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    My take on Staff "Familiars"

    Why not just switch it out straight across. No feat, no extra spells. I love the idea of it advancing as a construct. You can still link and deliver touch spells with it, no problem. Since familiars can run around and do stuff (like keep an eye out while you study up) and staves cannot, how...
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    Hag Covey

    I'd sugget CR9 also. If the CR4 and CR5 become a CR7 by themselves and powers added to the group enhance (retroactively) the CR4 up to CR5 and the CR6 up to CR7, then two CR7s equal a CR9. "But wouldn't the CR5 also bump up?" Whatever, I say 'go for it'! Have the covey work thier divinations...
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    Storyline Help

    Is there a main bad guy motivating the enemy escapades? You want Yuan-ti, sure but unless they know what the books do and have a use for them, they might as well be goblins, ya' know? What if a fey'ri sor/rog has got book two and learns about the statue in the village. Assuming your PCs would...
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    planning an ambush

    If you can summon something that can grapple the sorcerer then he shouldn't be able to cast any non-stilled spells with components not in hand. Assume the skellys are on guard all night so think of a way to neutralize them silently before waking the sorcerer. Or drop the grappler on the jerk...
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    Spells per encounter instead of per day??

    My only problem with this situation is that Fighters, for instance, don't have to rest for eight hours to get thier Mighty Cleave back. This natural imbalance needs to be addressed but beyond fatiguing melee combatants (no thanks) a heckuva lot.... The eight hour recent casting limit rule is a...
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    ry's Threats, Rewards, Assets, and Problems (TRAPs)

    It took me 20 minutes to map out the next two sessions I'm going to run. I tend to think holisticly about dungeons but the TRAP system helped add dimension to it. I'd have been able to go further but I found that the decisions the characters make must drive the next set of TRAPs (if you don't...
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    ry's Threats, Rewards, Assets, and Problems (TRAPs)

    It just keeps ramping up and new branches keep showing. It's a good system and as long as the mood is set, the PCs guide the branching points and the DM stays creative, it flows smoothly.
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    Lycanthropes in a World Without Night

    Are there any natural cycles in the world? How is time marked and is there some sort of regular aligning of heavenly or subterranean bodies? Stress, I feel, occurs too often and players and DMs get tired of the transformation every fight. Part of the mystery of lycanthropy is the uncontrolled...
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    ry's Threats, Rewards, Assets, and Problems (TRAPs)

    It's funny as I have three new players, one of which has only played two sessions-last week and two weeks ago. The other two have about six sessions between them and I ran them all about a year and a half ago. As a side note, it is refreshing not to be playing with a bunch of jaded lifers as...
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    ry's Threats, Rewards, Assets, and Problems (TRAPs)

    Love the flowchart. Every Threat, Asset and Reward spawns a new TRAP set. It seems to fill out the world a bit as if the PCs go in one direction, the rest of the world doesn't wait around for them. PC decisions on what to do and who to help actually have ramifications. Timing comes into...
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    Encounters in a wretched hive of scum and villainy?

    I like the idea of turning things around on the players and keeping them on edge. As a hive of S&V in the crossroads of the multiverse everything and everyone is broken somehow and needs something. True, information is a key to success but these folks may not have anything of value and if so...
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    Creating a Gladiator-PC for a 10-year old

    Don't be afraid to go straight Fighter. Check out the feat trees that start with Combat Reflexes, Power Attack and Dodge. These allow a combatant who is accustomed to a bit of give and take to make tactical decisions on the fly, and they 'describe' three different types of warrior. Most of...
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    Gnoll army heavy hitter help please

    Druidic Gnolls... cool.... Can't be tracked, great for scouts and the advance guard. Can cast spells, great for self sufficiency. Can shape shift, great for blending in with the woods itself. No need to throw them into the template scrambler to make them both a royal pain, and a memorable...
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    Concerns about House rules in my first DnD group.

    Sounds obnoxious! The DM hasn't made it in any way interesting for a player to try to play a fragile spellcaster who should be able to lurk behind a meatwall, because death could find you at any unlucky moment. Tactical movement is a part of the game and is what allows the fragile one to...
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    Hourly resets instead of daily resets [merged]

    I think that, while certainly, the game is balanced for the daily recovery cycle, shortening the rest period gives spellcasters more power throughout the day. Nothing wrong with that, of course, and if it adds to your sense of realism, then why the heck not? But if after 1-4 encounters the...
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    Trackless Step and Scent

    Tracking by scent, by reading a trail by following blood drops, footprints in snow or mud or by crushed leaves, etc. 'Can't be tracked' is quite the ability.
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    Which is more important - smooth/fun game play or realism?

    I insist on realism in things like dungeon and wilderness ecology when I'm running the game, but that is a relative thing in a fantasic setting. It's true that I have set things like gnome barbarians mounted on giant rabbits on my players, but only when they begin to get waaaaaay too serious...
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    GURPS or HERO?

    I havent seen GURPS 4e so if power/skill balance and continuity has been addressed, then good. That being said, what I loved about Hero was the level of obsessive detail I could (or not) put into it. I don't know how many afternoons I whiled away trying to create/'perfect' a martial arts multi...
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    Burn Them All!: Witches, Heretics, and Rebels!

    Heresy is fun, for what is it but Treason against a Church. If a Church, Monarch or any kind of ruling body creates absolute control over something that society needs (for society's protection, of course) then any uncontrolled ability for someone outside the approved circle will become...
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    Woodland Survival - Help out my game!

    Nothing like a big ol' storm to make them cold, wet and willing to check out that strange light in the distance. 'Maybe it's shelter', one of them says.... Villagers with dogs, pitchforks and torches on their heels chasing them into a dead end of some kind and making them (gasp) responsible...
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