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    RAISE DEAD: get rid of it and make D&D better

    I would agree with this, although I think the problem is that the system makes accidental character death much easier than it should be, and that makes the R&R's necessary. If it wasn't so easy to lose a character you've put a lot of time into, you wouldn't need as many spells to bring them...
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    Does the ranged character stink?

    My first real character in 3.0 (that is to say, the first character I made and played, and wasn't made for me by someone else so I could sit in on a session) was an archer. Fighter/Ranger with the alt Ranger combat style that let me get Dodge and some ranged feats, and then up through Deepwood...
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    Are players more afraid of PC death or lack/loss of magic items?

    I've always admired from afar the way Supes games tend to handle Gear. Gear are powers, it doesn't matter if you wear magical chainmail, a kevlar vest or have gamma-irradiated skin, 10 Armor is 10 Armor. Losing Gear and dying and getting Raised are different ways of losing abilities. (It...
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    RAISE DEAD: get rid of it and make D&D better

    For me, the flaw in the system is that a character's fate (at the level R&R's become an option) is routinely put on one missed die roll. If that didn't happen, Raise Dead wouldn't be as necessary. I'd agree that as written now, you have to have the R&R's. Without them, D&D would be...
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    RAISE DEAD: get rid of it and make D&D better

    I understand the point that a system with a lot of Save or Dies needs the Raise and Res spells, but for me the question becomes how playable the SoD's are for my gaming style. (IMC, I've already made Save or Die a reduction to 0 hit points, rather than death.) I'd rather modify those and use...
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    The Random Dungeon Expedition!

    I'm not much on the Big Picture. Or the details. And I usually show up late. And drunk. BUT: I always wanted to run a random dungeon out of the old 1e table. Never could get a group interested in it though. I would think that the weird results would be part of the fun, as well as an...
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    Cleric Spontaneous Cure + Meta magic

    Isn't there a feat (primarily intended for sorcerers) that lets you meta-magic a spontaneous spell faster, or is it a PrC ability? (Or am I making it up? I have no idea.) Assuming it exists, is it at all applicable to clerics?
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    HELP: Do Damaged flying creatures lose ability to fly?

    I gotta say, I like the idea of injured creatures being unable to fly. If I were going to run a game that it would be important (like say, a Dragonhunter Contest Campaign), I'd definitely put in some sort of "Reduced Speed and Manueverability Class at 50% HP, Forced to Land at 25%." Except I'd...
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    RAISE DEAD: get rid of it and make D&D better

    I haven't tried it in D&D, but there are a lot of indie-games that use a similar mechanic or share that mindset. It doesn't seem like there's much difference between a character who sacrifices his life knowing he can be Raised tomorrow, and a character who knows he can't be Raised deciding not...
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    How would you remake the D&D cartoon?

    This is pretty similar to how the old GI Joe cartoon went. There were the main guys you saw almost every episode (like Duke), and other characters that showed up every other or every third episode, and some that just "guest-starred". It's kind of hard to imagine a D&D game marketed to 10...
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    RAISE DEAD: get rid of it and make D&D better

    To a certain degree, I see Raise Dead as patch for a combat system that's probably too deadly for some playstyles. (That's not meant as a knock versus playstyles, patches or lethality.) In fiction, characters live or die when its dramatically appropriate, and in D&D you die at -10 HP (or neg...
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    RAISE DEAD: get rid of it and make D&D better

    Sometimes the finality of death is in the player's mind even if it isn't in the system. "Well, Gorbeck the Mighty bit it. Maybe I'll try a Beguiler." Also, if you have more desire to play than available time, you usually have three or four character concepts batting around in your head that...
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    Charge with Spring Attack

    How does this work? Can a character with Spring Attack use it as part of a charge?
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    RAISE DEAD: get rid of it and make D&D better

    Personally, I think part of the problem of the Raise Dead/Resurrection family of spells is that death is too common. If Death is Final, it should be more rare. Every conflict doesn't have to be potentially fatal, that's just the default setting. Its hard to say something should or shouldn't...
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    Player Meltdown; Input Requested

    You know, if someone is having a mental breakdown... the course of the campaign is kind of a minor consideration. I mean, if he had appendicitis you probably wouldn't say, "Hey, I know your appendix just went septic, but let me get through the next 15 minutes of plot exposition and then I'll...
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    Is precision in player dungeon mapping even necessary anymore?

    It used to be Industry Standard with the groups I played with, but this was back in high school when the average session went about 12 hours. Nowadays with time at a premium and the usual session clocking in at about 4 hours, I've noticed my group's tendency to skip the non-essentials and...
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    Barbarian / Monk

    I had a similar character, except like Notmousse I went Monk first. Sol Korgul was a half-orc orphan raised in a monastery and spent most of his life training to be a monk. At 9th level he finally succumbed to the rage in his half-human heart, went Chaotic and started taking Barbarian levels...
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    3rd level: fighter/scout or fighter/rogue?

    Having just wrapped up a Fighter/Barbarian who would start off with a full-power attack charge, skirmish damage almost seems like an afterthough. Then again, sometimes overkill is just enough.
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    Would this be evil?

    I'll vote with the consensus that this isn't Evil. It might be a little under the Lawful standard, but not enough to really matter. I wouldn't go as far to classify it as Chaotic; giving bullies their comeuppance is well within the Paladin's purview. But killing robbers who have already...
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    B4:The Lost City and the water problem (possible minor spoiler)

    I don't think it will matter that much. I can't imagine a group of pcs looking at a step pyramid and thinking, "Well, we have plenty of food and water. Why adventure?" Unless they have a 0-level spell that lets them create two gallons of gold a day, they're going to in their rolling Search...
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