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  1. J

    NPC made on character generator

    No. For one thing, they died easier, so while round one was tough, round 3 was easier. They also managed to miss with their dailies fairly regularly. For instance, the NPC cleric (who was supposed to help give the others staying power) died in 1 1/2 rounds, having only taken one or two actions...
  2. J

    Adventurer's Vault 2 Playtest

    Resistance to damage after you spend a surge, extra damage on your dailies, extra healing when you surge, extra damage vs. someone that critted you, and more. For the tattoes tied to surges there are sometimes three tiers, with hero givin 1x the surges you've spent, paragon 2x, and epic 3x.
  3. J

    Adventurer's Vault 2 Playtest

    Does Pokemon use the balls to pull themselves and some monsters into alterdimensions so they can more easily kill the monsters? If not, you're probably in a small minority.
  4. J

    Dazzed until grabbed?

    I've already told you where you can find my responses, because there's nothing new here. You don't get the actions back because you never lose them. Daze is not a "start of your turn" condition, so at least 1/3 of your argument is meaningless. How is saying "I've heard it all before and it's...
  5. J

    Adventurer's Vault 2 Playtest

    I'd guess a little bit of "huh?" followed by "beat its ass!" The GM usually determines the terrain anyway, so having it set because the monster can snap its fingers rather than because they tracked the monster to a room isn't that big of a paradigm shift for how 4e functions. Switching from...
  6. J

    NPC made on character generator

    Have you done it, or just theorized? All I can say is that I've done it and it works well. They're not hitting like elites because their stats are not as good as an elite NPC's would be. Prior to the character generator, I wouldn't recommend it because it's too much work for too little return...
  7. J

    NPC made on character generator

    But there would also have been 4 of them instead of 2.
  8. J

    Duelist Rogue?

    If you have access to Dragon, the article on gladiators has a bunch of feats that alter your powers and could be a good fit.
  9. J

    Dazzed until grabbed?

    If you're going to keep arguing with the wind, at least bring something new.
  10. J

    Paragon Path Power Levels

    Caiphon's Hungry Mercy doesn't heal. You spend the healing surge to regain a used power, not and regain one.
  11. J

    Battlerager....Overpowered?

    If you take the Devoted Challenge feat you add Wisdom to hit and damage for combat challenges.
  12. J

    NPC made on character generator

    Brief follow-up to DracoSuave's point: he's absolutely right. You have to make sure they're got defenses as well as offence. Fortunately many classes have defensive abilities such as interrupts to avoid attacks or ways to heal themselves.
  13. J

    NPC made on character generator

    He's a normal monster. The DMG touches on this in the NPC section, and since he isn't getting the boosts for being an NPC, nor (presumably) any action points for being elite or solo, he's just a regular schmoe. I made five of these for my epic campaign and they turned out pretty well. They...
  14. J

    Making adjustments to Rituals?

    Someone who needs to speak to someone else but doesn't know the language? Or has a book they can't read? How could signing "I don't understand" and casting a ritual going it "break flow" any more than just not being able to understand someone? The first takes a few seconds of real time to get...
  15. J

    Dazzed until grabbed?

    No, they don't. They really don't. Please point me to where it says you're allotted x actions at the start of your turn, and/or where it says that conditions you no longer suffer from continue to negatively impact you. You can't, because it doesn't. You choose to interpret it that way, and...
  16. J

    Adventurer's Vault 2 Playtest

    Far from hard, it's incredibly easy. All you need do is have the party delay so they're all going together, then use the multitude of powers that move people around. Finally the guy with the orb takes his turn. A buddy slapping dimensional shackles on you just prior to activation is optional...
  17. J

    Dazzed until grabbed?

    As I said, read the other thread if you want my (and others') thoughts on the subject. Your argument has been made by others before, there's nothing new in it to refute. Until we get new rules that relate to this, it's likely to stay that way because all of the ground has been covered repeatedly.
  18. J

    Adventurer's Vault 2 Playtest

    They only need one. Sure, they can't use it every encounter, but the threat of every encounter turning into an orb farce means the GM is less likely to bother trying for synergy between monsters and/or their environment. If the party does get more orbs, it just gets worse.
  19. J

    Dazzed until grabbed?

    Dazed says nothing about the start of your turn. A bullet list is not a sequential list. If you disagree, that's great. There's another thread that went for 50 bajillion pages that I'd direct you to if I could search. Suffice it to say that I disagree with your circumstantial evidence, but am...
  20. J

    Dazzed until grabbed?

    There is nothing in the rules to support the idea that you are allotted your actions at the start of the turn. So, following the advice of the DMG and the designers, I have always said that if you become undazed on your turn you will get your full remaining actions. The link between Slow and...
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