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  1. The-Magic-Sword

    We got an official leak of One D&D OGL 1.1! Watch Our Discussion And Reactions!

    I mean, even Stephen and Mark are flabbergasted and practically can't believe it beyond the fact that they have complete faith in the source.
  2. The-Magic-Sword

    What's All This About The OGL Going Away?

    If it's real, I'm sure it's paraphrased to some extent for brevity, but assuming Stephen and Mark are genuine (and I absolutely would, personally), they had no question in their minds that their sources would have the access.
  3. The-Magic-Sword

    What's All This About The OGL Going Away?

    Grain of salt, but apparently there was a leak of the 1.1, posting it here because I think Seifter probably isn't lying about the reliable source. The vod is of a stream, apparently they receive it partway through the show. Edit: The 39-minute mark is when they start talking about it. edit:
  4. The-Magic-Sword

    D&D 5E (2014) Megadungeon delving as a campaign’s core; is it compatible with modern play?

    Sorry for a little bit of a necro, but on the discussion of backstory driven neotrad play from earlier in the thread one way to integrate character backstory and narrative (in order to satisfy the modern taste) to a megadungeon is to fill (or add to/alter) your megadungeon with backstory...
  5. The-Magic-Sword

    Pathfinder 2E My Pathfinder 2e Post-Mortem

    Yup, it was more just describing my experience of it being relatively easy to adjust to suit the framing, in regards to the intersection of skill stuff and the vp systems. But as for Adventures, yeah, I tend to see published adventures as being more mass market since they need to move volume--...
  6. The-Magic-Sword

    Pathfinder 2E My Pathfinder 2e Post-Mortem

    It's hard to say, I will note that the players coming into TTRPG now are generally informed by video games in respect to their tastes in greater numbers than before, which heavily feature violence as a primary form of engagement nearly across the board, even cozy slice of life farming game...
  7. The-Magic-Sword

    Pathfinder 2E My Pathfinder 2e Post-Mortem

    I'm not sure, I didn't notice it was overly combat heavy in Malevolence, but I don't play a lot of official adventures. I think part of it is that for all we talk about changing interests in the player bases of TTRPGs, people really do consistently like fighting monsters. My group does a bunch...
  8. The-Magic-Sword

    Pathfinder 2E My Pathfinder 2e Post-Mortem

    The PF1e community certainly had people who would see things that way, so its not too shocking. Groups that spend a lot of time on those other things tend to be able to do it anyway (like spending way more time chatting up the provided NPCs), but i think the GM who 'has to' make encounters would...
  9. The-Magic-Sword

    Pathfinder 2E My Pathfinder 2e Post-Mortem

    Personally for healing, we figure out our healing resources early on and then choose whether we need the definition situationally-- if time is sensitive they track it, but if its not, we're aware of how much healing we can do per 10 minutes and are just like "yeah you get everyone back up to...
  10. The-Magic-Sword

    Pathfinder 2E Things You Love about a Game: Pathfinder 2E edition (+)

    I normally say something about exploration mode or game balance, but the options themselves-- there's so many cool monsters like the Swordkeepers, the Many and varied types of undead. On the player side we've been thrilled with Thaumaturge lately, and the new Way of the Triggerbrand, the...
  11. The-Magic-Sword

    D&D General Why are we fighting?

    Admittedly, I think there is something inherently problematic about the expectation that we're going to gamify lethality as a narrative conceit without the risk of character death. I don't think you can resolve the ludo-narrative dissonance of that without a medium (submedium?) shift that...
  12. The-Magic-Sword

    D&D General Why are we fighting?

    Its actually rather fun and usable, I use them as a retreat system for a west marches, you have an obstacle, the players use skills with appropriate in-fiction plans and based off the die results they get points, all obstacles require a few points to overcome, usually I use a model where there...
  13. The-Magic-Sword

    D&D General "It's not fun when..."

    It's a lot harder to properly deal with feedback when you're in arms reach of an audience that struggles with perspective.
  14. The-Magic-Sword

    Lore Isn't Important

    I think my response represents interesting questions of that kind, but specifically when you describe it that way I think that my lit-crit brain intuitively dissolves the distinction you allude to. The setting elements exist within an organically thematic space, so when the players collide with...
  15. The-Magic-Sword

    Lore Isn't Important

    Generally, larger themes work this way because they inform how the world will work when certain things happen-- for instance "What Happens When You Die?" is answered by my setting "You are taken to a place in the spirit world for about a year to come to terms with it, then immersed in special...
  16. The-Magic-Sword

    Lore Isn't Important

    Generally I agree it has to be somewhat related to the framework of play (though, that can simply be its presence helping to set tone) I will note that it usually isn't clear to me going in what lore will be relevant and what won't. A lot of the time I find myself pulling in what might have...
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  18. The-Magic-Sword

    Lore Isn't Important

    Broadly I don't think role playing games have a specific point or purpose, even "roleplaying" can simply be instrumental to other desires. So I don't think discovery is always secondary to the internal world of the character, I have an actor player or two, but I also have players much more...
  19. The-Magic-Sword

    Dedicated Mechanics

    Fair, but I'm not a commander of armies either, and wargames can still be pretty fun.
  20. The-Magic-Sword

    Dedicated Mechanics

    I think you even need to step beyond that, you have to question whether you're emulating fiction about heists, or if you're emulating the concept of heists. Because watching the problem-solving process in a movie probably isn't very fun, it could be good fun in a participatory medium. TTRPGs...
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