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    What Didn't We get for 3.5 Miniatures?

    They need to cater to both markets. (Actually there is a fair amount of crossover too, so it's not as though they are entirely distinct). Let's imagine that the skirmish game accounts for 30% of their sales both through skirmish only players (I know a few) and players like myself who would...
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    Best / most common "dip" class?

    Most common dips: Barbarian: 2 levels-fast movement, uncanny dodge and rage Fighter: 2 levels for feats or 4 levels for weapon specialization and melee weapon mastery Monk: 2 levels for Unarmed strike, evasion, +3 to all saves, Combat Reflexes, and Improved Grapple. Rogue: 1, 2 or 4 levels...
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    And the mystery race is...hated

    I'll chime in on the side of Uggh! for this one. Most of the flavor changes I've heard of in 4e I've rather liked (though the points of light article was a notable exception). I could use less freakish PCs not more and anticipate this race being banned in all of my campaigns from the get-go...
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    Speaking of healing belt...

    At that price you can immitate buckleboy Hennet. Wear seven belts of battle and, after you've exhausted the first (active) one's charges, unbockle it, drop it, and use the next one. It's like 3.0 haste but only costs a swift action. Now we know why Hennet dresses the way he does. He had early...
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    Looking back on 3.x-era d20 products: which kinds were most useful?

    I noticed a few patterns in my use of material other than the core three books. 1. I (and my groups) used several modules. Red Hand of Doom, Return to the Temple of Elemental Evil, The Dead of Winter (which I found on a promo CD somewhere), and now the Lost Caverns of Tsjocanth. 2. I and my...
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    Where can I look for mount-less paladin variants?

    You can also look into the Pious Templar prestige class.
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    Dueling in D20...

    For starters, you probably need to decide what firearms rules you are using. For general D&D, I like Arcanis' rules for Altherian flintlocks. They are usable and the high crit multiplier combined with their increased threat range gives them one-shot kill potential at least for relatively low...
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    Monotheistic Religion - How to?

    I think this is the key point. And I'll add a few more. Whether you want a monotheistic cosmology or a monotheistic religion, you need to decide what you mean by monotheism. A monotheistic cosmology, for instance, could easily have saints, demon lords, and celestial paragons who have every one...
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    Alternates/Replacements for Paladins Divine Grace

    Some players could make that kind of thing work. 95% would end up with a useless character. The problem with just taking a level (smart players take at least two) of monk to get wisdom to "spellcasting, saves, AC, to hit, healing, and turning undead" is that, except possibly at very high levels...
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    D&D 4E Magics Items in 4E

    I've seen some other bits of marketing fluff that suggest the same thing. It sounds like utter nonsense to me--a square circle. Either magic items are: A. Useful or B. Useless. If magic items are useful then a character with magic items will, all other things being equal, be more powerful than...
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    +0 ECL Tiefling anywhere...?

    Another possibility: Player's Guide to Arcanis Darkkin. The idea is the same as the tiefling and the implementation is ECL 0--if a rather strong ECL 0.
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    A gnoll tribe (EL 10)

    Gnoll Chieftain 1 Demonic Gnoll Priestess 4 Gnoll Barbarians 8 Gnolls note that the priestess uses the taint rules as she has traveled from the vicinity of Iggwilv's Horn Gnoll Chieftain CR 8 Male Gnoll Marshal 7/Ranger 1 CE Medium Humanoid (gnoll) Init -1; Senses Darkvision 60 ft.; Listen...
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    Maximizing aura classes

    My experience with marshal suggests that you may want to treat the auras as an extra rather than the focus of your character. I've had a lot of fun and success playing a marshal (now 4th level) as pretty much a fighter with some extra powers. (Currently Marshal 2/Hexblade 2 with Master of...
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    Ways to boost HPs on an BBEG

    Another possibility is subbing one or two of the fighter or barbarian levels for hexblade and having him use a wand of false life. (Cha bonus to saves vs spells and spell like effects and mettle are nice too if you want 2 or 3 levels of hexblade)
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    Money is power, literally.

    For people, it's silly. But what about for dragons? That would explain dragons' hoards quite nicely I think.
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    Multiclassing: "Any combo, any level, always works."

    Ahh. Marketing speak. Which is a code-word for "the BS that our marketing department like you to believe but which only accidentally bears any resemblance to the truth." Maybe all they meant to say is that they are adjusting to fractional BAB, fractional saves, etc. Maybe not. The wording...
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    Multiclassing: "Any combo, any level, always works."

    For my part, I'd probably be less skeptical of the whole project if I heard more honesty and less PR-line BS out of wizards. There is no way that any combo works at any level, just like there's no way that several of their other claims are true. Some common combos may work better than they did...
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    D&D 4E The 'Big 6' in 4e

    That seems like a pretty dodgy contention. Thus far, we know at least that we have magic weapons and magic armor (and thus probably magic shields). That's one third of the big six that will be there in some form or other. As to the so-called cool abilities replacing enhancement bonuses, as a DM...
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    D&D 4E The 'Big 6' in 4e

    I think you're smoking crack if you think that no stat boost items but entirely MIC style items would end the "Christmas Tree effect." Consider the effect of the MIC in actual play and you find its actual effect to be very different from ending the so-called Christmas Tree. Augment crystals are...
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    Seven Signature Spells

    1. Magic Missile 2. Fireball 3. cure light wounds 4. Protection from evil 5. Teleport 6. Wall of force 7. Meteor Swarm
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