Search results

  1. J

    Weapon of the Gods?

    If the spell were range 2 (melee touch), then large creatures could buff allies 2 squares away. If it's Close Burst 1 they can only buff allies 1 square away. the circumstances necessary to make it an issue (a large cleric wishing to buff another ally when they can't get closer to one another)...
  2. J

    D&D 4E D&D 4E and psychology: Hit chance too low?

    In theepic game I'm running the PCs have between 45 and 55 point buy dependong on the PC, though they did have to earn a lot of those points through play.
  3. J

    Weapon of the Gods?

    Close Burst 1 would have done the exact same thing and been much more in line with the other powers in the game. It would have slightly penalized Large and larger casters, but that's unlikely to ever be an issue.
  4. J

    Can you take 20 in 4th edition?

    There are skills that allow retries with no negative effects. If you don't allow taking 20, do you make the player roll over and over again until he manages to roll a 20?
  5. J

    Weapon of the Gods?

    Then you'll probably want to use the first option. :) I personally prefer to read the rules as an organic entity born from the minds of humans who were looking to have a fun and balanced game, not an excercise in language parsing. There's nothing wrong with the other way, I just don't find it...
  6. J

    Weapon of the Gods?

    It depends on your level of rules lawyering. If all you care about is literal interpretation, the weapon could be held by anyone or anything. If you want to follow the rules as the designers intended them, the flavor text ("Your weapon glows with divine radiance, enhancing your attacks") seems...
  7. J

    Perception and taking 10/20.

    The DMG suggests to assume the players roll a 20 on search checks if they have time to be thorough. That's how I do it.
  8. J

    D&D 4E Mass Combat--Anyone run some in 4e? Have practical advice?

    If you have any of the Legend of the five Rings main books, they handle mass combats fairly well in that system. A rough translation to 4E would be to make the entire battle a skill challenge (possibly also rolling for the NPC general. Successes and failures trigger random events ranging from...
  9. J

    D&D 4E Mass Combat--Anyone run some in 4e? Have practical advice?

    Have a single prepped encounter or a string of easier ones for the PCs, and use the battle raging around them as mobile terrain, "traps," and hazards.
  10. J

    D&D 4E D&D 4E and psychology: Hit chance too low?

    My misunderstanding. Looks like we were on the same page all along. Ah well, at least it killed some time. :)
  11. J

    How the XP tables work (Forked thread: Consumable item pricing)

    True, but unless you're wanting to extend the range, it's easier to just do a lookup table (in excel), or an array / enum (when programming).
  12. J

    How the XP tables work (Forked thread: Consumable item pricing)

    Right, like I said. The semblance of a pattern is there, but no pattern (currently) exists. Whether they messed up, consciously changed it (my assumption), or lucked into something pattern-like doesn't change the fact that there are irregularities which destroy any chance of it being usable for...
  13. J

    D&D 4E D&D 4E and psychology: Hit chance too low?

    Weight is also a factor, but yes, you can test. If you have the time and inclination. Most of us don't, and prefer the psychological boost of simply changing out the die. Whether it has a real world effect or not is meaningless, since it has a mental one. Either it a) has no effect but to make...
  14. J

    How the XP tables work (Forked thread: Consumable item pricing)

    Here ya go folks. I'm not as mysterious as Dracorat. If the mods don't like it, they're free to delete it. I'm not seeing what he's seeing, especially in regards to delta 2, which has the illusion of regularity but jumps all over the place (levels 12, 13, 22, and 23 destroy any chance of a...
  15. J

    D&D 4E D&D 4E and psychology: Hit chance too low?

    It only has 0 effect in a world where dice are perfectly shaped and weighted. Whether due to production errors or being rolled and banged around in a dice bag for a while, it is possible for some dice to lean towards a set of numbers because of irregularities. Changing at that point would...
  16. J

    Consumable item pricing: A method to the madness?

    Looks like it. I can think of more troubling things they've done.
  17. J

    How to narrate the immobilized condition

    It would depend on how the condition came about. Grapples, nets, and ghoul claws have the same end result but different ways of getting there.
  18. J

    Masterwork Armor, price and enhancement

    As has been discussed before, the AV armors, while technically power creep, are really just a smoothing of the curve. Without them there are major leaps in AC as you level. With them, the transition is more linear.
  19. J

    Using Implements With Magic Item Powers...

    Hyp answered the question. He was only using wands as an example. In short: which implements you can use is a function of your class, path, etc.; not your list of available powers. Merely having access to a power (through an item, racial ability, or whatever) does not grant you the ability to...
  20. J

    [High level monsters and powers] What can Graz'zt actually do?

    To clarify, I'm not saying that all GMs will railroad. Just that if the GM wants to, it's not going to matter what out of combat rules exist for the BBEG in your campaign. A GM has infinite resources at his disposal. if he's determined that your character is going to (for example) turn left, he...
Top