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  1. d12

    Wizard Tips?

    Sleep, Gedlee's Electric Loop (Magic of Faerun) and Mage Armor are all good. I also like Silent Image if your DM lets you get creative with it. You can create a decoy party leader who might be the first to be attacked in an ambush. Now, as far as WHAT to prepare from a list of choices, you...
  2. d12

    Eliminating Attacks of Opportunity

    I like AoO but no one else in my group does, so we simply eliminated them. Things seem to be just fine. Combat goes faster because no one is asking "will THIS cause and AoO...how about this?" For casual players (like my group) who don't try to squeeze every little advantage out of holes in...
  3. d12

    I've got the core rules. What to buy next?

    I have to chime in to agree with Steel Wind - if you only buy one thing, buy a subscription to Dungeon. It has all sort of goodies in it. My group has 2 DMs and when we game we run a Dungeon adventure about half the time and we use something from Dungeon (a critical threat, a map, an NPC, etc)...
  4. d12

    Is the ELH a complete train wreck?

    Ditto. Thanks for realizing that we are talking about a game. Thank you for your civil tone. I don't agree with you 100% but I do appreciate your viewpoint. Free Hint number 4: When you type "Free Hint number whatever" it sounds condescending.
  5. d12

    D&D on NPR

    Very very funny story - heard it today on NPR's website. You guys sound fun.
  6. d12

    Pleas explain how the Medusa's gaze attack works

    Could you please be a little more specific? Also: What about creature who have no eyes? Can they be petrified? what about creatures who have their backs turned?
  7. d12

    Pleas explain how the Medusa's gaze attack works

    A player in my game is playing a medusa (fully leveled). How does the gaze attack work exactly? Does she risk petrifying her friends? Is it an area effect? Can she affect multiple creature in one round? Can she turn it on and off?
  8. d12

    Min/Max explination

    One semi-egregious example of min-maxing I've seen is a player who was trying to get his elf to qualify for the Arcane Archer prestige class. Instead of just taking one level in wizard, he took the level in diviner. Why? One more True Strike spell per day. Now there's nothing "wrong" with...
  9. d12

    D12: Does it always roll low?

    I find this entire thread outrageous. I do my job. I do my job even though I'm hardly ever used anymore. Does the d20 have to put up with this kind of second guessing? I think not. I'm sure your sampling methods were flawed and I'm going to file a grievance with the International...
  10. d12

    Double Damage with a Lance - question

    So, if you charge with a lance on a mount you get double damage. Great. What doubles? Let's say I have 2nd level paladin with a Str of 16, a Cha of 14, and +1 lance. I charge on horseback, SMITE and hit. How do I compute damage?
  11. d12

    Help me design a one-shot adventure

    a bounce to catch those goofing off on friday....
  12. d12

    "Timing" sessions

    Here's something else I found useful. I usually run large groups for one-shots. Like 7-8 players. Last time I did this it helped me to have a Co-DM who ran the monsters and kept track of initative while I handled story issues and "monsters off the map" (i.e. critters in the next room...
  13. d12

    "Timing" sessions

    I'm the one that posted about the 8-hour game. Here's how I did a 10-hour game last year. 1. You have to start by guessing. "Yep, looks like this module will take x hours." 2. Plan a mid-way point. If there is a "middle spot" in the advenutre, then that can help you time how long the...
  14. d12

    Can a Wizard make a Healing Spell?

    I was going to cite polymorph and the simbul's synodsdweomer as two examples of wizard spells that heal. There is also a spell in magic of faerun that allows a wizard to transfer some of his own hp to another character. The lesson I learn from all of this is "wizards can heal but it is really...
  15. d12

    Sign on, sign in, sign up. A petition for the rest of us.

    As long as I can still ask for help with my adventure planning and character builds, I also hereby sign. I see you now have the support of BOTH of the enworld dice.
  16. d12

    Need help designing Epic Cleric

    Also take inmproved initiative and get a dexterity boosting item. This could improve you initiative by up to +7. Going first is important in epic level play
  17. d12

    Need help designing Epic Cleric

    Equipment: Buy a very powerful wisdom boosting item (at least +6). The same goes for constitution. Don't worry about boosting charisma, there aren't many undead you can turn anymore. Buy the best magical armor you can. Pearls of Power of higher level spells (7th - 9th) Feats: Scribe...
  18. d12

    Help me design a one-shot adventure

    Stealing some ideas from several posters to this thread: An Avolakia (or two) have joined forces with an evil Phasm Rogue to infiltrate the city. The phasm went in first by assuming the form of a wizard's walking stick for several weeks and learning about all of his mannerisms. The phasm...
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