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  1. SHARK

    Campaign Assumptions!

    Greetings! SPOT ON MY FRIEND! An excellent analysis indeed! You're quite right, Remathillis. I think while on one hand, much of the modern sensibilities is embraced for smoother play--I occasionally muse that much of the more dramatic grit and conflicts that actually animated, motivated, and...
  2. SHARK

    Campaign Assumptions!

    Greetings! Welcome Khuxan!:) Indeed, see my post commenting further above concerning the efforts of Islamic scholars in preserving Classical knowledge. I think they did a much better job overall than most within Europe--though even their often-heralded and much-celebrated "intellectual...
  3. SHARK

    Campaign Assumptions!

    Greetings! Good stuff, Maddman! Indeed, the nobles living in safety and comfort while the peasants waste away would be a recipe for drastic--and swift changes in government, power, and wealth distribution!;) Semper Fidelis, SHARK
  4. SHARK

    Magical Applications to the Campaign Milieu

    Magical Applications To The Campaign Milieu! Greetings! I often work on aspects of magical applications to my own campaign milieu. Some people complain that magic isn't "mysterious" when it is treated like a science and so on, like magic is merely some kind of technology. Well, the old saying...
  5. SHARK

    Campaign Assumptions!

    Greetings! Brilliant commentary my friend! A Classicist? OH YEAH! Some of my professors were Classicists, too, naturally. Damn. I love it all.:lol: Well, I would say that the Medieval Christian Church did in fact preserve and transmit the knowledge of the Classical world--but it did so...
  6. SHARK

    Campaign Assumptions!

    Greetings! What kind of "Campaign Assumptions" do you make? Certainly, the rulebooks make some very explicit "Campaign Assumptions". Sometimes, we don't always realise why these particular campaign assumptions exist, or how they developed to begin with. I have some thoughts on this topic, as it...
  7. SHARK

    Seven Principles of Dynamic Temples

    Greetings! LOL!!! Well, true, Genshou. I'm exaggerating a bit--I mean, sure, there was lots of poverty and disease in the ancient Mediterranean world as well...however, it's rather one of scale, scope, and available opportunities and amenities, I would say. Just saying that relatively speaking...
  8. SHARK

    The Paladin

    Greetings! Hey buddy! OF COURSE! The descriptions are located in my EN-World Blog, here. First blog at the end of my signature--Shark's En-World Blog. I didn't inlcude it here...because it's very long.:lol: Great to see you Dragonblade!!!:cool: Semper Fidelis, SHARK
  9. SHARK

    The Roman Empire: Campaigns and Adventures!

    Greetings! I was thinking about the questions that often arise on what makes for good adventures and scenarios in a Roman Empire setting? It is important, for Rome--and any psuedo-Rome--has certain characteristics and dynamics that help to make the campaign setting compelling. What do you think...
  10. SHARK

    Greece vs. Rome: Which is better for a Campaign?

    Greetings! Hmmm. Well, to be honest, neither one is necessarily "better" than the other, as far as campaign settings go. Both Ancient Greece, and Ancient Rome can readily accomodate the exact same campaign elements--each particular setting however, does it in a different way. That particular...
  11. SHARK

    The Paladin

    Greetings! Well, I wrote up some thoughts on paladins. I created a paladin class for my own campaign. A brief preview of the paladin is noted below. Further details are in my blog here, under the title of The SHARK Paladin. I always thought the paladin in the book was bland, weak, and...
  12. SHARK

    The Mystic Forest

    Greetings! How do you use mystic forests in your games? Have you used any special supplements for them? I often like some quick, thought-provoking tables or ideas that can inspire a scene or brief scenario on the fly in mere moments. What kinds of ideas and elements in the classic magical...
  13. SHARK

    Seven Principles of Dynamic Temples

    Greetings! Very cool, Wampus! That should be interesting! I will also post an example of a dynamic temple in my campaign, based on the muddy, impoverished and grubby Western-European temple of the Middle Ages.;) Semper Fidelis, SHARK
  14. SHARK

    Seven Principles of Dynamic Temples

    Greetings! Thanks, Genshou! I'm glad you like it.:D Well, no, I didn't have any kind of specific DMG reference in mind. I tend to build and populate my own campaign based first on a priority of what is reflected by the historical records; then I may tinker with it for additional fantastic...
  15. SHARK

    Sleeping City of the Old Ones; a 4E sandbox. Opinions please!

    Greetings! Courtyard of the Vampire Lord This series of courtyards is run-down, choked with moss and creepers, and shattered debris everywhere. The Courtyard of the Vampire Lord is occupied by numerous wandering, shifting encampments of human slaves/Half-Vampires that patrol the area, and dig...
  16. SHARK

    Seven Principles of Dynamic Temples

    Greetings! Yep! Exactly, my friend! Thus, not only do the temple priestesses help other worshippers experience divine communion with the goddess Asherah through sacred sex together, but the children born to the priestesses are then raised at the temple; they are educated and sponsored to become...
  17. SHARK

    Seven Principles of Dynamic Temples

    Greetings! *LOL*:) Nice! Just the player's luck, heh? "Wait! What'd the old priest say? What'dya mean, you didn't hear him right?" "He said something about...well, he's dead now." "Ahhhh...Damn. (Stares down at the old dead priest)...these old priests never say anything very useful, do...
  18. SHARK

    Seven Principles of Dynamic Temples

    Greetings! Thanks!;) I'm glad you like it!:) Semper Fidelis, SHARK
  19. SHARK

    Seven Principles of Dynamic Temples

    Greetings! Here is an example of a relatively modest temple that is located in a small, but prosperous border town in a frontier province of a large empire. The temple is gradually growing in wealth, influence, and capabilities and resources. The environment is easily workable for any group of...
  20. SHARK

    Seven Principles of Dynamic Temples

    Seven Principles of Dynamic Temples! Greetings! Temples are very important in most any campaign. However, their importance and significance is often overlooked by DM's and players alike. Oftentimes in many campaigns, temples seem to fall into merely a routine, bland *Healing Station*--where...
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