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  1. WalterKovacs

    I have Heroes of Shadows

    At 2 they get Vice's Reward. It's an encounter power that gives temp hitpoints, a saving throw and a bonus to defenses until end of next turn. At 3 they get a second use of Dread Smite. At 4 they get their Servant of Vice, daily conjuration which can be asked questions, and also serves as a...
  2. WalterKovacs

    I have Heroes of Shadows

    29 -> 7d6+dex mod damage to each target (all enemies in close blast 5). Their 17 encounter deals 3d12+Dex mod against a single target. Spending a surge either makes it all enemies in close blast 1 or deals 3d10 extra damage to a single target.
  3. WalterKovacs

    I have Heroes of Shadows

    For binders I'm assuming? At level 1 you have a choice of a single target ranged attack. It does force damage and ongoing (on a hit), and the enemy can take a move action to make an opposed Acro or Athletics check against you to end the damage (or save). The other is an area burst 1, deals...
  4. WalterKovacs

    I have Heroes of Shadows

    Then again, the half-elf needs to take about 5 feats and give up a real paragon path just to do it. [They would probably want the paragon feat to pick from other classes, since the vampire would only have one encounter power to steal until 17. Also, they'd still need either a good dex, or be a...
  5. WalterKovacs

    I have Heroes of Shadows

    The first refers to taking damage if it doesn't move. The latter takes damage if it moves on it's turn, but doesn't refer to willingly. So, if a bard put the daily on him that causes him to be unable to take move actions but get slid at start/end of his turn, for example, then he'd take the...
  6. WalterKovacs

    Subtractive Game Dessign

    The example they used at the very least is more an indication that, as the game has added more and more cards and sets, they have established more general rules. In terms of exception based design ... the newer version of the card was less "exceptional". With taking control of opponent's...
  7. WalterKovacs

    Confusion! Different results depending upon Builder

    What are the rest of the feats and items? It's possible that there is a power bonus involved.
  8. WalterKovacs

    Flail, Holy Symbol, Ki Focus, Totem expertise - what should they do?

    The easiest way to balance would be to copy existing ideas. Reach is powerful ... it's enough to count as an extra +1 to hit, or larger die, or high crit, etc ... in terms of weapon design. The ability to ignore cover makes sense (it can go around corners), so maybe ignore cover and...
  9. WalterKovacs

    Hitting something you can't see

    Since the aura is basically whispers that are always on, they would damage the assassin, but not know about his presence. As for the sliding, basically decide before hand what the wraiths use it for in "default" mode. Probably either they are warding an area (in which case their 'whispers' are...
  10. WalterKovacs

    I have Heroes of Shadows

    No ... but there are attack powers which don't rely on wisdom. There are daily melee power that auto hit (Inflict Wounds, Drain Life, Ravage). The first two do deal dice+wis mod damage, but don't require Wis to hit. The last one deals your bloodied value in damage, so is entirely Wis...
  11. WalterKovacs

    I have Heroes of Shadows

    Tyranny gets name dropped as part of the Domination fluff (basically the jyst is: evil Domination is Tyranny). I can see Terror and Greed working actually. The idea is to have something that can be used for good or evil. Dominating monsters and the like can help to impose control on the world...
  12. WalterKovacs

    I have Heroes of Shadows

    In general, most of the powers are implement based, with a couple weapon based powers in there. So, for implement based laser clerics, most of the powers are at least viable options without needing to pick up a weapon (and thus needing another expertise feat and magic item to keep up with attack...
  13. WalterKovacs

    I have Heroes of Shadows

    I think it may just be a result of the subject matter. Martial classes don't easily lend themselves to dabbling in forbidden magic kind of concepts. Maybe if they didn't already have the assassin [and promised to make an essential version], they could have made it a rogue variant instead, but...
  14. WalterKovacs

    I have Heroes of Shadows

    Hopefully the Shadowfell boxed set they are coming out with in May will handle the magic item load a bit. It seems like they are sort of a paired package, a bit like the old "player's guide/DM's guide" for settings. Since they are doing a ki focus article for the vampires and assassins...
  15. WalterKovacs

    I have Heroes of Shadows

    It sounds like it only prevents the save the first turn from the looks of it. Basically the enemy has to find a way to end it's turn away from the allies, which could mean provoking O/A's and end up causing more damage, just for a chance to save. The servant of vice doesn't count as an ally...
  16. WalterKovacs

    I have Heroes of Shadows

    They are controllers. They aren't supposed to deal striker levels of damage.
  17. WalterKovacs

    I have Heroes of Shadows

    In terms of the alligments, the way I see it is basically: Domination screams "lawful evil/lawful neutral". Fury, on the other hand, is more chaotic than necessarily evil. A chaotic good character could be furious (albeit righteous), as well as choatic neutral, chaotic evil, or even neutral...
  18. WalterKovacs

    I have Heroes of Shadows

    Just double checked my book, and no, it doesn't say "Zaran can only play vampires from now on". You are still able to play every other class in 4e which still has tons of options. They have more options. Every utility level, they can take skill powers in place of their "assigned" utility...
  19. WalterKovacs

    Flail, Holy Symbol, Ki Focus, Totem expertise - what should they do?

    How about: If you would slide (push, or pull) the target as part of an attack with the flail, you can choose to knock the enemy prone instead. There are a few slide powers tied explicitly to flails, and there are a few weapon wielding classes with slide powers (if you include push and pull...
  20. WalterKovacs

    I have Heroes of Shadows

    To be fair, the classes in HotFK and HotFL are nowhere near this restrictive. I'm assuming that few other classes would be like this. The vampire is different because, ultimately, it's not "really" a class ... You don't train to be a vampire, or learn, etc. And this isn't Vampire the...
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