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  1. C

    No spell resistance vs. Orb spells? Why?

    Uh, even I can't defend the merits of Acid Fog based on damage output alone. There's a big difference between 22d6 now and 22d6 over time. (If I'm going to cast Acid Fog, it's for its other benefits. The damage is nice but it's honestly not comparable to everything else either Conjuration or...
  2. C

    No spell resistance vs. Orb spells? Why?

    My qualm with quoting selection advantage is that it's just that: selection advantage. It's not like it's the Psion kineticist subschool where you get to choose which element it is at casting. The only real class to benefit from it is the Warmage (who gets all of it and casts spells...
  3. C

    No spell resistance vs. Orb spells? Why?

    Yes, I get the benefits of a ranged touch attack (let's throw in the possibility of double damage of crit). Out of curiosity, so if the Orb spells weren't touch attacks but rather resolved like bursts (save for half, still single target), in your opinion would they still be as broken? For the...
  4. C

    No spell resistance vs. Orb spells? Why?

    If the auto-kill argument is something we can drop, then I'm glad. It's one less thing to debate about. Which was my point with my previous posts. Second, I don't want to get into an argument which is overall better: a ranged touch attack or a saving throw against a spell. The former is an...
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    What is the standard ability score set? Are most games playing too high?

    My only qualm with a lack of "high" stats is that some classes are more dependent on them. I mean for most of the PHB classes, I'm fine with 25-points. When it comes to the Paladin and the Monk however, they really need good stats in a lot of attributes, even if it's just 14, 14, 14, 10, 14, 14...
  6. C

    No spell resistance vs. Orb spells? Why?

    I also feel the same way about re-stating about everything I said. If his argument is that it's imbalanced because a) it deals 15d6 points of damage, b1) it's a ranged touch attack/auto-hit and b2) it has no save, and c) that because of the right metamagic feats it's an instant-kill, then I'm...
  7. C

    No spell resistance vs. Orb spells? Why?

    It seems I imagined the [Evil] descriptor. As a player I don't want to cast evil spells for roleplaying purposes (unless it's the Protection from ... spells).
  8. C

    No spell resistance vs. Orb spells? Why?

    Missed your last part, edited my previous post to cover the ground on Twin Spell. Checking the SRD, it's not listed there, but I could vaguely remember that Enervation had the [evil] subtype. Will check the PHB when I get home.
  9. C

    No spell resistance vs. Orb spells? Why?

    Sorry, was thinking of Split Ray and typing Twin Spell. You're right. Split Ray has the advantage of merely two spell levels higher for the same effect. I expect Twin Spell to work on Rays (and Orbs) for that matter because as far as I know, they still qualify as having the same target, and the...
  10. C

    No spell resistance vs. Orb spells? Why?

    Thanks for clarifying. =)
  11. C

    No spell resistance vs. Orb spells? Why?

    1) Yes, I play at high levels. It's actually my preferred area of play. =) 2) Yes, I would use Polar Ray. Because I can use Twin Spell Split Ray on Polar Ray and not on the Orb spells (because as much as they are like rays, they simply aren't). That's not to say I'd never used Orbs. But the...
  12. C

    No spell resistance vs. Orb spells? Why?

    No, you simply asked for spells that could damage a golem. If you wanted spells that could deal significant damage to a golem, that's another matter. And Acid Fog for me has always been a tactical placement spell rather than a damaging one. If you wanted to argue the merits of the ability to...
  13. C

    No spell resistance vs. Orb spells? Why?

    Just clarifying. =) I think it's an entirely different situation when you're casting it from inside than when you're outside. Also AMF blocks line of effect if I'm not mistaken. It makes casting anything into the anti-magic field impossible but if you want a ruling on it...
  14. C

    No spell resistance vs. Orb spells? Why?

    There's a couple of PHB spells that do. Melf's Acid Arrow. Acid Fog. As I pointed out, it's not an "almost always hits". It's a ranged touch attack. Any spell that is a touch attack or ranged touch attack usually has a chance to do double damage. It can be shocking grasp or scorching ray or...
  15. C

    No spell resistance vs. Orb spells? Why?

    Yes they were. But they also suffered from the flaws of "Scorching Ray" at the time which is they both required a touch attack and a Fort save to negate half the damage.
  16. C

    No spell resistance vs. Orb spells? Why?

    Just checked the two out. Their damage caps is lower for what their spell level should be. Of course that's meaningless at the level you get them but it stops scaling as you get higher. Arc Lightning - 5th-level spell - 15d6 points of damage. Perhaps a bit more flexible in area covered but the...
  17. C

    No spell resistance vs. Orb spells? Why?

    You're ignoring the area effect of evocations which the orbs can't quite replicate.
  18. C

    No spell resistance vs. Orb spells? Why?

    1) Flavor-wise, there will be arguments whether the orb spells work or not. "What makes sense" is relative especially when magic is involved. You can think of the orb spells as a spellcaster conjuring a virtual hand grenade of the appropriate element. Or you don't believe it should ignore SR...
  19. C

    Charakter Planner for Bo9S?

    On a side note, it's faster for me to make a Sorcerer than it is to make a Tome of Battle Character. For Wizards I only stall when making a PC -- computing the costs for scribing spells into spellbook, etc.
  20. C

    Charakter Planner for Bo9S?

    For Firefox: http://sweb.uky.edu/~tjmart1/RPGResources/9swords.xul
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