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  1. Ridley's Cohort

    Fighter Vs Paladin

    IMO, leaning towards Controller implies that the Fighter is a better Defender. Helping teammates is only a nice-to-have for the Defender role, while having tricks for dealing with swarms is nearly a must have.
  2. Ridley's Cohort

    Interesting use of Disease mechanics

    I would think broken bones and the dangerous lacerations that are prone to infection would inevitable heal with time. Assuming you do not actually die from the gangrene first, of course. Can someone walk me through the mechanics here? How long would healing usually take?
  3. Ridley's Cohort

    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    I suspect there is a hidden assumption that the DM will throw in some number of Easy tests or aids, based on clever use of skills. If the test is too hard by default, then the lifespan is extended -- the DM gives fewer helping hands. Surely everyone failed most of the time during play testing...
  4. Ridley's Cohort

    Magic Items and their resale value

    And I support that attitude. Yes, for simplicity's sake, we should set a standard, crappy, low ball price that is reasonably convenient for our PCs. IMO better prices should exist, but require some degree of effort.
  5. Ridley's Cohort

    Magic Items and their resale value

    Middle men. In most societies, the powerful have strong incentives to encourage the existence of middle men, so preying on them is a dangerous profession. It worked out okay for Robin Hood. But Robin Hood is celebrated precisely because he would be an extraordinary (fictional) exception in a...
  6. Ridley's Cohort

    Magic Items and their resale value

    If the market is so illiquid, there exists an incentive for even the Merchant to do the fire sale, because even a fire sale would be very profitable. Now the Merchant may choose not to for other reasons or that may not happen often enough to help an Adventurer. Nonetheless the incentive...
  7. Ridley's Cohort

    Magic Items and their resale value

    Intense_Interest, You misunderstood my point. It is not a Merchant who would be most likely to offer the good deal. (But in the case of a really really harsh market, why not?) It is the Owner who found/earned/stole/inherited the item who is thinking "Gee, I could take 200 for this 1000 gp...
  8. Ridley's Cohort

    Magic Items and their resale value

    As long as the DM is not purposefully malicious about it, I would not have a problem with the occasional cursed or otherwise defective item to be part of a bargain price. Used cars can be lemons. Having the right social skills and connections could reduce this risk, but not necessarily...
  9. Ridley's Cohort

    Magic Items and their resale value

    That certainly is not typical. At the extreme end for retailers (perfumes, jewelry) markups can be 300%-400%. The more normal goods are 100%-200%. Most items in your FLGS would be marked up 100%-150%. And then some things are less. For example, I am pretty sure automobiles are not marked up...
  10. Ridley's Cohort

    Magic Items and their resale value

    Depends how much magic is floating around. Depends on how flexible you are about what to buy. In a world like Forgotten Realms it is pretty obvious that the "one in a million" opportunity could happen every day in a big city. Yes, if I want a very specific item like a +2 Goblin Bane Frost...
  11. Ridley's Cohort

    Magic Items and their resale value

    I would agree that being paid a modest fraction of the full value for cash on the barrel head, right now, today is hardly unreasonable. Whether that fraction is most appropriately 0.2 or 0.5 or 0.1 or 0.7 would depend on the particulars of the world. But what this fraction would reasonable...
  12. Ridley's Cohort

    Poll: Which Wizard 5th daily is best?

    Of these spells, Web is the one that says "Controller" to me. You are a Wizard. Your job is to shape the battlefield to the advantage of your team. That said, Stinking Cloud could be very, very resource efficient when employed against hordes, especially in a drawn out battle. If you are a...
  13. Ridley's Cohort

    First rule I don't like

    While imperfect, it is no more imperfect overall that what we lived with for decades. Just imperfect in a different way. At least this has the redeeming factor of being an incredibly simple rule to employ.
  14. Ridley's Cohort

    Why only two at will powers?

    At low levels, with a scant few daily/encounter powers that is likely to be the case regardless of whether your At Will list is 2 or 20. If the tactical situation is static, a large list will effectively devolve into one optimal At Will power. If the tactical situation is dynamic, then a...
  15. Ridley's Cohort

    How're we supposed to divvy the loot?

    I think it is a fine thing to strip away the pretentious veneer of simulationism so many gamers cling to. But OTOH what does it matter if the clever Narrativist players see through the charade? Why not throw a bone to those who want a little help with their willing suspension of disbelief...
  16. Ridley's Cohort

    How're we supposed to divvy the loot?

    I admit it, we use a "down to the exact copper, bid on items you want, spreadsheet to tally it all" method. At least in one campaign. The success of that method requires there is a reasonably standard Sale Price, and reasonable access to other useful magic items at some reasonably standard...
  17. Ridley's Cohort

    What class will be your first?

    Let's not all rush to play that Cleric at once!
  18. Ridley's Cohort

    The Controller Role Doesn't Exist

    I do not have an opinion on the alleged nerfing in 4e. 3e Wizards were already nerfed with respect to damage dealing, as HPs of all characters/monsters were boosted high while damage dealt by spells crept up only a little. I come from the POV that a 3e Wizard should mostly throw down...
  19. Ridley's Cohort

    Paladin is more of a striker?

    Yes, I suppose that a Paladin makes a pretty good Striker in many situations if the party has a plethora of Defenders for the situation at hand. But a real Striker makes a great Striker in all situations, and is less dependent on a using a mark of his own which can disrupt some the Fighter's...
  20. Ridley's Cohort

    D&D 4E Point buy, 4e & you.

    Seems a bit overstated. "Uninteresting" is a value judgment of the end result a long sequence of events involving many player choices. If the results are consistently boring, it is more likely a problem with the players allowing themselves to fall into a rut. Changing the stat generation...
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