Search results

  1. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    I believe that those don't really work unless one happens to be an elf
  2. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom II [IC]

    Following what she thinks Avril means, Siobhan asks Pender to help her lower the bell to the floor so it can't be rung again without significant effort.
  3. Dalamar

    D&D 4E Anyone make a Binder class for 4E?

    I'd probably do it so that the Binder chooses one vestige (possibly multiple at higher tiers) and gets bonuses from those to generic powers he chooses, somewhat similar to current Warlock stuff but changed daily.
  4. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    I'm going to wait for people to post some actions before deciding on what Darrak does as he's right there on the bottom and the situation is bound to have changed by the time we get close to his initiative.
  5. Dalamar

    Monster Stats at the Table, 4e

    The RPG side stats for DDM minis should be correct from next set onward (I think), and WotC has usually provided those for free download on their website some time after the release of a set, so those could be handy. Unfortunately, it would take at least a couple more sets before there are...
  6. Dalamar

    Did Anyone map Shadowfell?

    And here's the last of the cut-ups
  7. Dalamar

    Did Anyone map Shadowfell?

    Someone, I think it was Ashrem Bayle but don't take my word for it, did the first floor of the Keep as one giant image file. The main purpose is to be used with projectors etc., but it is good enough quality to print, so I cut it up into manageable chunks.
  8. Dalamar

    Swordmages and half-orcs hit the streets!

    Well, a balancing act could be if the swordmage has only cloth proficiency while being a defender.
  9. Dalamar

    KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

    "So the plan is to kick some watery butts and then open this?" Darrak says, lazily pointing at the Ark with his warhammer. "Sounds easy enough." As everyone gets ready to teleport, he clangs the hammer against his shield. Initiative (1d20+11=12) Perception +11
  10. Dalamar

    E2: The Secret of Gemhold [Patlin Judging]

    "Either way fine," Rodimus says, popping his knuckles. "One long joy or many short joys, no difference."
  11. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    I think your Initiative should be +14. For feats, Elven Precision is a nice choice, and Armor Specialization might be worth considering.
  12. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    And the official character sheet does have an area for shaving throw modifiers. It's a bit down from hit points, right under the Death Saving Throw failure markers and right above Resistances. The reason the area isn't prevalent, is that most characters don't have many modifiers (dwarves have...
  13. Dalamar

    Dawn of Defiance

    "Everyone, concentrated fire! And take cover!" Duela seeks cover before opening fire with her pistol. OoC: are the imperials in the two rooms flanking the hall?
  14. Dalamar

    Needed: Duergar

    I made these before the books came out and haven't checked if the math holds up at all, not to mention that they aren't exactly what you asked for. But they are a start point. Duergar Slaver, Level 3 Soldier Medium Natural Humanoid (Duergar) Init +3; Senses Darkvision, Perception +2 HP 47...
  15. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    Evilhalfling, I think you copied over my power descriptions, but forgot to check everything to work according to your character. Notably, your at-wills don't deal damage on a miss due to lack of Hammer Rhythm, Tide of Iron pushes only one (no Gloves of the Ram), and Unbreakable should only...
  16. Dalamar

    Kombat Kraziness 1: Grotto of the Kua-toa RG

    Darrak Earringer Dwarven Fighter 17 (Iron Vanguard) Str 18 (+4/+12) Con 20 (+5/+13) Dex 16 (+3/+11) Int 12 (+1/+9) Wis 16 (+3/+11) Cha 10 (+0/+8) Init +11; Perception +11 HP: 122, Bloodied 61 Surges: 16, Value: 37 AC 33; Fortitude 28 Reflex 27 Will 24 * No damage from Close and Area attacks on...
  17. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    Darn, I missed the feat-type for the feats. Alrighty, replaced Armor Spec and Combat Anticipation with Mettle and Uncanny Dodge. Oh, and seems I managed to miscalculate my correction for your hit points, industrygothica: HP should be 114, not 119 (accidentally counted in level 1 when...
  18. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    Well, HP should be 119, with the corresponding changes to Bloodied and Surge Value. I think the overlined powers are ones you've replaced with higher-level ones. If so, you should overline one more encounter power and remove the overlining from Shadow Form (characters never replace utility...
  19. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    I'm going to rudely hedge myself in by submitting a finished character. Thinking of a Dragon's Lair type encounter cluster for my turn, though not decided on the dragon color yet. Darrak Earringer Dwarven Fighter 17 (Iron Vanguard) Str 18 (+4/+12) Con 20 (+5/+13) Dex 16 (+3/+11) Int 12 (+1/+9)...
  20. Dalamar

    Martial Arts Styles

    Well, all the feats are balanced as Simple weapons, so the one to gain most use out of them would be the rogue. But even the rogue would have to contend with getting the expected magic bonus several levels later as the standard +1 weapon comes at level 1 and a 4th-level character could already...
Top