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  1. J

    So, about defenses aka. PHB2 defenses feats

    I like that idea, though we could quibble over exact numbers. To do that though, you'd have to drastically increase the damage being delivered.
  2. J

    Can you make an opportunity attack against an ally?

    The rules aren't that exact. They're there to differentiate between targettable groups, not police peoples' game session in a neverending fight against twats.
  3. J

    Can you make an opportunity attack against an ally?

    You decide who your enemies and allies are. If it makes sense to OA a party member, it's probably because they're currently an enemy of some sort, so go for it. Unless it turns into a bag of rats, of course. But that's covered by another rule.
  4. J

    D&D 4E Help a 4e N00B

    [W] means "weapon damage." So if your weapon normally deals 1d8 and you have an attack that deals 3[W], you'll deal 3d8. It's very basic, but gets asked a lot because the powers frequently reference it, but they don't explain it until much later in the book. Vancian magic. Except as a small...
  5. J

    Has anyone created a creature list?

    WotC did, it's called the Compendium. :)
  6. J

    Healer's Lore and Healing Word

    Healer's Lore specifically state that it applies to Cleric powers, so it won't help with items, multi-classed powers, half-elf Dillettante abilities, etc.
  7. J

    Anyone else not feel "the grind"

    Maybe Arcane Power plus a wizard with Expanded Spellbook will do the trick?
  8. J

    PHB 2 power creep

    A single attack stat for all powers isn't necessarily power creep, just versatility creep. It's definitely more choices, but that's only more powerful if the powers in the PHB are balanced against each other and the ones in the PHB2 aren't.
  9. J

    So, about defenses aka. PHB2 defenses feats

    I'd definitely have to agree. The attacks vs. AC don't deal near enough damage to make up for the conditions imposed by most attacks against FRW. And since their secondary effects are usually a little forced movement and/or knocking prone, there's even less reason to worry about them. It takes...
  10. J

    So, about defenses aka. PHB2 defenses feats

    It's a possibility, but unless the designer comes forward and explains his reasoning there's little point to speculation. Maybe it's just personal preference. I'd rather not spend an epic feat to go from "I'll get hit just about every time" to "I'll get hit almost every time." Especially when...
  11. J

    So, about defenses aka. PHB2 defenses feats

    We haven't played in a while, and the party went through several incarnations, but they were always careful to stay balanced. IIRC, versions were: - fighter (with near striker damage output), cleric, artificer, warlock, wizard - fighter (same one), warlord, artificer, warlock, wizard -...
  12. J

    So, about defenses aka. PHB2 defenses feats

    They could be. I love to speculate on others' motives, but tend to avoid assuming I know what they were. It could just have been someone wanting to extend the paragon feats and forgetting (or purposefully omitting) the type. It could have been a crappy math fix. It could have been something...
  13. J

    So, about defenses aka. PHB2 defenses feats

    Ah, ok then. If tactics, powers, and positioning don't matter in your D&D you're either a troll, an idiot, or so far from my D&D that there's no wonder we aren't understanding each other. In any case, there's no point in going further, and no point in us trying to talk further. bye!
  14. J

    So, about defenses aka. PHB2 defenses feats

    LOL If you did actually say that, then we've been in partial agreement all along. No need to get feisty. However, you may want to practice your English if you're going to get mad at people for not being able to understand you. There's the jabber again. Please either say what you mean or don't...
  15. J

    So, about defenses aka. PHB2 defenses feats

    Even if it is, that doesn't make it the best option, merely the one they chose. Because monsters don't do enough damage when they're hitting 9 times out of 10. Make it 5 out of 10 with no other changes and the little threat we've got disappears. If, as as been said in this thread, you're...
  16. J

    So, about defenses aka. PHB2 defenses feats

    Epic PCs do have a harder time hitting the monsters than they do at lower level. It's because the rise of 1/2 level, stat boosts, and better gear is slightly lower than the +1 per level monsters get. I don't know if Weapon / Implement Expertise was meant to address this, but it looks like it...
  17. J

    So, about defenses aka. PHB2 defenses feats

    What are you jabbering about? I'm talking about what number the monster needs to roll on a die. I'm pointing out the quite obvious fact that adding 4 to a defense does not always mean adding 4 to the number needed on the die. Don't want to be rude, but learn to form a proper sentence if you're...
  18. J

    So, about defenses aka. PHB2 defenses feats

    Definitely, unless you go to pains to make it not be that way. Minions (plus a house rule to make them usable at epic) help. 15 or 20. A couple, three if it gets really bad (weakness, insubstantial, lots of action denial). These actually seemed to go faster, but I tend to use a single solo...
  19. J

    So, about defenses aka. PHB2 defenses feats

    Your pure math is incomplete. I don't know if it's my writing, your reading, or a combination of the two, but what I'm trying to tell you isn't getting across. Lemme try an example. We've got a monster. It has a +30 to hit vs. Will. We'll call this monster Mr. +30. We've got two PCs. One has a...
  20. J

    So, about defenses aka. PHB2 defenses feats

    Not always. If he would normally hit on a 1, but doesn't because a 1 is an automiss, then adding 4 means he will hit you on a 5 or better. If the difference is larger, adding 4 could mean he still hits you on a 2. If you assume that +4 to defenses for the cost of a feat is a fix. I don't. So...
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