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  1. J

    Anyone else not feel "the grind"

    We've played at all three tiers, and the only times the grind was noticable and repetitive was at epic. Lower tiers can have long fights, but the damage output to monster hp ratio seems much better. It also helps that things like at-will stuns, dominations, and insubstantial creatures that can...
  2. J

    So, about defenses aka. PHB2 defenses feats

    How many parties, levels, encounters, and trials per party vs. encounter combination did this test use? I don't think the feats WotC added have anything to do with Grindiness, but more to do with "we get hit too often, which can't be good. Fix it." Being hit left and right is not the cause of...
  3. J

    So, about defenses aka. PHB2 defenses feats

    True. I didn't think much about the suggestion, just tossed it out as an alternative to the original idea which would have left non-weapon users out in the cold. Isn't that what this thread is about? :) Yes. The reason is that it's an attempt to fix one or more problems and fails at all of...
  4. J

    Parties screwed without an Int-based PC?

    It's just a colorful phrase. No insult was intended.
  5. J

    So, about defenses aka. PHB2 defenses feats

    I'm talking about "the game as a whole". You're talking about "this tiny fraction I dislike. So I'll return the favor and ignore your post as well. If you only examine a piece of a complex organism, you will never understand the whole, and will come to many incorrect conclusions. If you don't...
  6. J

    Passive Checks

    You may want to check your PHB (page 179 to be exact). Perhaps you're thinking of take 20? If you house rule take 10 away and then house rule in a weaker version of it, why not just house rule take 10 itself?
  7. J

    Avenger Experience?

    There are several paragon paths you could multiclass into to get higher critical hits. Draeven Marauder (Dragon mag): lots of shifting, spears crit on 19-20 Student of Caiphon: Fear and Radiant powers crit on 18-20, and the 20th level utility is beefy. Other than that it's a waste. Radiant...
  8. J

    Bow for Pursuit Avenger

    If it's fliers you're worried about, get the party's Orb user an Orb of Indisputable Gravity. It's only a minor action to activate, and pretty much grounds any flier that gets hit until the user's next turn. You could even get one for yourself if you muli-class into something that could use...
  9. J

    Bow for Pursuit Avenger

    Cold Iron, Paralyzing, and Spiderkissed can all be applied to ranged weapons, and have the ability to immobilize.
  10. J

    Passive Checks

    Passive checks instigated by the player are called Take Ten.
  11. J

    Reflections on the Barbarian and Avenger

    Oath of Enmity. If the only enemy adjacent to the Avenger is his oath target, he gets to roll two dice for attacks and take the best one.
  12. J

    So, about defenses aka. PHB2 defenses feats

    Nor am I. Except for a few examples, all monster attacks deal damage. I'm suggesting that damage be increased. Not just damage for attacks vs. AC. Damage for all attack. You'll note I never mentioned Armor Class in my suggestions. They're not really problems though. It's the few boredom...
  13. J

    Parties screwed without an Int-based PC?

    You continue to jump to conclusions, so there's no real point in coninuing this. We've found a solution that the group likes, but thanks for your input.
  14. J

    Avenger damage

    New to the rules board? :) Math is God to many here. To other's it's just one, well, piece of the overall equation.
  15. J

    Parties screwed without an Int-based PC?

    Why can't it be all of the above? Sure, it's mostly going to be "I wanna be the best cleric." But that's a lot different from "and screw all that investigative, talking to NPCs, and knowledge crap." "I want a 20" != "I only care about hitting things."
  16. J

    So, about defenses aka. PHB2 defenses feats

    I should also say that the previous post is all from the GM's perspective. In most fights grind wasn't a problem for me, because I've got something I have to be doing no matter whose turn it is. The players might have different ideas of what should and shouldn't be changed.
  17. J

    So, about defenses aka. PHB2 defenses feats

    Making the PCs hit more often or harder would be great at reducing grind. Lowering monster hit points would work as well. Making monsters hit less often would have much less of an effect on grind, except in the case where the monsters are stunning, dominating, or weakening since none of the...
  18. J

    Reflections on the Barbarian and Avenger

    Avengers have a lot of options for mobility to let them shift, move, or otherwise get to a position where there's just one enemy next to them. It also helps to have others in the party with forced movement powers. It can be done, but it means the Avenger's position is dictating the position of...
  19. J

    Parties screwed without an Int-based PC?

    I can certainly understand the "sacrew the bastards" school of thought, and used to be that kind of GM. I decided a while back that I'd rather everyone have fun though, so it doesn't work for me anymore. True. Then again, it would take a bit of a leap to go from "nobody has an Int-based class"...
  20. J

    So, about defenses aka. PHB2 defenses feats

    Obviously we're looking at different things. Just in the PH alone: Demigod: when you hit 0, heal to 1/2 Archmage: When you die you heal to full, become insubstantial, and gain phasing, but you get some limitations. If you look outside the PH, things get nicer for many of the EDs. Why is this...
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