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    D&D 5E (2014) Silly speculation about the last two PHB class characters

    Okay, so I'm pretty sure the artwork for the classes and races on the website is NOT the same art that will be used for the class and race pages in the PHB. Why? Because the "half-orc" pictures in the Races section is from the PHB paladin page. Obviously they're not reusing the same art in both...
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    D&D 5E (2014) The Ranger: You got spellcasting in my peanut butter!

    Let me say first off that I would prefer the ranger have a different resource system for his abilities, because I hate spell slots. That said, I can think of plenty of strong martial archetypes that COULD get a full class write up with abilities just as unique and iconic (from a flavor...
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    D&D 5E (2014) A viable game and the vicious edition cycle

    One thing to keep in mind is that Hasbro's priorities and strategic brand management are going to differ significantly from a smaller company like Paizo's. They're big enough that they can work to build an IP and capitalize on it. They can lose money on an expensive kid's TV cartoon because they...
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    D&D 5E (2014) The Ranger: You got spellcasting in my peanut butter!

    Another concern: the more of these things you hard-wire into the ranger class, the more you block other classes from doing that sort of thing, restricting gameplay for everyone. Like, for moving unhindered through the wilderness to be a cool ability for the ranger, then getting hindered by the...
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    D&D 5E (2014) The Ranger: You got spellcasting in my peanut butter!

    I wouldn't be against a non-spell casting ranger, but for it to be worth making it's own class it'd probably need a unique mechanic or resource system, which they've been leery of handing out. For example, I could see a ranger built around "skill tricks" that build extra mechanical benefits...
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    D&D 5E (2014) The Paladin excerpt

    I've come around on rangers since the 5e fighter and rogue look capable of managing most of what you'd want from a non-magical ranger, but I too was hoping for a spell-free paladin. Oh well. One consolation: in the alpha, smite is powered by spell slots, so if you're stubborn enough you can just...
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    D&D 5E (2014) The Paladin excerpt

    The reason I love this paladin is that it actually ties the class to some meaningful ethos without getting all sappy or "lawful stupid" about it. As a paladin you can be noble or greedy or lazy or angry or stupid or brilliant or devious or insane, but one thing's for sure: you signed up for Team...
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    D&D 5E (2014) First graphics error in PHB found?

    If you're looking for art glitches, take a look at the warlock, staff arm.
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    D&D 5E (2014) Differences between the Alpha and the final

    In the alpha warlock spells recharge only on a long rest. We haven't actually seen the PHB warlock's spell saying rules yet, but Rodney said they would have spells recharge on a short rest. This would be a huge buff to warlocks if true. (And I hope it is, because the alpha version seems very...
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    D&D 5E (2014) Legends and Lore July 28: Keeping it Classy

    So if people are finding the subclasses restrictive compared to, say, 3e, let's compare them to their 3e equivalents, shall we? Barbarians, monks, rangers, sorcerers, paladins: The 3e version of each of these classes would fall entirely into a single one of their 5e version's subclass. Totem...
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    D&D 5E (2014) It's the Sorcerer!

    Leaks aside, a look at any of the level 18+ abilities in basic or in the late play tests would lead me to wager that you won't be overly tempted to take up the lute at level 18.
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    D&D 5E (2014) GWF vs TWF: The Math

    I think it's fair to assume that these numbers will change drastically with different subclasses and especially feats factored in, so while these numbers are a good starting point, they may well not reflect the situation once the PHB is out. (For example, if I recall the great weapon feat gave a...
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    D&D 5E (2014) It's the Sorcerer!

    The problem is that in the alpha, converting spell slots back to sorcery points gives you fewer points. Like, it costs two points for a level 1 spell, but dropping a level 1 slot only gives you one point.
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    D&D 5E (2014) It's the Sorcerer!

    It's a bit disingenuous to argue that anyone is likely to be confused by spell points, which are not only nearly ubiquitous in video games and other media, but are also almost functionally identical to ki points, which are already in the game. Anyway, learning the system is only half the issue...
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    D&D 5E (2014) It's the Sorcerer!

    I disagree. In fact, probably the most basic tenet of game design is "simple to learn, difficult to master." That is, create a simple rule set that requires complex strategic thinking. How do you do this? First off, by only adding complexity where it leads to interesting and useful choices. To...
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    D&D 5E (2014) It's the Sorcerer!

    I agree, but isn't the whole point of having different mechanics for different classes that those mechanics should reflect the characters? For example, one aspect where 5e gets it "right": wizards prep different spells everyday, whereas sorcerers have a set list of spells known. It makes sense...
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    D&D 5E (2014) It's the Sorcerer!

    I find it extremely likely that in the default rules, converting sorcery points to spell slots and back is not completely lossless, meaning that you couldn't just convert the spells/day chart into sorcery points and use that. This would indeed be a very easy module or house-rule, just as...
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    D&D 5E (2014) It's the Sorcerer!

    Thanks for the snark. I'm aware of the differences. The sorcerer gets fewer spells known than the wizard (like 3e), fewer prepared at a time than the wizard (unlike 3e), the same spell slot progression (unlike 3e, where sorcerers got more slots but of a slightly lower level), and it makes up for...
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    D&D 5E (2014) It's the Sorcerer!

    So they took a class whose whole raison d'être in 3e was different caster mechanics, and made it mechanically identical to the 5e wizard. Biggest disappointment in 5e. Those of us who don't like vancian casting (which I believe was a majority in their playtest polls) can wait until the DMG comes...
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    D&D 5E (2014) Legends & Lore 7/21/14

    Also, if we're sharing from the leak, I think it's important to note that Sentinel is the new version of Tactical Defender or whatever from the Playtest. It has three effects: 1. Hitting with an opportunity attack stops enemy movement that turn. 2. Adjacent creatures provoke Opportunity attacks...
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