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  1. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Not Jeremo, but the original "Jester" of which the Palace of the Jester is named. As for what the creature there was, you'll find out later on in the storyhour. To say what it is within the context of the campaign would be a reveal to a few things, both mentioned already and not. That being...
  2. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Thank you so much! blush I get such questions occasionally, but I try to avoid answering them because of the risk of someone then spoiling the story for everyone else. Given that I've been slowly working at this for over a decade, I want the eventual end to come on my own terms and my own pace...
  3. Shemeska

    D&D General Gore in D&D

    Yeah it's all about knowing the expectations of your players and their desire for/tolerance of that sort of content. I make sure that everyone at the table is aware of the themes and tone that they'll be facing prior to a game and adjust as necessary from there. Plus when I was running my...
  4. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Helekanalith paused to adjust his glasses, then with a single fluid motion he returned to taking notes. The Keeper of the Tower sat in his office, staring across his desk at the trio of senior apprentices who stood there, their eyes glazed over, staring into space. One of them, a...
  5. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Writing the next update now. We'll meet Larsdana ap Neut in person, for the first time, this next update. :D
  6. Shemeska

    D&D 5E (2014) Where does negative energy fit into the D&D chrono-cosmology?

    The situation is muddied a bit by 4e content using its own cosmology with no continuity to Planescape, and then by 5e incorporating elements of 4e piecemeal while also attempting to harken back to the Great Wheel cosmology of pre-4e D&D (with a mixed end result I suppose, but more successes than...
  7. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    It's an apt comparison. I tend to use them as particularly malicious forces of nature. A thunderstorm slowly rolling over a mountain and darkening a forest, the wind carrying a faint static charge raising the hair on the back of your neck as it draws near and the breeze rattles the nearest...
  8. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    The snarl that cut the air was cold and aberrant, followed by the chittering clack of mandibles as a ghostly, phosphorescent figure manifested behind Toras, an equally ghostly trident clutched in two of its four insectile arms. Without warning to Tristol’s magic or even to Fyrehowl’s...
  9. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Surefoot made some cameo appearances late in the campaign (as IIRC they were created by Clueless's player and so there was impetus to have them reappear in the mainline game), but Ashlanaya does not, having basically gotten out of Dodge while the getting out was good to avoid Shemeska tying up...
  10. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Alex was a PC, albeit a short lived one. Some of the story elements associated with him (such as former Bleaker Factol Tollysalmon) get explored later on.
  11. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Gehenna’s gatetown of Torch could never be said to be a pleasant destination, but from the base of the ancient baernaloth construct the Oblivion Compass, it certainly was by comparison. The relief the party felt the moment the magic of Tristol’s planeshift snatched them away and deposited them...
  12. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    So at GenCon my biggest project got announced: I'm writing Ruins of the Radiant Siege, one chapter in the Agents of Edgewatch AP. So if you like my storyhour, based on one of my campaigns, you'll be able to play an adventure I've written. My first one! :D
  13. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    It is / they are [redacted due to NDA]. I'll let you know as soon as I can. It will be a while however. I did have a lot of fun however.
  14. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Awww, thank you so much! As soon as my current freelancing is finished in the next two weeks or so my slate will be clear and I'll be updating here!
  15. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Also the bane of updates: freelancing deadlines. Also also the bane of updates: broken HVAC as of this week
  16. Harishek.jpg

    Harishek.jpg

  17. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Harishek ap Thulkesh, the Blind Clockmaker. One of The Demented. Also one of only two named baernaloths in D&D printed canon (courtesy of me in Dragon magazine). link to the story, which is admittedly spoilers for the storyhour
  18. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Yes. Currently we'll be learning how they got from Torch to the Clockwork Gap. I'll be rewriting and expanding the Blind Clockmaker arc proper as well.
  19. Shemeska

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    Heavy magic was always there as an option, but after some accidents with it, it became an option of last choice. And with the Oblivion Compass they had suspicions (given out of character) that they'd find some answers as they further explored in Torch (and beyond) given what Laughing Jane had...
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