Search results

  1. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    I don't think it's as black & white as you're making it out to be. Not all buildings are 100% "functional" or 100% "luxury" - otherwise all castles in the real world (from the same period at least) would have an identical layout as once you've found the ideal "functional" formula there would be...
  2. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    Because when the PC is around, those issues/conversations can be had, and a decision reached quickly. If the builders just go ahead and do something without the PC around to discuss and reach a decision, then they will do what they think is right, and when the PC returns there is a risk that all...
  3. gribble

    Is that their own galaxy?

    Fair enough. That's the answer based on "Star Wars" physics, but if you don't like it Wookiepedia does go to great lengths to say that travel times can be highly variable based on conditions, etc. I think the above answer about travelling at "speed of plot" is the right one when it comes to a...
  4. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    Still doesn't stop the "supervisor" (i.e.: PC) from asking stupid questions, and the builder(s) from sighing and explaining in great detail to the PC why they don't want to have a door/window/wall in that particular place, and perhaps working out some sort of solution that meets the PCs needs...
  5. gribble

    Is that their own galaxy?

    The (somewhat) scientific answer is: According to Wookiepedia, the Star Wars galaxy is approx 120,000 light years in diameter. Looking at the picture, I'd say it's viewed from a distance of at least 5-10 times the diameter of the object away... lets assume from distance of a million light years...
  6. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    The way I look at it is not so much about the construction expertise, but rather that your PC is the only one who really understands what they want, and the default assumption is that unless your PC is there to micromanage, the builders will make incorrect assumptions. So when your PC returns...
  7. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    To repeat what I said earlier in the thread, the only way I can interpret the rules that makes sense is as follows: Your PC spends the first 30 days supervising. Great, the total remaining effort is now 100 - 30 = 70 days. The next 18 days your PC is away, so the construction proceeds as...
  8. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    I can understand that approach but I think the alternative is a lot clearer, less ambiguous, opens itself up more for further customisation, and just as simple.
  9. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    That... makes no sense. You are away for the first 60 days of construction. It's pretty clear to me that the intent of the rule is that the first day, the workers complete 1 "original day". The second, third and fourth days, they complete the 3 "extra days" for you being away, the fifth day...
  10. gribble

    D&D 5E (2014) DMG excerpt: Carousing!

    I'd probably rule that they burn the "extra days" first, before continuing with the "original days". I.e.: in this scenario, the builders get through 15 "original days" and 45 "extra days" in your absence. This leaves 45 "original days" remaining when you return, not 180 "extra days". That...
  11. gribble

    D&D 5E (2014) DMG Preview: The Multiverse

    I agree - it is a cool picture. Though it could be for either a torus, or a "bicycle tire" city, with the opening on the tire off the left hand side of the picture.
  12. gribble

    D&D 5E (2014) DMG Preview: The Multiverse

    If I recall correctly, there is actually txt saying the opposite - as Savage Wombat was saying. I recall it mentioning houses up against the edges, with no openings (doors/windows, etc), and that there was "nothing" beyond. Even if you climbed to the top of the buildings and jumped off, you'd...
  13. gribble

    D&D 5E (2014) DMG Preview: The Multiverse

    Here is the original boxed set map - the image at the top makes it clear it's a "tire lying on it's side" rather than a true torus. Which is a shame, I always thought it was a missed opportunity to not make it an actual torus - I never saw the purpose of having an open side.
  14. gribble

    Dragonlance Dragonlance Reflected in D&D5

    How, mechanically, is a wizard who chooses (for "roleplaying" reasons) to never learn/prepare any necromancy spells any different from one who is prevented from doing so by the rules? If the former is balanced for 5e, then by necessity the latter is as well, isn't it? I don't think the balance...
  15. gribble

    Dragonlance Dragonlance Reflected in D&D5

    Knight of the Crown - Fighter subclass Knight of the Sword - Cleric subclass Knight of the Rose - Paladin subclass Then characters can switch between the three using standard multiclassing.
  16. gribble

    Dragonlance Dragonlance Reflected in D&D5

    Sure it does - everytime you're making a choice in character creation you're sacrificing something! Choose fighter as a class? You're sacrificing your ability to cast spells. I can see how *taking away something already granted* might be a problem - hence my comment about it not really working...
  17. gribble

    Dragonlance Dragonlance Reflected in D&D5

    I'm not sure why? There's nothing inherent to 5e that says you can't have a rule that wizards of a particular type can't learn spells from certain schools... at least no more so than in previous editions. Admittedly there may be some balance issues if the number of spells for each school vary...
  18. gribble

    Dragonlance Dragonlance Reflected in D&D5

    The old school "schools" were kind of all over the place (separate conjuration/summoning, separate invocation/evocation, etc), and by the looks of it the relevant restrictions (actually a list of allowed schools) were likewise kind of messy. Looking at that list, I think the closest and most...
  19. gribble

    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    Agree that this is absolutely the worst part of Charm Person and related spells in 5e. It makes them completely useless for the subtle manipulations it seems they are intended for (and certainly were used for in prior editions). Not only is it obvious, it actually makes the target hostile...
  20. gribble

    D&D 5E (2014) A 5e OGL isn't going to cause another Pathfinder scenario and here's why

    I seem to recall someone at Paizo (Erik Mona?) stating flat out that their intention was always to support "the current version of D&D" if possible. However the commercial realities around having to keep content flowing to pay the bills, and the lack of information from WotC around 3rd party...
Top