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  1. Crimson Longinus

    D&D General 70% Of Games End At Lvl 7?

    Switching characters can sometimes work, but often the characters become so entangled with the story of the campaign that it would be awkward to switch, especially if some several players did so. And furthermore the situation might be such that the character would not plausibly "leave" or...
  2. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You don't need to terminate the design intent, but that's where I terminate the definition of word "simulation." I you want to have a design intent for immersion, then call it that, but as there is no universal way immersion is achieved, so designing for such is a tad difficult. There is...
  3. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I agree it so for certain genres, which probably are along realistic "slice of life documentary" styles. Not sure I'd count western among those though, albeit it is broad genre with some versions running more on genre conventions than others.
  4. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not sure I quite understand what you mean. "Played experience" immersion etc, is very subjective. I don't think that has bearing on whether the mechanic is a simulation or not. More simulative mechanics feel more immersive to many people (to me as well, to a certain point) but that is just a...
  5. Crimson Longinus

    D&D General 70% Of Games End At Lvl 7?

    I have two types of characters, static ones and then ones with a story to resolve. Static ones are just ones that have personality that is fun to play (and hopefully fun for others to interact with) but they are not expected to significantly change. I mean they will evolve over time, but they do...
  6. Crimson Longinus

    D&D General 70% Of Games End At Lvl 7?

    My current 5e campaign has been going on for four years or so, 52 sessions, and the characters are on 13th level. There is no end in sight, so whilst I'm not sure we reach 20, there probably will be at least some levels more. That high level games are rare is of course to a certain degree...
  7. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, but genres almost always contain things that are not diegetic to the world.
  8. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    They can. Process sim is about simulating the world as it is, diegetic things in it, so if the world in question contains dragons and magic, it has to simulate them. What it does not simulate is narrative elements, plot armour, dramatic twists, no one realising that you're a famous superhero if...
  9. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Presumably it was predetermined that there are people in the castle so in that sense no. But like I said, it is matter of zoom level. If we operate on the level where there are specific predetermined people in the castle in predetermined locations then suddenly adding a cook in place where they...
  10. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Like I've said before, I think that is the only coherent definition of simulationism. Edwards made a big mistake in lumping genre emulation and other such things in simulationism, as it just leads to "everything is a simulation" and the term becomes utterly useless.
  11. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've played it a lot. Not for a while though, but I know how it works. You of course do not need to apply the difficulty modifier, just like in D&D 5e the GM can just declare that all skill checks are at DC 15, but that is not how either of these games are meant to be played and would definitely...
  12. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think I ever commented the cook example. I do not think that using the roll to measure the time being used is non-simulationistic. Now if the roll also generates someone to be there to notice it, it might get iffy, but I think this is more about the "zoom level" of the game rather than...
  13. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You do not understand what simulation means. Simulation aims to mechanically represent the significant contributing elements that exist in the fiction. By omitting important elements such as difficulty of the task the simulation becomes much weaker. And all of this is true even if you take...
  14. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes they do. They work by drawing the odds of success by comparing the skill of the climber to the difficulty of the climb, thus we know those are the factors that result "the how.". Then they tell us whether the climbs was successful or not, and to what degree it failed or succeeded. That...
  15. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is not, but the systems you think are like that, are not like that, like it has been shown to you several times in this thread.
  16. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    How I approach this, which seems to be common, is that I setup the local situation pertinent for the characters, and then do not significantly alter it once the play begins. But things further away can be more quantum, and I define them more solidly if and when they would be to soon become...
  17. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is, but one which makes the simulation substantially weaker.* All locks are not of same complexity. And including that makes the simulation stronger. * Which of course is a trade-off all mechanics must make to certain degree.
  18. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That means it is set by the task! In GURPS you modify the skill by the difficulty of the task. Same than in RQ. This is calculating the odds by comparing the skill value and the difficulty value. The exact same thing than happens in 5e, it is just formulated differently. Discussing with you is...
  19. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, as the causal process needs to be diegetic as well.
  20. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, the mechanics you use do not simulate that, or if they do, they're constructed in such an illogical manner that it is utterly crap as a simulation. This is because "happy discovery" odds are affected by things that should not affect it.
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