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  1. J

    Adventurer's Vault 2 Playtest

    I take it you're unfamiliar with 4E's forced movement rules and powers?
  2. J

    Pact Blade Double Sword . . .

    I'd allow it. From a purely technical standpoint it's probably not legal, but they're spending a feat to know how to use the double weapon, and I don't see any balance issues beyond those that already exist for double weapons, at least until the view Mike Mearls expressed here is made official.
  3. J

    Adventurer's Vault 2 Playtest

    All I can say is "try it and see." My view of what will happen given an intelligent group of players is alot different than yours. And we're obviously on different wavelengths. Have fun!
  4. J

    Death Penalty & Extended rest

    You need three milestones.
  5. J

    Adventurer's Vault 2 Playtest

    What I'm saying is that he won't trap himself with them. He'll trap them with him and the rest of his party. Going in alone is a stupid move, and you can't balance an item based on the hope that the PCs will be stupid. If his Defender was capable of pretecting himself outside of the orb, he...
  6. J

    Adventurer's Vault 2 Playtest

    It is. :) Why would any wizard ever trap himself in with tough monsters. The party decides when and where the ability is used. If he does trap himself, point, laugh, and continue the game while he makes a new character or awaits a raise dead, because the player is a moron or chose to make a...
  7. J

    Adventurer's Vault 2 Playtest

    Yeah, I love the concept too. But it makes it too easy to split the enemy. If it automatically hit everything in the battle, and thus only let you change the terrain, it would be better. It'd still be too much IMO, because it destroys the GM's desire to make interesting terrain. But at least...
  8. J

    D&D 4E What is the spirit of 4e?

    Next time you ask about the Spirit of 4E in a rules forum, avoid giving people rules to discuss, or your thread will go nowhere. :) To me the spirit of 4e is a combination of mechanics and flavor that combine to create ease of use, high fantasy, a heroic journey (near nobody to deity), and a...
  9. J

    Upgrading encounters difficulty

    The adventure is longer than one level, that's why it has more than 10 parcels. Just remove what the DMG says.
  10. J

    Paragon Path Power Levels

    If the label matters to you, go for it. You could call it a level 20 aardvark if you wanted.
  11. J

    Adventurer's Vault 2 Playtest

    We'll just have to agree to disagree I guess. Any item that can easily destroy all the hard work the DM put into his encounter is crap in my book, and they'll never be seen in my game in their current incarnation. If I find one in someone else's game, I'll happily abuse the hell out of them to...
  12. J

    D&D 4E Are humans balanced in 4e?

    Fighters can output some pretty good damage as well, but those are the two-handers, which are a poor fit for multi-classing with rogue. Or in other words, I agree with the Doc and Eldorian.
  13. J

    Upgrading encounters difficulty

    I didn't even realize there are only 4 of them. Griogre is right, you should be fine running it as is. IF they continue to destroy everything in front of them, it's because they've got two strikers, but that will come back to haunt them eventually, as strikers are pretty squishy.
  14. J

    Upgrading encounters difficulty

    I didn't even realize there are only 4 of them. Griogre is right, you should be fine running it as is. IF they continue to destroy everything in front of them, it's because they've got two strikers, but that will come back to haunt them eventually, as strikers are pretty squishy.
  15. J

    D&D 4E Are humans balanced in 4e?

    That's doable. If you try it out, look in the first (free) Dragon magazines. One of them had an article that was about eladrin, but had a lot of dex based fighter powers and a paragon path for rogues. The PP may have required you to be an eladrin, but the powers didn't. Though, depending on the...
  16. J

    Paragon Path Power Levels

    Caiphon's Hungry Mercy has done more damage to opponents than any single attack could ever do, because it's let people get back Closing Spell (8d10), Prophecy of Doom (guaranteed crit), and other nasties.
  17. J

    Mundane Equipment

    Search around for Aurora's Whole Realms Catalog. It was a second edition forgotten realms supplement that was basically a Sears catalog for medieval fantasy. Mundane pricing (outside of armor) hasn't changed much since then, so you could probably use the thing whole cloth. Plus it's laid out...
  18. J

    Are NPCs supposed to be fragile?

    Only if they're dwarves. Other NPCs frequently don't get a chance to use second wind, because giving up the standard action is likely to mean they take more damage than they heal and don't get to dish out any in return.
  19. J

    NPC made on character generator

    They were 1 level lower and had a bunch of allies with them to make up for it. They had standard PC gear for their level, but much of it had been stolen from the PCs prior to the fight. For notmal situations you couldn't give them standard PC gear without putting in cheesy "only works for NPCs"...
  20. J

    Multi-property magic items

    They're artifacts. If we're including artifacts, then anything is allowed and the balance risks are low because nothing gets out of the gate without having been created by the DM. "Rational" is not a holy grail. The formulae in 3.x were rational, but that didn't do them any good. Given that...
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