Vikings? Saxons? Normans? Iriquois? Aztec? Maya? You end up with a pale pastel...
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    D&D 4E Non-Euclidean Geometry in 4E?

    That will be news to the people who put two cone templates in the 2.0/4th edition miniatures rules.
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    D&D 4E Non-Euclidean Geometry in 4E?

    That's not how the minis rules work--the only thing that us peons who don't have advanced copies of the rules have to go by. To quote the minis rules (p28), "A creature charges as an attack action. It moves up to its Speed and then makes a basic attack with a +1 bonus. To charge, the creature...
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    D&D 4E Non-Euclidean Geometry in 4E?

    It had darn well better have some relevance to feet. Because you can bet that no DM is going to answer the question, "how deep is this pit?" by saying "12 squares." Nor is he going to answer the question, "how tall is the wall?" by saying "three squares." Without a three dimensional...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Actually, if the minis rules are any indication, he's not even doing that. The minis rules make charging an attack action that lets you move up to your speed and make an attack. Nothing prevents you from moving and then charging. Thus, even on the diagonal grid provided, the monster could move...
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    D&D 4E Non-Euclidean Geometry in 4E?

    This is pure speculation, but 4e may be more friendly to hexes than 3e is. Certainly the "pick a square and then count out from that square" method of dealing with bursts and spreads looks nicer on a hex map than a square one. No square fireballs on a hex map. I know that I'm thinking of...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Good luck with those circles in 4th edition. Hope you like your circles square.
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    Build for a Warrior-type Cleric (Core only)

    Core only, cleric is a very strong choice. But, core only, you don't have a lot of the more useful or heinously and stupidly broken options (Divine metamagic anything) available to you. Now, your stats look fine. God and domains: Heironeous is not a bad choice and will have a strong tie-in...
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    Static vs. Tailored Encounters

    I'm also a bit surprised that more people haven't taken off from Piratecat's viewpoint. I've found that I've been using more and more static encounters in writing modules the longer I've written. (Most of my writing has been for Living Greyhawk). The reason I have done so is that one of the...
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    Static vs. Tailored Encounters

    This is an interesting opinion since nearly every tailored encounter I've seen in the last eight years has been tailored for the PCs to win. In fact, I'd go so far as to say that 90-95% of the encounters are so clearly tailored for the PCs to win that it is practically impossible for the PCs to...
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