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    Where Has All the Magic Gone?

    Leaving aside that heroes overcome their opposition so often in fiction because their victory is a matter of author fiat rather than any contact with the odds, you do touch on the point about why people would take the +1 sword over the wand of wonder. If a course of action is proving...
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    Where Has All the Magic Gone?

    However, in the context of the game, fortune does not favour the bold. You can be as bold as you like and it won't make your dice roll higher. You can make the game favour the bold through fiat or by inbuilt bonusses if you like, but these can be looked at statistically. Here, I think we are...
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    Where Has All the Magic Gone?

    Because different people like different kinds of fantastical elements? Pan's Labyrinth is one kind of fantasy, The Wizard of Oz is a different one, Lord of the Rings would be a third. Elements that make sense in one are out of place in another. In this edition the fantastical elements are...
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    Where Has All the Magic Gone?

    Its not neccesarily a player issue though, it can equally be a character one. If I'm playing Wacky McNutjob then I'll love to get a Rod of Wonder. If I'm playing Sgt Grimm, then I'm going to dump that unreliable junk as fast as possible and go for the +1 thats going to help me live through the...
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    Tweaking monsters

    Well, BAB, HD and whatever being by role/class rather than type is more consistent with PC advancement rather than less. A good example of the disconnect as it stands is the Commoner NPC class - why don't Commoners just advance according to their Humanoid hit dice?
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    4e "getting back to D&D's roots" how?

    I think we are getting a little off topic here, but if all the power does is knock you prone, it doesn't matter where it's done - top of a cliff, flat room, whatever. You just go down in your current square. If the effect is a push, then it does matter where you do it - either you go flying...
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    4e "getting back to D&D's roots" how?

    Do you have a better example? The one you quoted doesn't work. If the power knocks you prone you don't move from your square unless it also does a push, pull or slide, as such you don't get a save due to being in a precarious position because it's not actually pushing you into the pit. If...
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    4e "getting back to D&D's roots" how?

    Consider it not a physical shove, but pressuring the target in such a way as they are forced to give ground? That seems consistent with your interpretation of HP - its not the bite of the blade thats made them move, but the *threat* of that bite.
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    The Red Dragon's Interview is up!

    Juvenile humour in D&D? What's New with Phil & Dixie Online Comics What's New?
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    Invisible Paladin

    I agree that "intent" is probably too problematic to be used as a decision here - For this I think that the best definition of an attack including the paladin is whether or not you roll against his defenses - A similar case would be where you use an AoE of some type - you do not target the...
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    Platemail sold here for CHEAP!!

    The cyclic empires conceit of the PoL does actually provide a reason for cheap, easily available arms. If there's lots of fighting going on, there are lots of battlefields to scavenge. Your 50gp plate bought at a point of light is probably not new, rather a scavenged suit from some old battle...
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    So if Wizards is reaching out to the MMO crowd with D&D 4th...

    I'm not sure, I'm pretty sure we'll see this instead.
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    Excerpt: Multiclassing (merged)

    I can see where people who don't think this is "real" multiclassing are coming from, particularly in reference to older editions. Comparing 3e to 4e multiclassing, in 3e when taking a level of the new class, you got their Hit Dice, weapon and armour proficiencies, BAB, saves, skills, skill...
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    WotC_Dave: Color Power!

    The snark is cute, but if you think about it, yes. The global cooldown is referred to as a "round".
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    Alright already!!!

    Playing a trip/disarm focused fighter a couple of years back I got quite familiar with the ins and outs of it. It became very clear that the effectiveness of the abilities depended very strongly on the enemies you were facing. Against medium sized weapon using humanoids (large if you go...
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    Kobold Skirmisher

    I can't seem to find it now, which is irritating. I'm pretty sure it was in one of the DDXP player blogs though. Given that it seems that all other healing mechanisms require you to spend surges and the amount given back is identical to that returned by a surge (1/4) it seems logical...
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    Kobold Skirmisher

    That's already addressed in the way the dying rules work - it turns out that the "recover 1/4 of your hit points" part was the 3e translation of "able to trigger a healing surge". It still costs you a resource to get the healing and you can freely spend those surges out of combat anyway, so I...
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    Ampersand: Sneak Attack

    ^ agree. In addition, there have always been aspects of D&D which have required this sort of code-speak. Enhancement bonuses to magic items being the most obvious.
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    Ampersand: Sneak Attack

    One other factor in more predictable hitpoints is that it also ensures that you can ensure you actually get to play the character you want to. For example, what if you and another player wanted to play a pair of brothers who were fighters - one wanted to be the tough, physical one while the...
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    good PRC's for Paladins?

    I found Pious Templar from CD an oddly good addition - while in many ways it is a "prestige paladin" in that it essentially gives paladin-like powers to another class it does offer the awesome Mettle ability at 1st level. This plus a Ring of Evasion and the paladin's beefy saves gave me almost...
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