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    MM2 Excerpt: Adamantine Dragon

    Zombies and skeletons aren't evil in 4e any more. They were in 3.5 I'm not really focusing just on alignment here, just the overall purpose of a critter within the game. Demons and devils got mixed up a bit to put the "monstrous engines of destruction" in one camp and the "thinking guys of...
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    MM2 Excerpt: Adamantine Dragon

    What is it about the adamantine dragon that makes it "obviously good"? They are described as: Haughty and imperious, adamantine dragons assume leadership of any creatures in their territory. They demand loyalty, tribute, and respect, and in return they take the responsibility of protecting...
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    Is Davy Jones from the Pirates movie a god?

    No. Calypso might be, with Davy as her Exarch.
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    How do you determain challenges?

    I began with 2e, and even I've done that twice now. Of course, the DM in question sent a group at us with an xp budget five times what was supposed to be used. Both times. And I do mean "sent at us", it's not like we willingly sought out a nest of black dragons at level 2... :eek: As a result...
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    How do you determain challenges?

    The CR system of 3.x did the job adequately, but broke down when the more unconventional PC classes and monsters entered the fray, especially in combination. Some specific monsters also broke the mold. Adventure is heavy on undead? A cleric will serve the party fine in combat, a rogue much less...
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    Fighters didn't matter after 11th level?

    Having played a wizard from zero to hero several times and in several editions, I fully agree with Rob. It's not hard to build a fighter that can deal out admirable damage at higher levels. But it's imposible to build a fighter that can counter the arms race (death ward vs level draining...
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    Arcane Power Excerpt: Rituals

    While I agree Arcane Power doesn't seem to add a ton of new ritual, we already got new ones in Forgotten Realms and PHB2. All in all I think the selection is getting rather decent now. :)
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    4e Creatures, Not Scary?

    @ Urizen: You sure you mean feet? A net that only reaches 10' just needs to pull them one square, that's all.
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    New guy, bad choices for character and personality

    I'd talk to him OOC and ask why he keeps Fireballing his own team. Maybe he genuinely thinks a Fireball is only a mild inconvenience to you guys and he's looking to create some friction for the sake of dramatic impact. But do tell him it's not a good thing and IC the party would remove such a...
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    What do you think the new setting will be, from Ampersand?

    I'm unure if WotC would make a setting that's already largely handled by the Manual of the Planes. Just like in 3e, that book alone can do most of Planescape (and now also bits of Spelljammer). Dark Sun is a fan favorite, but it totally clashes with the new systems and assumptions of 4e. I...
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    Who's the biggest loser/coward from last night's game?

    Barbarians aren't immune to fear, they just get a +2 bonus when they rage. I'm not advocating immunity for fighters, I'm claiming that the entire concept of fear is something that D&D handles poorly. No, reflex is another form of "my body is protected". It does it by means of reflexes, but...
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    Who's the biggest loser/coward from last night's game?

    Yes, I do know what a will save is, thank you. A raging barbarian gains "that thing you train when you study magic" then? Or does he train his rage to specifically get that save bonus? No. He resists fear better because his rage literally makes him more fearless. This is caused by fury and...
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    Who's the biggest loser/coward from last night's game?

    So? A slay living spell is magical death that reaches into your body, finds the life dial, and turn it to zero. We can apparently accept that frontline soldiers are better at resisting such things than the master of magic itself. Because logically speaking frontline soldiers are big, beefy men...
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    Toughest critter in 4e

    Kruthik, if they have a Hive Lord with them. He can weaken several PCs every round, his allies deal double damage with basic attack, and they can all burrow in order to flee, ambush, or tactically move if needed. The poison spikes and auto-damage auras are annoying too.
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    Who's the biggest loser/coward from last night's game?

    Due to the nature of Will saves, sorcerers are braver than barbarians and fighters. Even braver than paladins before they reach level 3. It's exactly this kind of rules artefact that makes me dislike magical fear effects. Preciously few RPGs that try to measure courage can actually measure it...
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    Mearls talks about how he hates resistances

    The problem with this approach though is the Reflex defense. I can understand why a black dragon isn't bothered by most acids, but especially potent chemicals can still eat away its scales. But I have a much harder time accepting that it's better at dodging an acid arrow spell than a different...
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    Mearls talks about how he hates resistances

    I'm going to reserve judgment on feats until I see Acrane Power, to be honest. I have a suspicion we might see a lot more done with energy types there. Maybe they'll deliver us what we're looking for, or maybe at least a first stepping stone. At the moment though I feel feats is not a perfect...
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    Mearls talks about how he hates resistances

    Mustrum, there's an interesting idea but it needs IMO a lot of work. A special pyromancer technique that lets you "hijack" fire elementals is cool. Hijacking tieflings is not. It would need to be limited to, perhaps, elemental origin creatures only. I'm also unsure if it's alright to make your...
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    Mearls talks about how he hates resistances

    I can sort of see the point about wanting to play an ice-mage in an ice-campaign, but such a specific campaign should come up with its own rules on energy types anyway. I don't see why vanilla D&D should have to incorporate all those permutations. The idea of strengthening monsters through your...
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    The Issue of Hit Point Inflation and Related Materia

    The way I understand it (and I could easily be wrong) is that editions kept escalating; previous damage was too high, so now monsters have more HP. And that prompts power creep so PCs can more quickly dispatch monsters as the various supplements get combined into things never anticipated by the...
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