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    More pure speculation- "The math is different"

    I think the biggest "math difference" won't be on the part of the players but on the DM side. For example, monsters. I think what they're planning to do is a range of numbers given to numbers depending on their level. For example (arbitrary numbers), a level 5 monster's AC might be in the range...
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    More pure speculation- "The math is different"

    I suspect saves will be equal to your character level. Speeds up any math and there's no "save inflation" due to multiclassing. Each class just has an additional "class bonus" to a particular save (see Saga Edition). If it turns out this way, I'm also not surprised as this is how saves are...
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    D&D 4E 4E Core Rulebooks- how can the layout organization be improved?

    Said layout is actually applicable for MM3 - MM5, although MM3 was a close approximation. You're right about the groupings though but I guess that can't be helped. Looking at the description for the new Monster's Manual at the Enworld front page: We might not have the 1-page monster layouts...
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    D&D 4E 4E Core Rulebooks- how can the layout organization be improved?

    In the CD that was distributed at Gen Con, it had PDFs in them and the files were uploaded at the Enworld front page. Here's the write-up for the PHB:
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    D&D 4E 4E Core Rulebooks- how can the layout organization be improved?

    Isn't that how MM4 and MM5 is laid out, except two pages instead of one?
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    D&D 4E 4E Core Rulebooks- how can the layout organization be improved?

    Magic items are in the PHB, so that's one problem solved. Don't know about the prestige classes. I think the game will also shift away from companions and "pets" so the MM might not be referenced.
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    Core DnD with a concrete setting

    Which I think is the strength of other, more generic game systems like True20 or even something like GURPS. But the thing is, D&D wouldn't be D&D if it was too generic. Right now it's probably walking the line between "specific, distinct and unique world" and "bland fantasy" (which the game...
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    Core DnD with a concrete setting

    I think one thing to bear in mind is that D&D is "fantasy" so some of these concerns aren't that hard to adjust. I expect the technology/equipment level is more or less the same for most D&D settings and you can use that as a baseline (i.e. you just add stuff such as firearms, etc.). If you want...
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    Core DnD with a concrete setting

    Because D&D has had several popular settings not limited to Forgotten Realms, Dragonlance, Ravenloft, as well as Greyhawk? Also, it's a wait-and-see what they'll do with the setting dilemma. They mentioned that Greyhawk has its kingdoms and they want the 4E norm to be more like the PCs being...
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    Can we please stop calling D&D Insider an MMORPG

    I think that's our point. Nothing is stopping you from doing so, although you'll probably need to update your character sheets on both ends (digital and tabletop) to keep up with the other's games. That's what the DI is providing actually: tools, not a new game entirely (the new game entirely...
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    Design & Dev: Monsters (DRAGONS!)

    I just don't see how renaming Standard Actions to Main Action and Move Action to Secondary Action will change things. It's a change in terminology granted but that's it. Saga Edition does what you just say. You have 1 standard action, 1 move action, and 1 swift. Standard actions are for...
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    Design & Dev: Monsters (DRAGONS!)

    Everyone might have been lined up or something. But immediate actions does make "reacting" more dynamic rather than simple AoO at the cost of performing less actions in a round (i.e. you don't have Combat Reflexes) which is what they're attempting to do. I think he meant that each claw attack...
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    Design & Dev: Monsters (DRAGONS!)

    It also simplifies the standard action/move action vs Full Attack action. At least now it's clear: you have 3 actions in a round: a swift action (presumably), a standard action, and a move action. Maybe there's a Saga System in there too wherein you can trade all of that for a Full Round Action.
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    Only three core classes?

    Don't get me wrong, I like the True20 System. But I think D&D 4th Ed is something more focused ans specialized as opposed to something general. And in True20, feats were basically class/special abiities. In 4th Ed, the designers wanted feats to be feats, special attacks to be special attacks...
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    Design & Dev: Monsters (DRAGONS!)

    That's fine by me--shows a good division between the PCs and the monsters. Besides, it's a 4-on-1 teamup against the big bad meanie, not the 4-on-4 fights that was cited as the norm for 4th Ed.
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    Only three core classes?

    You can check the other threads but James Wyatt has already mentioned at least 7 classes: Fighter, Paladin, Warlord, Cleric, Ranger, Rogue, and Wizard.
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    Can we please stop calling D&D Insider an MMORPG

    If you're not going to use their character generator, there's really no point in complaining that you need to pay a fee to "unlock content". Unlocking content usually means the full description of the feat appears in the character generator/online character sheet as opposed to just a...
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    Can we please stop calling D&D Insider an MMORPG

    First off, there are some deterrents although obviously they are not fool-proof. I think shrink-wrap will solve the "stealing the code" from unpurchased books. Also, whenever you enter the code, there is a nominal fee for the transaction. As for secondhand transactions, that's the cost of...
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    Can we please stop calling D&D Insider an MMORPG

    What we have here is semantics. I'm sure to you, MMORPG isn't a negative term (in comparison to tabletop RPGs). I understand your point--to you, the moment something goes online, has access to several players, has visuals, and is an RPG, it's an MMMORPG! But I think one big difference that most...
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    Can we please stop calling D&D Insider an MMORPG

    Not necessarily. Wizards of the Coast has stated that the Dragon/Dungeon issues will be compiled monthly. They have also stated that certain features of DND Insider will be available for a fee to non-subscribers (i.e. playing the virtual tabletop once instead of unlimited access for a flat...
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