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  1. Sanzuo

    Assassin Shrouds on Minions

    Whether or not it kills it, it's still stupid to shroud a minion.
  2. Sanzuo

    How to challenge a defensive party?

    Don't give up! Your players should be able to play the party they want. Let them use their abilities Give them critters to wail on with their cool mark abilities. Low-level lurkers are best since they can dish out some damage but don't last very long, and they do it in melee. Alternatively...
  3. Sanzuo

    Disappointed in Dungeon, at least for adventures.

    Our regular group has been playing D&D for over 12 years, not as long as some of you - I know - but long enough to appreciate 3-4 different editions. We have never used published adventures, always opting for our own self-made campaigns or impromptu adventures. We are running Scales of War and...
  4. Sanzuo

    Goliath Warden Build Help

    It's up to your DM if you guys can hire a cleric or not. There are no real rules for hiring NPCs that I am aware of. If your DM is a good DM and you guys are having a really hard time healing then he may supply you with an NPC with some limited healing capabilities. You can't rely on that...
  5. Sanzuo

    Goliath Warden Build Help

    Get a Cloak of the Walking Wounded ASAP. It will go a long way towards survivability. Its property is activated when you second wind - which is when you should be hulking out anyway. Some other items I recommend: Hammer Shield Guardian's Call Weapon (hammer) You got Form of Winter's...
  6. Sanzuo

    4e 6th-level Adventures

    The Lost Mines of Karak is an adventure set in the Scales of War adventure path for a party of 6th level players. I'm sure with some minor tweaking you could make it work in your own campaign world if you wanted.
  7. Sanzuo

    Paladins = pesudo leaders?

    Dreadnought Warden
  8. Sanzuo

    Tips on Designing Encounters against Solo Monsters

    Make your own level 1 solo! It could be fun and rewarding.
  9. Sanzuo

    Tips on Designing Encounters against Solo Monsters

    Here's a quick list of things that I feel are imperative for fun solo encounters. 1. Don't use solos. (Alright, alright. You want to use solos. But they're problematic for a number of reasons. Just remember you can make a tough elite almost as hardcore as a solo.) 2. Don't use solos higher...
  10. Sanzuo

    What precentage to they make up of your Campaign?

    I think what the poll is showing so far confirms my suspicions that generally people either love using modules or hate them. Personally I'm generally the latter. My experience with modules hasn't been very good compared to most of the home brew shenanigans my group has done. Maybe my problem...
  11. Sanzuo

    I made a monster - looking for some cretiques

    I'm basically making a solo monster without solo hit points. My PCs are also a bit strong for PCs. The lurker is technically a new monster that will appear as soon as the Emerald Queen is taken down. Sort of a "last hurrah" before she goes down for good.
  12. Sanzuo

    How do you stat the town guard?

    I need to be ready to stat up anything on the fly. My PCs will stab anything if they consider it to be profitable/entertaining.
  13. Sanzuo

    I made a monster - looking for some cretiques

    Updated Stat Blocks!
  14. Sanzuo

    Damage progression of PCs

    Don't forget brutal 1
  15. Sanzuo

    December Rules Update Available

    Life Transference is a Daily now.
  16. Sanzuo

    Eagle Summons the Fire + Garrote Grip = Instant Kill?

    Also I don't think you are even allowed to target things that are beyond the bow's range - 40 squares.
  17. Sanzuo

    The Rise of Felskein [Completed]

    Suniel! Suniel had a lot of tricks up his sleeve. It's really difficult to capture the full majesty of a high level 3e wizard on a 4e monster stat block. I gave him a couple interesting abilities and one really powerful one. It's the closest 4e comes to an instant kill.
  18. Sanzuo

    Form of Winter's Herald: Iceman or Aura?

    Form of Winter's Herald; great power or greatest power?
  19. Sanzuo

    Why was morale removed from the game?

    Because, like many 2e mechanics, morale was dumb and unnecessary. In Soviet Russia, morale breaks YOU!
  20. Sanzuo

    How much to "charge" PCs between adventures? (cost of living)

    I was like... What, that stupi... oh wait that's awesome. Your character just blows all his money on whores and booze.
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