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    When the Session goes Pear Shaped

    Well, theres a variety of reasons why a group of PCs are not capable of beating an encounter and not all of them are their own fault. Its entirely possible that the DM is not very good at estimating encounter difficulty and has presented the players with a selection of options which are all...
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    How Can You Politely Say, "Your Character Sucks?"

    Righto, sounds like you've got a good handle on how to deal with it, good luck!
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    How Can You Politely Say, "Your Character Sucks?"

    Also this. I've seen this kind of thing for about as long as I've been online. Even then, the character isn't (or shouldn't be) that ineffective. We're not talking a Bard1/Monk1/Rogue1/Hexblade1/Soulknife1/Truenamer1 in a party of proto-CoDzillas here.
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    How do you RP marking?

    Yeah, while it is kind of corner-casey its a valid concern - I don't really see it as a rule 0 issue as mechanically its working fine (if a little ugly, and IIRC this was brought in late in development as a response to players building all-defender parties), it just requires a little more in...
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    How Can You Politely Say, "Your Character Sucks?"

    Well, I'll agree that 14 is a little low, but its hardly game breaking. Given that they seem to have a respectable melee basic attack and the swordmage mark isn't dependant on a hit to apply, they will be perfectly capable of performing the job of a defender. Now, clearly they could probably...
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    How do you RP marking?

    Well, because if they don't, the fighter hits them - making them as much of a menace as the striker if they are ignored. The calculus seems clear - ignore the fighter and take two striker-level damage sources or ignore the striker and take only one. Personally, I don't see it so much as...
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    Implicit in the Presentation

    Why make dungeons central to the game in a game called Dungeons and Dragons?
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    What have been the big innovations in RPGs?

    Probably meant in jest, but sure, I think we can. If I turn up to a game of Vampire, say, where we've got beer, pretzels and Wotsits I'll probably play differently than if the host had laid on red wine and rare steak.
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    Is there a social obligation?

    Generally, yes, with a few exceptions. If the acceptable limits of the campaign have been clearly explained, and a player deliberately creates an unsuitable character, then yes, they are at fault. If the limits are not clearly explained or the effectiveness/spotlight demand of the character...
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    Falling off the 4ed bandwagon

    Its not, no. It does however read somewhat as to how likely you are going to see a truly creative solution to a problem in play. In any case, my main thrust is that for any edition of D&D, creativity *is* always possible, just that it manifests in different fashions. Scry-and-die comes...
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    Falling off the 4ed bandwagon

    Sure, but if the issue is creativity, then maximum efficiency isn't always desirable. If a character has an at-will (however you manage this, power, wand, feat, whatever) "solve problem" spell then clearly you reach maximum efficiency. It also requires zero creativity to apply. -edit To...
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    Falling off the 4ed bandwagon

    Actually, I'm going to somewhat agree with this. Lets take a couple of old 8bit computers, the Sinclair Spectrum and the Commodore 64. These had extreme limitations on memory, processing power and so on. However, over time the software written for them steadily increased in scope and power...
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    Falling off the 4ed bandwagon

    I think there's a difference in what people are seeing as creativity here. Personally, I'm with Barastrondo here. When I think creativity, I'm thinking the scene in Apollo 13 where mission control has to figure out how to attach two incompatible components together with only the very limited...
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    Is there a social obligation?

    I agree that its pretty much down to the group, and the nature of the ineffectualness. If you are presenting people with status-quo challenges or running a module, then there is more of an obligation to pull your weight in overcoming those challenges as the setting assumes that you are all...
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    Was AD&D1 designed for game balance?

    See, we were having a productive discussion up till this point. Since it's back to the edition bashing I'm out.
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    Was AD&D1 designed for game balance?

    Possibly (probably) I'm misunderstanding what you are meaning by DM fiat then. If you have a resolution mechanic already in place, (so in 4e this would be combat, skill challenges or application of page 42, for example) then you just use that. My perception of fiat is more "This fails" or...
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    Was AD&D1 designed for game balance?

    Sure, sorry. As I see it, DM fiat has a useful place in a game, "Mother-May-I" is the degenerate case where it's overused to the detriment of the game. Doesn't happen under ideal conditions, but we were all bad/new/tired at some point. -edit Lawful Good rules lawyers do exist, even if they...
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    Was AD&D1 designed for game balance?

    Some players appreciate their characters being challenged, but not themselves being challenged. Its the old wanting to play character substantially different from self idea. In that the challenge in a tactical wargame is always the player being challenged, rather than the units. Indeed...
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    Was AD&D1 designed for game balance?

    The idea that DM fiat is good for players because it allows unlikely (but cool) plans to work. The fiction comment comes from that Discworld quote - "Million to one chances pop up nine times out of ten". The heros come up with an impropable, desperate plan and it works, not due to the inherent...
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    Was AD&D1 designed for game balance?

    True, but those numbers are generated and manipulated by a person. Plus in some cases it's more appropriate to challenge the entity created and defined by those numbers, depending on how much you want the play to be about the players-as-characters rather than the players-as-themselves. Theres...
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