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  1. K

    12th-level core-only smackdown

    I was intentionally nonspecific about how the dragon gets in position to attack back. The dragon simply gets his breath weapon and attacks, regardless of where the character is at the time. Thematically, this would represent the dragon getting in some attacks during the initial five rounds...
  2. K

    Stacking Mirror Image

    What happens if a character casts multiple copies of Mirror Image on himself? The general spell stacking rules don't seem to address it completely, and it's not covered in the FAQ. The most relevant line from the rules on stacking spells seems to be: "In cases when two or more identical spells...
  3. K

    12th-level core-only smackdown

    Alright -- no other builds yet, so I'll go with most of your suggested changes. Specifically, making the creature more generic and dealing with the fire shield issue. I'll also reduce the required early buff duration to 4 hours -- 2 hours seems a little short. There are times when a 2-hour...
  4. K

    Technique for immunity to area dispel magic

    The area version of dispel magic affects spells in order of descending caster level. So you can pad yourself with lots of useless spells that have a higher caster level than the spells you care about. The thing I hadn't considered until now is that you can do that with permanent-duration...
  5. K

    spell effects through an antimagic field

    Erm, yes. Cast with the Reach Spell feat, of course :). Of course, that feat has some wording that might be inconsistent with bridging an AMF ("The spell effectively becomes a ray").
  6. K

    12th-level core-only smackdown

    Here's a build to start it off (edited for rule changes): A 12th-level human cleric with the destruction domain. Initial stats Str 10, Dex 14, Con 10, Int 8, Wis 18, Cha 10. By L12, Wis is 21. Gear is boots of speed (12k), periapt of wisdom +6 (36k), full plate +4 (17.65k), heavy shield...
  7. K

    12th-level core-only smackdown

    I liked the idea of Sabathius42's smackdown thread, but the 24-hour timeframe introduces lots of weird effects. I also thought it would be interesting to have a more realistic target. So here's the setup (edited per Iku Rex's suggestions): Build any 12th-level character using core materials...
  8. K

    10th level direct damage smackdown.

    Does everything about the character have to be from the SRD, or just the spells/powers? e.g. can you use non-SRD races, feats, classes, etc.? And are you only counting direct spell/power damage, or are you also counting melee and ranged damage (possibly augmented by spells)? As others have...
  9. K

    spell effects through an antimagic field

    I checked, and that doesn't seem to be in the 3.5 FAQ. The spell description also doesn't say anything about blocking line of effect. So it looks like, in 3.5, AMF doesn't block line of effect. If I cast Slay Living on a target on the far side of an AMF, the spell should go off just fine...
  10. K

    Ways to boost melee attack bonus?

    That would be decent if it were for one round instead of just one attack :\. Heh, I hadn't thought about that. It's a good one to stack on when possible. Are there any feats that really help with attack bonus, though, aside from weapon focus? I can't think of any except for very situational...
  11. K

    Ways to boost melee attack bonus?

    Specifically, I'm thinking in terms of an arcane caster trying to make up for his reduced BAB and (probably) strength. The obvious choices are polymorph, to get a huge strength and thus good attack bonus, and wraithstrike, so that you don't need a good attack bonus. Polymorph generally...
  12. K

    Dominate Versus Magic Circle Against Evil

    The spell doesn't actually target the creature that it's centered on. It's an emanation, and it affects everyone within the area (which will include the creature it's centered on). Just like any other area spell, everyone within the area gets a save. If it said "Target: creature touched"...
  13. K

    A bit of help with Polymorph.

    In one of the "Rules of the Game" articles on wizards.com, they suggest that all equipment, including armor and weapons, should change size along with the target. That's not actually what the rules say, though. The rules on size and magic items indicate that changing size shouldn't be a...
  14. K

    Question regarding Polymorph Any Object.

    No. PAO lets you change the target into any of the creature types listed in Polymorph, plus objects (which are not creatures). Outsiders are neither one of the allowed types nor objects, so the spell can't turn you into one. It would be nice, but it would also dramatically increase the power...
  15. K

    Questions about a polymorphed monk

    That's the case I had in mind, actually. Why would there be a problem with flurry but not other full attacks? Say the monk is 8th level and has a flurry of +5/+5/+0. Now he's polymorphed into an Annis, which has 25 str. That would make his flurry +12/+12/+7. The Annis also has natural...
  16. K

    Questions about a polymorphed monk

    I posted an enlightened fist build yesterday which contained some rules questions. It doesn't seem to be attracting much attention, so I'll post the rules questions separately: Say there's a monk with Improved Natural Attack (unarmed strike). The monk also has Greater Magic Weapon cast on his...
  17. K

    Dominate Versus Magic Circle Against Evil

    I think you're right in your new ruling. Magic Circle Against Evil is an emanation, and "An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell." So It's analogous to centering a fireball's explosion...
  18. K

    Grappling a Blinking Creature

    Our group plays that a blinking creature can walk out of a grapple just like he could walk through a wall (on his own action). Or rather, we've talked about it, and we would play that way if it ever came up. Monsters tend to see the futility of grappling our ring-of-blinking rogue and don't...
  19. K

    Disarm/Sunder spell components?

    I don't think disarming the spell components themselves would work, since preparing/manipulating spell components is a free action, and the caster could just pull out fresh spell components after you disarm the first set and carry on with casting. Assuming the sorcerer only has one spell...
  20. K

    Extraordinary Concentration

    I'd say every round. It says "When concentrating to maintain a spell, you may make a Concentration check...". So each time you're concentrating (which is on subsequent rounds, not when the spell is cast), you'd make the roll.
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