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  1. J

    Monster Manual 2 and Elite/Solo design

    My guess is that stuff will be in DMG2. Just like the creation of monsters was in the DMG, while actual monsters were in the MM.
  2. J

    One class parties - which would work?

    I think a party of Fighters would do well. They're good enough at thealing themselves that the loss of a leader wouldn't matter much, and they can output some major damage when built for it. Warlords would be pretty scary together as well. They'd rarely miss an attack once they got going...
  3. J

    Viper's Strike and Combat Challenge interaction question

    I'd say yes. The flow of events required to get two attacks is within the rules. Also, it's an interesting interaction that isn't powerful, requires setup, and is unlikely to work more than once against any given group of foes.
  4. J

    Zone on fire kills minions?

    Artificers can make a swarm of living caltrops at 27th level. Other than that, the kobold mentioned above, and the Wicked Fang Keeper from Dungeon magazine, there are no caltrops in the compendium. Caltrops (Minor, encounter) The gnoll keeper can designate a 1-square burst area within 5...
  5. J

    Storm Pillar: Does forced movement apply?

    Rudeness is a poor substitute for useful conversation. If you have nothing meaningful to say, please stay silent.
  6. J

    Storm Pillar: Does forced movement apply?

    Why wouldn't it? Forced movement is still movement. Even teleportation would trigger it.
  7. J

    Custom character sheets for DDI char builder?

    Figured I'd bump this thread, since the last update supposedly made custom sheets easier to create. Does anyone know of a custom sheet layout yet?
  8. J

    Multiple Saves for the Same Effect

    Personally, I wait until strange corner cases such as this actually appear in a game before I worry about them. Making a system more complicated in order to avoid something that is unlikely to occur is bad design IMO. If it does come up, we'll take a vote. As a guess, it'd probably end up being...
  9. J

    Unicorn's Touch: Free Hit Points Every 5 Minutes?

    Before getting concerned about an optimized Unicorn's Touch, check out the amount of between combat healing a Shaman can dish out. The one in our paragon game routinely heals the entire party in one short rest using just one or two healing surges (from anyone who can spare them).
  10. J

    Multiple Saves for the Same Effect

    "Save Ends" is one of the listed durations. So if you're hit with the same (save ends) effect multiple times, there is no overlap in duration. One save clears you.
  11. J

    Unicorn's Touch: Free Hit Points Every 5 Minutes?

    It also doesn't help if the amount of time you have is enough to give you an extended rest, since you'll be doing that anyway unless you've been stockpiling Action Points for some reason.
  12. J

    Understanding 'Hunting Party'

    We've got a ranger with Hunter's Quarry in our paragon game (curently 12th level). It's nice, but not busted. Assuming a typical 50% miss chance for both the Ranger and the other PC, each miss is doing about 5 damage, which ups his damage a little, but not a lot. And that's assuming the other PC...
  13. J

    Creatures with Reach and Close Blast Powers

    Definitely a house rule. Makes sense, but is not modeled anywhere in the RAW.
  14. J

    Items granting Extra channel divinity

    A standard action to activate. You still have to spend the normal action for the Channel Divinity you wish to use.
  15. J

    Unicorn's Touch: Free Hit Points Every 5 Minutes?

    Yet again, trying to categorize Healing Surge and Hit Points as a single thing will only lead to headaches and consternation. They are narrative tools which mean exactly what you need them to mean in the given circumstances. McClain looks bloody and bruised. Mr. Powers Items may only look pale...
  16. J

    Monk Feedback

    Unless it's given to them as a must-have (like Stealth and Thievery for rogues), then not all monks would be religious, even if they have it on their class list. I think it would be better to make it so that those wanting to make a Shaolin type monk don't have to spend a feat or introduce...
  17. J

    monk preview: another expertise feat - talk about stealth errata!

    I was responding to a question regarding them explaining "anything". They've explained a lot of things.
  18. J

    Monk Feedback

    That might open the route to players arguing that their rogues or rangers could pick up the monk's unarmed strike even though it's a class ability and not an actual weapon. Not that I'd mind seeing it as an actual weapon so long as the style feats that boost it have Monk as a prerequisite, but...
  19. J

    monk preview: another expertise feat - talk about stealth errata!

    Try Dragon and Dungeon magazines. You'll find plenty of explanatory articles, podcasts, and interviews.
  20. J

    Chillborn Zombie rules questions

    Looks like it happens all the time to me.
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