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  1. Halivar

    D&D 5E (2014) Design Philosophy of 5e

    Except in this case they specifically said that it was not their intention for players to use short rests this way. We CAN tell. Consider it a "sidebar" that you may ignore at your leisure (as they also specifically say you may if you wish, even if that ain't their cuppa). If the designer of the...
  2. Halivar

    D&D 5E (2014) Design Philosophy of 5e

    In these examples, though, the bad rules are bad even when used as intended. Unlimited short rests are bad if they are used outside of their proper place and the DM doesn't have a good handle on pacing. BUT... they aren't going to implement a rule stopping that because some people will do just...
  3. Halivar

    D&D 5E (2014) Design Philosophy of 5e

    Yeah, frankly, I do not understand the offense taken to this in the slightest. I do not honestly believe for a second that this style of dungeon grinding, with rests in between every fight, is anyone's idea of fun. I just don't. It's not badwrongfun; someone would have to actively ENJOY it to be...
  4. Halivar

    D&D 5E (2014) Design Philosophy of 5e

    What I really hope to get out of this are rulebooks that make great coffee table books (like 1e-3.x), and not prosaic "oh god, let me consult the stereo manual" books that stay on my shelf as long as possible (like 4e).
  5. Halivar

    D&D 5E (2014) 15 Petty Reasons I Won't Buy 5e

    The argument isn't whether it has an effect; it's whether that effect is so hugely enormous that it can't be anything but broken. And I say not in the least.
  6. Halivar

    D&D 5E (2014) 15 Petty Reasons I Won't Buy 5e

    But now you're talking about a scale that's thousands of magnitudes greater than the odds on a d20, and why I think using percentages obscures the smallishness of the potatoes here.
  7. Halivar

    D&D 5E (2014) 15 Petty Reasons I Won't Buy 5e

    You're still playing games with ratios. Yes, 1/10 is double the output of 1/20. It's still 1/10.
  8. Halivar

    D&D 5E (2014) 15 Petty Reasons I Won't Buy 5e

    Of all your d20 rolls, 1 in 10 will be a success that would have been a failure without the item. I fail to see the embarrassing imbalance here. :erm:
  9. Halivar

    D&D 5E (2014) New Conversation: Human Barbarian1/Wizard 2

    The third post in the thread spells it out, I think. He's more interested in the concept and wants crunch that will fit it.
  10. Halivar

    D&D 5E (2014) 15 Petty Reasons I Won't Buy 5e

    That's all just presentation. "100% percent more" makes it sound like a lot, but it's still just a mere 20th of your rolls. Not a big deal.
  11. Halivar

    D&D 5E (2014) New Conversation: Human Barbarian1/Wizard 2

    I know a lot of people don't really truck with Joseph Campbell, but in terms of the Hero's Journey, the time spent with the barbarian tribe is before the "Call to Adventure"; pretty explicitly, too, the way you have it written out. For this reason alone I would suggest using a Background rather...
  12. Halivar

    D&D 5E (2014) My Hope for D&D 5/N

    You may, but the game discourages it by introducing wide disparity in capability by level. At level 1, there are a good many monsters in the MM that you simply can't hurt. In an adventure tooled to 5th level or higher, your input is negligible and you're basically waiting around until you put in...
  13. Halivar

    [LPF] Return to Boar's Ridge

    Darvus Andar, Paladin of Helerion Darvus is groggy, but dutifully rises with the sun. After rolling up his belongings and packing his things, he begins looking for ways to "help" around the camp. After a few minutes of awkward frustration, he contents himself with covering the latrine with...
  14. Halivar

    D&D 5E (2014) Are henchmen/troupe-play viable in 5E?

    That sounds like a pretty fun game right there. Definitely going to yoink!
  15. Halivar

    D&D 5E (2014) Are henchmen/troupe-play viable in 5E?

    Here's how I implemented troupe play in 1E: Every player had enough henchmen to make a low-to-mid-powered balanced party. Each player left purely superfluous henchmen behind, or sent them on a side-quest. If enough henchmen are on a side-quest, we'd actually run those characters' quest as a...
  16. Halivar

    STARTING FROM SCRATCH

    Herobizkit has great advice. The process of writing gave you time to ruminate and explore creatively, and you produced what likely would have made a rough draft. Now you're ready for your "real" first draft. I urge you in the strongest possible terms, use a cloud editor like Google Docs. What it...
  17. Halivar

    D&D 5E (2014) Are henchmen/troupe-play viable in 5E?

    Everyone guessed what I meant correctly! :cool: This is fantastic news. Agree on the Charisma-based henchmen limits. As a DM, I don't really "dig" Diplomacy as a skill to be rolled on each and every NPC (even though I do it as a player; if there's going to be a terribly broken rule, I will not...
  18. Halivar

    D&D 5E (2014) Are henchmen/troupe-play viable in 5E?

    I just came off a long 1E kick (year long ToEE campaign) and I have to say I loved the troupe style of play, both in combat and in roleplay, and was hoping I could capture some measure of this in 5E. The things that prevent this from working in 3E and 4E are: Long, complicated fights Fiddly NPC...
  19. Halivar

    D&D 5E (2014) Random Starter Set Teaser from Google+

    WHAT?!? D&D Next is dead to me, then. They had one last chance to get pandas right, and they broke my trust. The last of you fanboys out the door turn out the lights, m'kay?
  20. Halivar

    D&D 5E (2014) Pages from the PHB

    Depending on the build, between zero and Str-mod damage. :]
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