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    D&D General Simple Rules for a Dark Sun Game

    Yes and every encounter was pretty freaking predictable and easy. I don't think 2024 rules play as hard as Dark sun rules. I suspect you are also underestimating the effects of weaker armor in combat. Plate mail and full armor sets in general kill on Athas. Its just to freaking hot for that...
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    D&D General The joys of playing a PC with low stats

    Meh. We had fun for a few games a couple of times with a couple of groups but the "bob" unintentionally screwed us over again because he has the brain power of a really stupid dog got old with most of the players really fast. It's just not fun in DND. If I want to run that kind of game we do...
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    TSR Why would anyone WANT to play 1e?

    Well by default rules anything you got back to safety (town, home base etc) , you got ep equal to the gold piece value of your treasure. Not at the point getting the treasure. So if you used the potions no ep. If they went to your board then ep. There where some vague Stuff about letting PC's...
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    D&D General Simple Rules for a Dark Sun Game

    Well the baddies and monsters should be bumped up a bit if you are using 5e dark sun. Players should be worried about encounters and ready to run. Especially at lower levels. Of course even 2e rules once they hit 8th or above it turns completely around. I'd say bump all the monsters up at...
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    D&D General Dark Sun as a Hopepunk Setting

    Its been awhile but I remember it implying pretty strongly if not saying it outright that the other races where made from the halflings themselves. Not that it matters to the original point that the wild halflings in the supplements were several bridges too far for most players.
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    TSR Why would anyone WANT to play 1e?

    Well take out unearthed arcana and that's a fair amount on problematic rules simply gone.
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    D&D General Dark Sun as a Hopepunk Setting

    Ok they eat other intelligent beings. But since all humanoid life on athas descended from them its still probably cannibalism unless you want to argue neanderthals weren't human.
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    D&D General D&D is now Steampunk (poll)

    I know I was simply pointing out that you'd have to then try the same thing with a dozen or so other hard to pin down ideas. I wasn't arguing with you.
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    D&D General Dark Sun as a Hopepunk Setting

    I think dark sun was always what you described. But it got swallowed by the movement of people that wanted dirtier grittier games.And that eventually gave us White Wolf and other games that made those people happier but they'd already managed to turn Dark sun into a darker place. . That and I...
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    D&D General D&D is now Steampunk (poll)

    Well and DND is tolkieneque/ elric of Melnibonesque/narniaesque/dying earthesque etc. it was built out of all of those ideas and more. It's amusing to see people who apparently never saw barrier Peaks, or Isle of the Ape modules thinking Gygax's DND was like tolkiens fantasy. It was a Hodge...
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    D&D General D&D is now Steampunk (poll)

    Well Kwalish's apparatus has always been there. Remember Merlund had ties to gamma world setting.. we also had the barrier peaks module where the starship somehow had an interdimenssional accident and crashes I barrier peaks (name of the module). Even back in the day with less rules DND was...
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    Shadowdark Finally Played Shadowdark

    Ok fair enough. But can a melee burn out for the day if they fail?
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    Shadowdark Finally Played Shadowdark

    Also the people saying it's the same keep ignoring that a spell failure can mean no more spells that day. Are we going to put the melee in the same rule. Every time you swing and miss you can throw your back out and be done till you get some rest?
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    Shadowdark Finally Played Shadowdark

    Then there shouldn't be anymore limits on spells cast per day than melee swings per day. Otherwise there is a huge difference.
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    Shadowdark Finally Played Shadowdark

    Plus saving throws, plus sr,.plus touch attack rolls, plus limits on spells, I don't think it's the same thing especially when you make the magic unreliable. Now if you want to go to say 1e good hits and bad misses and make the martials have to ris sucking chest wound death I 1d4 combat wounds...
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    Shadowdark Finally Played Shadowdark

    Disagree with you. If magic is an unreliable feature then having a game where the player has to attempt to be a team member by relying solely on luck is simply unfun and unfair. Unless we are going to make all the martial stuff that random as well I consider it simply a bad idea.
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    Shadowdark Finally Played Shadowdark

    Then you have to make sure no class only has magic to solve their problems. Only way I see for this type of game to work is no magic classes and we just do rituals.
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    Shadowdark Finally Played Shadowdark

    Problem with that is how do you square player ability to get things done with random losses of resources. Though I think taking certain spells out of per round casting and making them rituals that are either unreliable or reliant on powers who may not be ok with what you are doing or simply...
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    Shadowdark Finally Played Shadowdark

    50/50 odds to use an ability seems unfun
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    OSR OSR game with more dangerous magic

    Just play 2nd ed and make all mages wild mages.
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