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  1. WalterKovacs

    You Wanted Character Themes, You Got 'Em - Dragon 399 ToC

    It think the relevant part was : "all the player-focused stuff got crammed into the four "power source" columns at the end, which were one page each". If those 2 pages contained the only content he wanted, and it turned out to be bad ... then it makes sense to unsubscribe.
  2. WalterKovacs

    Strength Clerics Getting Away With Warpriest Domains

    Of course, that was never something that could have been done before they gave the cavalier it's new options. [Well, there was nothing stopping an archer warlord from buying a horse]. The idea of the bow wielding paladin isn't really something that they looked to be going for. I'm not even sure...
  3. WalterKovacs

    Feats & Fighters

    Unless the skirmisher is teleporting out of the aura, or has already gotten someone else to move the knight for them (or can force move the knight as a minor/free/interupt ... shifting as an interupt is also good) then being knocked prone as an OA is arguably more damaging then being stopped...
  4. WalterKovacs

    Feats & Fighters

    The 10% does still apply ... it just increases in value in certain situations. Every time the enemy attacks, the penalty applies again. So 10% to each roll, when the creature rolls twice is going to be a big improvement, even more so when something relies on both attacks hitting, etc. The aura...
  5. WalterKovacs

    What is this I don't even

    I definitely agree here. With most classes, you need to factor in combinations. "What if they take power A, power B, multiclass to grab power C, etc ..." The vampire's narrow focus (not just it's lack of options, but it's striker feature being limited to vampire powers) means they only really...
  6. WalterKovacs

    Feats & Fighters

    Sorry, I had misread part of the post with the "i can't get to the rest of the party, etc" ... I read a bit too quickly and saw it as being unable to get to the party on a charge instead of needing to charge to get to the party ... ignore that point. BUT, unless the attack was such that the...
  7. WalterKovacs

    Feats & Fighters

    Again, even if they cause forced movement against the knight on a miss ... they still have to attack the knight. So, for at least ONE of the enemies, the knight has done his job. Also ... the party is what ... 8 to 10 squares away from where the weaponmaster is? I guess it comes down to the...
  8. WalterKovacs

    Strength Clerics Getting Away With Warpriest Domains

    There are other issues involved. The cavalier, for example, doesn't get a daily power at level 1. Some of the level 4/8 features (Servant of Vice from the blackguard and Spirit of the Virtuous Charger from the cavalier are considered leveled utility powers) so a different kind of paladin could...
  9. WalterKovacs

    Feats & Fighters

    Admitedly though, in the specific '3 on 1' type of situation, while the knight may not be able to get their attention, he is more likely to get to hurt those enemies than a weaponmaster would. Assuming the weaponmaster had them all marked (not hard with close bursts), and that the enemy at this...
  10. WalterKovacs

    Class Compendium Feats and Weaponmaster is out!

    Sentinel Druid is probably the one class that would grab it without the to hit bonus, being able to mix and match implement and weapon attack powers, not to mention that a d12 reach weapon is at least worthwhile. [And yeah, the dual wielding twin d8's with reach is the only alternative to chain...
  11. WalterKovacs

    Flaming Weapon Stealth Errata?

    At no point did I say that scorching burst should be weaker. I said that, they don't errata stuff just because it's weaker. If something is too powerful, it will disrupt games. If something sucks, it just won't see play. And scorching burst doesn't suck ... it's just not as good as freezing...
  12. WalterKovacs

    Rules Compendium

    We are hardly looking them up all the time, but with any new encounter, there is a chance that because of the situation (flying enemies, lighting conditions, an opportunity to sneak up on the enemies, trying to get around a locked door, etc) that the players may be considering a strategy or...
  13. WalterKovacs

    Flaming Weapon Stealth Errata?

    All mages get two schools, and most schools have at least 2 options for at-wills. Now, if they get the level 10 benefit for pyromancy, they'll want scorching burst in order to get the most benefit (since it is the only fire burst at-will power the wizard gets), but by then, it will have mutlipe...
  14. WalterKovacs

    Strength Clerics Getting Away With Warpriest Domains

    There are some cases where the new power is worth the feat. For example, the spiked chain specialization multiclass gives you a daily stance to get threatening reach. That kind of power is probably worth spending a feat and giving up a utility (there is probably a level where there seems to be...
  15. WalterKovacs

    Rules Compendium

    Just from the experience at our table ... We have a shaman (and my assassin also has a conjuration power), a druid, plus we have a party that is very good at stealth. So, that by itself, means we need the errata'd stealth rules, the rules on conjuration, the rules on wild shape, etc. On top of...
  16. WalterKovacs

    Were MM1 monsters truly underpowered?

    It does depend on the kind of leader. The healbot type wouldn't really help to make the group more damaging. But adding say ... a warlord to a group that already has a thief, or a barbarian, or a slayer, etc ... you are giving your striker (or even your fighter, who is pretty close to being a...
  17. WalterKovacs

    Strength Clerics Getting Away With Warpriest Domains

    If they had wanted to, they could have easily gone the mage's school route for domains. Considering all the at-wills and encounters are locked in, they could easily integrate the domain specific secondary stat that way, give any extra skill training or proficiencies, etc as domain features...
  18. WalterKovacs

    Rule of Three 4/25/11

    I'm looking through the archives for an official quote, but it was repeated several times. Basically, Essentials was pitched as 10 products that would form the new foundation. That was Red Box, Rules Compendium, The Dice Set, HotFK, HotFL, DM Kit, Monster Vault, and the three Tile sets (City...
  19. WalterKovacs

    Flaming Weapon Stealth Errata?

    The rationale is that they don't errata to power things up. They errata to remove the most broken things, or things that aren't working correctly. There are a few exceptions (careful attack, and some instances where higher level encounter powers ended up being worse that lower level powers, etc)...
  20. WalterKovacs

    Warlock w/out the Pact fluff?

    Technically speaking, the whole soul thing is entirely a fluff thing. It's just as likely that you've tricked something into giving you power. It's pretty much up to you and your DM to decide on fluff. [For example, in my Dark Sun game I'm running, the star pact warlock's patron is actually from...
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