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    Strength Domain Power: Any way to make it better?

    Bah. I see plenty of players in Living Campaigns salivate at the possibility of picking up Great Fervor (1 re-rolled save, once per day) or sudden maximize. Once per day? You bet. But they still kick ass. The strength domain is a great domain. It has good spells and the granted power is also...
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    Preserving the Sweet Spot - A Rebuttal

    For my part, I think 3.x has expanded the sweet spot quite a bit. I'd say in 3.x, it reaches all the way up to level 14 or so. That said, I think the biggest challenge to running a good high level campaign is the idea that high level characters are simply "high powered" characters. They're not...
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    The vampire county

    Let's take the stereotypical piece of gothic fiction. An unfriendly eastern european town full of superstitious peasants is haunted by vampires. Translating this idea into D&D raises two questions: 1. What would the town look like? 2. Would the villagers' precautions be enough to prevent them...
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    What if only Wee Jas and Erythnul?

    So you're saying that the people of the various historical empires would not have worshiped their imperial cults or state religions if they didn't have other religious options available? That seems a bit far-fetched to me. The line between religion and magic is blurry enough that I expect that...
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    Sword and board paladin and feats

    My own take: Power Attack and, later, Divine Might Power Attack is the premiere melee feat. It is also a prerequisite for Divine Might. Now, wielding a weapon one-handed and using divine might, the 1/1 Power Attack will not often be a good deal. However, you will run into situations where...
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    What if only Wee Jas and Erythnul?

    You're approaching the idea of worship from an essentially Christian perspective but the gods in question are anything but Christian. Ask yourself a few other questions and you will have the answer to your questions: Why did the mexica worship Huitzilopochtli or Tlaloc? Why did the Babylonians...
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    David Noonan on D&D Complexity

    Two things about this: 1. I LIKE the grapple rules. They aren't perfect, but they do what they are meant to do pretty well and if you actually have experience with them, they run quickly and efficiently. That's a VAST improvement over any previous edition of the game and over most other games...
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    48-point buy

    It's +2 ELs in nearly every case. Minimum +1.5 ELs. Adding 50% to the number of monsters in an encounter is +1 EL straight-up. (No need to fudge or anything, that's how ELs are explicitly calculated. One fighter 2 is an EL 2, two fighter 2s are EL 4 and three fighter 2s are EL 5. Doubling the...
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    How about some love for the strong, not dextrous rogue?

    It's hard to say what feats would be good for a character without knowing how you conceive the character's advancement and what his strategies and current feats are. However, based on what you've said: 15 strength 16 int "not dextrous" Level 2 Skill Focus: UMD Improved Initiative There are...
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    48-point buy

    I don't know about that. I found that running 36 point characters is roughly equivalent to ECL+1 when compared to 28 point buy characters. 48 points is probably pushing ECL +2 for characters who find a use for all those extra stats. For characters who are simply 36 point barbarians with decent...
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    The Happenings of Lucifus Cray: Update{23}07/06/06 - The Threading of the Weave

    With a backstory like this, you have to wonder: how do Lucifus' current activities not seem mundane?
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    Cookie Cutter Melee "Beat Stick" Builds

    Others have pointed out a lot of the vanilla builds. So, here are a few builds that vary in their amount of vanillaness: 1. Half-orc barbarian: 1-20. 1 Power Attack 3 Cleave 6 Close Quarters Fighting (or great cleave) 9 Reckless Rage (or close quarters fighting) 12 Leap Attack 15 Improved...
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    D&D vs WHFRP

    This is really what has kept me from trying Warhammer a second time. I want to be able to choose the character I play not randomly end up as a butler or a camp follower. The setting stuff for Warhammer is great though. I've thought about buying the latest chaos realms sourcebook just to steal...
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    OotS 358

    I still would have liked the previous strip (and this one) better if the kobold had managed to kill Belkar. It's not as though Belkar is the only way to provide conflict or to show contrast between characters without an external bad guy agency.
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    Is Speed Useful?

    If, for some reason, you can't use boots of speed, speed becomes a much more valuable enhancement. For instance, a character set up with steadfast boots, a ranseur, combat reflexes, and hold the line. The steadfast boots are an important part of the character's anti-charging setup and preclude...
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    Magic Item Choice

    Always consider a ring of freedom of movement and a luckstone (or, if you can finagle it, a luck blade with no wishes). Being able to ignore all of the nasty grappling and immobilizing attacks is incredible--especially by 15th level where they will often be automatic. Bonuses to saves and...
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    Can a ‘normally’ wood hafted weapon be made with a metal haft?

    I would allow some weapons--battle axes, handaxes, etc--to be made with steel hafts. I would not allow polearms to be made with metal hafts. That said, to the degree that sundering is a problem, I think there are other solutions: 1. The magic is in the weapon's head. The pole is just that, a...
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    Suggestion : Kill your ally.

    I imagine the character is going to want to take his armor off before he goes swimming anyway. Being submerged is not exactly healthy for a suit of fullplate.
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    What campaign settings are in print and what is good about them?

    Don't forget Arcanis from paradigm concepts. A massive world ruled by a declining romanesque empire ruled by the descendents of gods with immortal elorii and the kingdoms of the snake men crowding around its borders while the mad sorcerer king of Ymandragore drinks the blood of magicians in his...
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    Where are hte polearms?

    Well, some you can and some you can't. You could dispel a cloudkill or an elemental. You can't dispel an earthquake or a move earth. The problem with this is that the range of D&D spells is, for the most part, quite limited (long range and a massive area of effect is why Sunburst IS a...
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