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  1. The-Magic-Sword

    Grade the Pathfinder 2E Game System

    Yup! Its a lot of fun.
  2. The-Magic-Sword

    Grade the Pathfinder 2E Game System

    I really love it, lots of character build options that let you do interesting things, but there's not a lot of fear that something will be unviably bad like with every other d20 RPG that also has a lot of different character options hard-coded in with unique textures. The game has a bunch of...
  3. The-Magic-Sword

    Pathfinder 2E Paizo Shows Off more of their Upcoming Pathfinder Remastered

    I got the write up here! Those are some very choice Witch Buffs, and I like the replacement for spell school wizards, my first thought was that True Strike is spoiling to be used as a first level Battle Magic take, since it is inarguably on theme.
  4. The-Magic-Sword

    Case against continuity

    One consideration is, you could play a series of vignettes that all call back to the same theme as well-- where the continuity is thematic rather than narrative. In terms of narrative continuity, it's a sleight of hand-- it's essentially a series of short stories as opposed to a novel because...
  5. The-Magic-Sword

    Case against continuity

    Like roleplaying flash fiction essentially, the activity itself as a series of improv skit prompts that you play out for the fun of each skit, possibly with the same characters. I'm reminded of the board game Fog of Love as well, if you lean into the encouragement to roleplay. Strictly speaking...
  6. The-Magic-Sword

    Rules volume and play focus.

    My drumbeat since that neotrad thread (and probably before) has essentially been that the activity itself, and the tastes of the people engaged in it, define the volume of rules necessary or desirable, not a sense of focus for a game as a whole. In other words, its ok for a game to take the...
  7. The-Magic-Sword

    RPG Evolution: The People Who Don't Game

    Maybe, but notably some personal stuff coming up in your roleplaying isn't talking to your therapist on a couch for an hour either. Therapeutic would also be the operative word.
  8. The-Magic-Sword

    RPG Evolution: The People Who Don't Game

    Huh, I frequently interpret them as the same-- the blowing off steam and not worrying about the responsibilities is something I interpret to be healing, and it can be a lot of labor for other people at the table to avoid, like "Oh I had this cool idea for a situation that could come up... but...
  9. The-Magic-Sword

    RPG Evolution: The People Who Don't Game

    The conversation about stoicism is interesting in and of itself, as a lot of people are sort of relitigating what the writings that define it do and don't say, and to what extent its helpful or not, its a frequent flyer in the conversation. As for the second, its sort of interesting to me...
  10. The-Magic-Sword

    RPG Evolution: The People Who Don't Game

    The conversation does seem to have slipped into the rut of discussing whether its ok to discuss people who don't like games in anything but a live and let live context. I don't think anyone was really interested in discussing the individual social dynamic, rather the blog seems to be pointing...
  11. The-Magic-Sword

    Paizo News: PaizoCon Online Wrap Up

    I don't know, when I think about it from a worldbuilding perspective, there's only so much you can do that they aren't effectively doing anyway to make them different. My own setting doesn't even really feature them-- it features cavern elves which we gave translucent skin, we would have had to...
  12. The-Magic-Sword

    Paizo News: PaizoCon Online Wrap Up

    YEEE very exciting for me, I actually found out from this post, lol
  13. The-Magic-Sword

    Why do RPGs have rules?

    Hit points are invoked by the actions by a given participant that alters them. Casting a fireball invokes your hit point total, which in turn tells us if you're down or not.
  14. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    Alignment at least is something that has actually changed dramatically since playtest, the 2e base wants nothing to do with it.
  15. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    Notably, they are reprinting without it, and the game isn't changing much in a fundamental sense-- they seem to be taking the need to reprint the core as an opportunity to respond to some longstanding feedback, and produce a better entry point by reorganizing how the information is presented.
  16. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Yeah, I totally get that-- if anything it also seems like a little bit of a possible trap for new players too, because the effect is strong enough to make spending at least a dot each on Resolve and Composure even if they're not your focus to bring your regular total up to 4 or more really smart...
  17. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Yeah, that makes complete sense, it's probably something that would be good to remember when we eventually play it to not overdo it with penalties that come from me (as opposed to those the system dictates) It's actually kind of interesting because the game frames 2 dots as professional, but...
  18. The-Magic-Sword

    Pathfinder 2E What does Pathfinder lack?

    Yeah, they're nice because they fit into the balance model of casters without actually creating any weird questions (because at the end of the day, they're a cool flavor and inspiration for the effects of spells) but if there's enough of them, you can build a wizard or something that is...
  19. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    So I ended up discussing it with my 'neo-trad player' as I sort of think of him, with most of his friction coming from when games don't align with these values, and we actually ended up agreeing that one thing we like conceptually about this system, is that the mechanics that enforce narrative...
  20. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Nah I'm not doubting you, but I've been diving the book lately to learn the game and was wondering if it might show me something I missed. I'll come across it eventually most likely, its also possible it was a lot of contested rolls which reduce the size of dice pools.
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