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  1. J

    Are NPCs supposed to be fragile?

    It seems unlikely that it's intentional, since they say that an NPC's hit points must be close to that of a monster. For an 10th level NPC, an 8 point difference is close. For a 2nd level one it isn't. As with creating monsters, always look at the final result and make sure it fits in with other...
  2. J

    Upgrading encounters difficulty

    Also, keep in mind that the PCs are intended to waffle stomp most encounters. An encounter of the PCs' level is pretty easy, and not intended to eat a lot of resources. The difference between 1st and 2nd level isn't that great from a balance perspective, so what you're see may be partially...
  3. J

    Dazzed until grabbed?

    That says to deal with effects that occur at the start of your turn. It says nothing about what those effects are, only what to do with them.
  4. J

    Dazzed until grabbed?

    Where does it say this?
  5. J

    Upgrading encounters difficulty

    XP is in the DMG. You'd have to give them the extra XP for the monsters. However, if you do up the challenge level, you'll have to up it for every encounter for the rest of the campaign unless they skip a large portion of it at some point, because they'll always be one level ahead. You may want...
  6. J

    Multi-property magic items

    Not if your additional properties are in your off hand, as was mentioned in the OP. You can have your primary rod and also have your Rod of Corruption and Reaving +1 for instant annihilation of all minions unfortunate enough to be within 5 squares of another minion. Or any of a number of other...
  7. J

    D&D 4E Are humans balanced in 4e?

    Human PCs are fine. They excel at some classes, while being weak at others. If the class only needs one stat, such as Wizard, they'll be great at it. A human wizard can start with an at-will for each non-AC defense. Likewise, their feats are great (especially Action Surge), and especially if you...
  8. J

    Adventurer's Vault 2 Playtest

    You're right that they're similar, but IMO they're nowhere near similar enough to say that one is balanced because the other is. "You can get past it at a cost" is vastly different from "you can't get past it no matter what, and it destroys all of the terrain around you, replacing it with...
  9. J

    Adventurer's Vault 2 Playtest

    Walls are temporary delays for the monsters, who can go around or through them. Orbs are a permanent delay. It's still too powerful IMO.
  10. J

    D&D Insider Account question

    We got a yearly subscription for our group. $10 apiece is a bargain for all the stuff you get. There are no problems with sharing an account. There may be in the future if they add adventure creation tools for GMs and the players can't be trusted not to poke around in your online notes.
  11. J

    NPC made on character generator

    Cool. Lemme know when you've got something beyond theories.
  12. J

    Dazzed until grabbed?

    Prove it.
  13. J

    Staff of the War Mage +1 question

    Yep. Staves are spiffy. They have to be, to make up for how beefy orbs are. :)
  14. J

    Critical Hit with Sneak Attack / Hunter's Quarry

    I saw it happen! He was multi-classed! Multi-classed I tell ya! Musta been wieldin' a Viscious weapon too, cuz that horse just up and exploded!
  15. J

    Upgrading encounters difficulty

    If you want it to match their level, bump all the monsters by a level. You could pour through the books to make sure they're all exactly upgraded, or just give them all a flat +1 to attacks, defenses, and damage plus an extra 7 hit points. It's not perfect, but for just one level it'll likely be...
  16. J

    Some rogue ideas/questions

    I wouldn't use it, but that's just me. Since you're not using a two-handed weapon, you're giving your opponents a 10% miss chance for an extra 4 damage. The first time your 3d6 + 3d8 + special effect ability misses because of it, you'll wish you hadn't taken it. Not that I know of. You could...
  17. J

    NPC made on character generator

    Except for different gear, and assuming they're the same level. Thank god our games are more than just numbers. I'd hate to play in a campaign where any similarly powered challenge was a coin flip. Where's the tactics? The decision making? The intelligent use of terrain? That would be true...
  18. J

    Dazzed until grabbed?

    Do you not see that your entire argument requires the unfounded assumption that Daze is a "start of your turn" effect? That's where it came from, and it has to do with everything. If you can't show why Dazed is a start of your turn effect beyond "well, I gues it is, because I like the idea" then...
  19. J

    Dazzed until grabbed?

    Why is dazed the only "beginning of your turn" effect that doesn't mention the begining of your turn? Why is dazed the only effect that is both a "beginning of your turn" effect and a "happens the instant you get hit" effect, especially in light of it never mentioning anything about the...
  20. J

    Adventurer's Vault 2 Playtest

    Yes, that's how they work. Though that durability means the wizard's powers would be doing more damage as well, which is pretty good for a nuker build.
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