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    Protection against glitterdust?

    Potions of remove blindness. Dispel magic Counterspell (either through readied action (counterspell proper, or disrupt spell with damage or silence) or a means to immediate action counterspell such as duelward, the greater ring of counterspells or ring of spell battle) lesser globe of...
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    So I've hit the damage roadblock on an Archer

    At 12.5 damage per hit, assuming a longbow, that would imply that you're +8 on the damage rolls from the combination of all factors. That's not bad, but as you get to level 10 or so you can be doing better than that. A. Weapon Specialization and ranged weapon mastery. This will take four levels...
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    Pricing a Dazing Sword

    Let's run the math here. At DC 10, the spell is only likely to take effect when the opponent rolls a 1 on the will save. But that happens from time to time. If we assume two hits per round, that's a 9.975% chance of causing an opponent to lose an action every round--if they only fail on a one...
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    Lack of tactics..

    One thing to consider is explaining your reasoning for all of the NPCs' actions for one fight or two. "He moves around for the flank because +2 to hit never hurts." "He delays, anticipating that his ally will provide a flank. He could have readied an attack for when he got a flank, but that...
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    Screwtape Fiends

    Create a mechanical benefit to excessive eating. Hero's Feast, for instance provides enough food for every recipient for one day but its benefits only last 12 hours. Thus people are tempted to eat two hero's feasts per day--twice as much as they need or is healthy. At lower levels, goodberries...
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    good PRC's for Paladins?

    Paladin is an interesting class in that there don't seem to be any core prestige classes that make you a better paladin; they take away bits of the package and add others. A straightforward paladin has Smite, Spellcasting, Mount, and Lay on Hands as major abilities that advance with the...
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    request: good feats for 6th level human paly

    I would reconsider Extra Smiting especially with charging smite. If +12 damage on a smiting charge at 6th level (or +24 damage on a smiting charge if your DM is dumb enough to allow Rhino's Rush into the game) is good, the ability to do it twice more is better. At 6th level, with extra smiting...
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    Can I use Empower Spell on _dispel magic_?

    Keep in mind that there are quite a few questions about spell storing weapons and what to use will depend upon how they are answered. A spell storing weapon is limited to a 3rd level spell. Most people interpret that to mean a spell that would require a 3rd level spell slot. Thus in most...
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    request: good feats for 6th level human paly

    Don't forget Extra Smiting. Two more smites per day is very nice--especially with Charging Smite.
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    Mike Mearls on Combat vs Non-Combat roles

    That seems an odd conclusion to draw from the feats we've seen thus far--particularly alertness. The new alertness seems to combine the old alertness (+2 to spot/listen) with one of the more significant aspects of uncanny dodge. That is a pretty significant upgrade. Now, maybe all characters...
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    What classes did you play, which did you like?

    A few of those I wasn't quite sure how to answer: Bard. I played a bard cohort/NPC for a while. That worked well. I wouldn't have wanted her as a real character though. Barbarian, Monk, Ranger, Rogue: I never played any of these single-classed. My Monk/Fighter/Cleric/Paladin/Pious Templar of...
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    What is CoDZilla?

    Note that the Spell Compendium nerfed Reciprocal Gyre such that it is no longer especially effective against CoDzilla. The vast variety of dispel magic spells featured in PHB 2, however... CoDzilla no longer knows what to put in his ring of counterspells.
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    Gaming Aids for the DM that has everything

    If you mount one on a 4 inch base, it looks quite nice. So, by that standard, they do well as gargantuan minis. On the other hand, if you put them next to some of the recent huge minis--aspect of bahamut, eldritch giant, etc, they look to be the same size. (Or at least my two-headed beserker...
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    The Myth of the Bo9S's Popularity

    Requiring feats (or class abilities) to make non Bo9S combat manuevers usable should hardly be an issue in the question of whether Bo9S Combat Manuevers make otherwise boring combat interesting. After all, fighters get feats as class abilities. Fighting characters who aren't fighters take...
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    The Myth of the Bo9S's Popularity

    This kind of rhetoric doesn't correspond to my experience playing fighters or fighter types at all--nor to my experience of what skilled players do with fighting characters. (Note that I don't say fighters not because fighters are a lame class, but rather because, IME, single class fighters are...
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    Why do Combatants Circle Each Other?

    There probably is not a definitive answer on this, but it's worth noting a few things: 1. combatants often circle each other at the start of a fight. Once the battle has joined, it is no longer even particularly common. 2. Combatants only circle each other in the manner you are describing in...
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    Crafting Special Materials Takes HOW Long?

    When discussing craft times and skill checks, don't forget to include apprentices and journeymen using aid other. Even an armorsmith crafting ordinary fullplate (masterwork, of course, since there's very little reason to ever make non-masterwork fullplate given the base cost) is good enough that...
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    Wall of Thorns - Overpowered? How to balance...

    Potions of remove blindeness are pretty reasonable treasure for any number of intelligent opponents who are entitled to drinkable treasure--including giants. (And dragons, demons, devils, etc). There are quite a few blinding effects in the game and a way to get rid of them can be important. And...
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    D&D 3.x Noob Help Building 3.5 Scout

    I've been a bit frustrated playing a scout in Age of Worms. What i have found useful, however, is taking four levels of fighter and picking up Power Attack, Weapon Specialization, and Melee Weapon Mastery. In the many occasions where our targets are immune to skirmish damage, a high strength...
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    Wizard helping fighter from being grappled

    Clerics have the ultimate get out of grapple free: freedom of movement. Wizards have to be more creative. Wizards have a lot more options, but they will generally range from being effective at one part to another. Heroics: This is a flexible spell but it has limitations. Since the target has to...
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