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    Dragonbane general thread

    For Riddermound, I offered Myth and Legend rolls to reveal the main' monster's weakness.
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    Dragonbane general thread

    If you look over Piazo's Adventure Path series, you will notice the early one go from 1-20 and it seems they all end up with a climax somewhere in the planes. A few years later and the paths' final levels are 12 to 15.
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    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    Considering the first thing these mergers do is cut ttrpg coverage, we need to click on something soon and often on the outlets were we like the coverage. Any suggestions?
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    Dragonbane general thread

    I am looking for the original good sheets link for it.
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    Dragonbane general thread

    https://www.drivethrurpg.com/en/product/274922/into-the-wyrd-and-wild-revised-edition The book offers some bolt-on rulesets* and I was about to introduce the hunting and skinning rules into DB. (The W&W hunting rules make the hunt pretty much the focus of the encounter.) I was debating between...
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    Dragonbane general thread

    I used the Forbidden Lands campaign, Raven's Purge, because that was originally going to be my next game and I already owned it and the Bitter Reach book. Then DB kickstarter happened. I read the QS and the promise of an early release PDF sealed the deal as I knew my players were doing to be...
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    Dragonbane general thread

    There's no "skill tax." You use any STR-based melee skill to parry with a shield. Shields also can do a little damage in a pinch. So shield bash is a thing in DB without extra rules. Just like parrying with a weapon, a successful shield parry lets you move both you and your enemy 2m each
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    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    Even crazier, what is one of the top things gamers want to do if they fall in love with an action adventure/pulpy/sci-fi ttrpg? "This game is great! Could we get a fantasy version of it?" I don't know if it is the dungeon feedback loop or that D&D has created a ur-text where as long a player...
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    Dragonbane general thread

    I guess so! I liked AGE especially for a spin on Modern d20 but the community content guidelines were a bit stricter than I would like and trying to condense the monster stat box was a challenge. My adventure is the same for both systems. Also my regular group got older and they seemed...
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    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    I'd like to say that eventually gamers get bored of playing game with no challenge but I've discovered that's not true and some gamers will demand even more safety nets over time. To them, an easy game is a safe space where they don't have to face the hard choices they make in life. Just as the...
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    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    I can state that just doing a non-fantasy 5e game is a huge drop off. In pitching Esper Genesis an action sci-fi 5e game to the press, I had one reporter reply with, "I don't know if my audience would be interested in anything not fantasy." And this was a game that got an ENnie nomination...
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    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    I hear you but the Champions group I played in, the investigation was minimal and most of the night was focused on the hex map and the fight. At least back then, most everyone waiting their turn was reading a comic book instead of being on their phone.
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    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Your group remind me of two tables I use to play in back in the day. One was for Champions and the other was for Battletech. In Champions, we spent about 20 minutes figuring out where we could ambush the super villain and the rest of the night was the fight. The Battletech table had a referee...
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    Dragonbane general thread

    Sorry I am late to the party. I am thrilled to see a 30 page thread DB thread on a forum! My 2 cents so far. I've run one DB campaign and perhaps two-thirds through a second one. I've even made a "zine" with a fantasy adventure and monsters along with a sci-fi kaiju setting. Overall, in no...
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    Monster Manual Previews Reveal New Empyrean, Half Dragon, Cyclops, and Animal Lords

    Worse comes to worse for your table, house rule it away.
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    Monster Manual Previews Reveal New Empyrean, Half Dragon, Cyclops, and Animal Lords

    Every one's table is different but now adays, a missed turn means a player who now pulls out their phone and gets distracted from the game. But yes, the general design philosophy in vogue is to avoid players doing nothing for a turn. So you have to admit that light, a design letting a player...
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    Monster Manual Previews Reveal New Empyrean, Half Dragon, Cyclops, and Animal Lords

    I assume the motivation for the design choice is an experiment in letting the players feel more empowered or involved in the game, or one less decision point for the GM. Depending on how a person views those two things, they'll either hate it or love it.
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    Call of Cthulhu Gets New King in Yellow Adventure in 1980s Japan

    The main difference between the two fandoms is that most of the Japanese scenarios are set in modern day and mostly banal places like offices and high schools as compared to CoC's traditional period pieces set in manors and the like.
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    Ultraviolet Grasslands Second Edition Is A Trip Within A Trip

    I have heard of many Numenera GMs running a UVG campaign. A practiced Numenera/Cypher System GM will simply divide a creature or challenges HD/CR rating by two to create the challenge's Level and tweak from there.
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