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    walk me through a dragons keen senses.

    Well, if a dragon sees "twice as well in normal light", outside in the daylight it would make sense to give it a -1 per 20' to Spot checks, rather than the normal -1 per 10'.
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    Battlefield Combat

    I also agree with Ranger REG's suggestion, but I'll throw out a counter-point. There's something poignant about having the pcs triumph against their own particular challenge and then look around and see most of their army vanquished, or the the city they're defending gutted and burned. Its all...
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    Real life beasts that need more attention

    I've always been disappointed with the treatment of animals as monsters where they just seem to jump out at the party and attack them. Some animals might work like this (the jaguar has a reputation as a pouncer) but the vast majority of them have bigger plans than to die at the hands of a group...
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    Permanency: Inconsistent?

    It doesn't seem that powerful a spell in the sense that if the party's wizard is ready to toss it out with Permancy for everybody, they're at a level where they've probably figured out how to deal with normal darkness. (In another system, it'd just be a pair of night vision goggles.)
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    Advice on tactics

    I'm not a big fan of SOP-style tactics, if only because they usually seem to be based on what the players think is the smart think to do rather than what the characters think is the smart thing to do. I prefer combats played from the characters' eyelines rather than from the perspective of the...
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    Permanency: Inconsistent?

    As long as the caster is willing to touch himself. Which most people are.
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    Skills by creature type?

    Yeah, its kind of weird. Most creatures get the skills they have listed as in-class skills, and the weapons and armor they're carrying as their proficiencies. Its shorthand for the monster can do what it does. But I've never really liked Racial HD that much.
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    How Charm Person and Monster work?

    I relate Charm spells to getting someone drunk, although the effect is particular to you. Its the, "Hey, man, you're all right," spell.
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    Strong feats that must be taken at level 1?

    AE has these as Talents. They kept Ambidexterity for instance, but you have to take it at first level. Its worth a read through if thats what you're looking for.
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    Dodge and Mobility alternatives

    In AE, Dodge was switched out for a feat called Defensive Move, which fills the same role in the all the feat chains, but instead its a +4 dodge bonus to AC versus missile attacks on any round you move 10' or more. (Which in a crossover game, makes it a nice feat for a Scout, since you're...
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    Looking for LA +0 or +1 races, no racial HD

    AE has some variant pc races, all of which are LA 0, although they do have Racial Levels for characters that want to develop along those lines. (They aren't mandatory, but they do have some neat abilities in them, like Scent for the sibeccai and litorian, and Large Size for the giants.) Some...
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    Myconid doing an air guitar

    "Hi, I'm Pete Moss, I'm a fun guy."
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    Need Some Halp

    Expanded Psionics Handbook. Or some sort of terrible disease. I personally would accept either answer. ("We must wipe out XPH in our lifetime!")
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    Setting up base camp

    Legalize gambling, prostitution and hire a bard named Sinatra, and you're good to go.
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    Silent Image of Obscuring Mist

    I wouldn't give the pcs an auto-save, although if the illusionist sets it up in advance of the ambush, they'd be able to take as much time as they needed to see through the illusion. In combat though, they'd have to make the roll (with a +4 if they knew it was coming). This is one of the most...
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    Why you shouldn't use 5 ft corridors

    If its an utterly untenable position, don't fight there. You could put a ranged combatant in the western most space of the upside down "L" and shoot at the monster; it'll either move forward or retreat into the room (or get picked to death, but we're not that lucky its that dumb). If it moves...
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    Freedom of Movement vs. Mummy Despair

    Well, this goes back to my earlier point that if they wanted "paralyzed with fear" not to refer to the paralyzed condition, they could have picked another word. Paralysis says you can take purely mental actions, so if the intent of Mummy's Despair was to forbid purely mental actions in addition...
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    Why you shouldn't use 5 ft corridors

    Well, if the wizard is completely tapped of spells, the size of the corridors is the least of your worries. Fighting in restricted hallways is like fighting in any sort of difficult, specialized terrain. If you're built/prepared for it, its no big deal. If you aren't, you may not get anything...
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    Why you shouldn't use 5 ft corridors

    This is one reason my group uses the AE rule, where Tumbling is an Opposed Check. Instead of having a skill that's impossible to succeed at in the low levels, and impossible to fail at in the high levels, the difficulty of tumbling past or through the enemy is based on its skill level relative...
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    Freedom of Movement vs. Mummy Despair

    But it seems like linking the word "Parlysis" to the condition "Paralysis" is pretty natural. I mean, if you read that something causes Paralysis, where else but the Paralysis condition are you going to look?
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