Chapter 4 - The Terrible Wrath of the Arinfax Colossus (s. 9)
4.3 The party is set adrift into the great, wide world
The party heads up to the next level of the watchtower and is relieved to see windows on this floor. Even better, the windows seem to be fairly high off of the ground, giving...
Chapter 4 - The Terrible Wrath of the Arinfax Colossus (s. 8)
4.2 The Watchtower
The wagon holding the party is rolled into the Dead Hand Bandits’ hideout, and comes to a rest in the main cave entrance. The bandits escorting the party greet their comrades heartily and they stop to share a...
Yes they do, but not as much as multi-classing. A theme brings in a few powers to blend with everything in the game. MCing can blend class features, 100+ powers and a slew of class feats, which is just so much more to balance. I would definitely prefer wizards design a 'theme' for each existing...
Yeah i could see that. But i think multiclassing has a huge potential to magnify any of those underlying issues. To create any blanket rules that allow the combination of so many powers and features in the game just seems destined to cause problems.
But how much are rules for MCing needed if it's just the concept you're interested in. There's nothing that keeps your wizard from reskinning himself as part bard, and carrying around a musical instrument. They're both arcane casters, and the right background can give you skill training in some...
I don't understand what's needed - they have hybrid rulees as well. Dear lord, please just don't let them go back to the 3.5 days of needing 5 different classes in order to have an optimized character...
I personally suffered harm by watching the first d&d movie... and it may have single-handedly destroyed poor marlon wayans' career. I think marlon and I could sue wotc, although they would countersue for the pain caused by scary movie 2, 3, 4, and 5
Chapter 4 - The Terrible Wrath of the Arinfax Colossus (s. 7)
4.1 Captured!
The party emerges from the shores of the lake holding the city of Calipha and searches for their horses. Lock thanks the party profusely for helping him escape the Feywild prison. Erik asks Lock if he knows anything...
Yeah, I've often struggled with the Feywild concept, and integrating it into campaigns in a cool way. Dancing fairies and sunlight just don't make for good adventure material. But the whole 'Hotel California' theme where there's a blissful, happy place with a dark, sinister underlying reality...
Chapter 3 - Calipha (s. 6)
3.1 Into the Feywild
The party makes their way safely back to Verind’s Edge, where Missyus thanks the party again for their help and departs for a temple within the city to arrange transport for herself. Word begins to spread throughout the city of the party’s...
No, the game is ahead of the story hour - I only posted the fortunes that have come to pass already. Invicto has a fortune, but I can't reveal it to the other players yet.
Glad you enjoyed the titles! I can't help myself when I see an opportunity for cheesy puns...
I don't think this is necessarily the case. With the level of optimization you can do with the current system, I don't think even more options are needed. This seems like a definite attempt to promote fortune cards. Give people a play experience where the fortune cards are really crucial to...
Chapter 2 - Ramshead (s. 5)
2.2 Mmmm... Brains...
The party heads back to the inn where they can hear the villagers have regrouped. They burst inside to find Igris dead. Raver stands over her body with a bloody knife in hand, shouting about how “this was necessary”. The party decides they...