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  1. gribble

    "Welcome to Sigil"

    I'd play up the differences between Sigil and "normal" places. Things like: Portals and ease of interplanar travel, especially the importance/power of knowledge about portals and their keys. The fact that is really is the multiverse's melting pot - there are creatures from all over the place...
  2. gribble

    Should I buy Eberron 4e even though I play 3e?

    If you're going to be using it for a 3.5 game and are already very familiar/comfortable with the Eberron setting, I'd give it a miss. The main selling points, IMO, are: 1) Great overview of the setting and the main themes (the first chapter). 2) Good overview of the 3 main "world-spanning"...
  3. gribble

    October 2009 Editorial Calendar

    I'm going to go out on a limb, and suggest it's genasi corrupted by demonic influences. Seems to fit very well with 4e's cosmology involving the abyss being a corruption of the elemental chaos.
  4. gribble

    Primal Power Excerpt: The Swarm Druid

    I don't think there is a "pro-hole" side of the debate. My information was based on the diagram in the PHB, which seems to be incorrect as per the full rules. So I think we're all in agreement now that there is no hole in a close burst. However, I'll disagree with Jack99 on a RAW...
  5. gribble

    Primal Power Excerpt: The Swarm Druid

    Yeah, that's what I was basing it on as well. Seems it will affect the attacker's square, so no hole. There's still the problem that it'll attack the attacker though. He's not affected by the close burst attack (which creates the zone), but by my reading of the rules he'd still be affected by...
  6. gribble

    Primal Power Excerpt: The Swarm Druid

    Whereas I read it differently, RAW. The initial effect is a close burst 1 which creates a zone. The area of effect of a close burst 1 is well defined - it's every square adjacent to the attacker (not including the square he occupies), so it has a "hole". The zone (note - not a close burst...
  7. gribble

    Primal Power Excerpt: The Swarm Druid

    Ick... it's an extremely poorly written and confusingly worded power. Note that as written it isn't a close burst attack - it's a close burst which creates a zone - the zone then attacks. So the druid would be a "creature within the zone or adjacent to it", so would be subjected to the initial...
  8. gribble

    Demon Queens Enclave - Session Reports

    Cool. I'm also not saying an Intelligent foe should never do it - you gave some pretty good examples of situations where I would be fine with an intelligent foe triggering these things. I guess I just fall into the school of making the PCs work a bit for their special abilities - not out of any...
  9. gribble

    Demon Queens Enclave - Session Reports

    Gotta disagree with this one. I don't think you should intentionally have the monster trigger conditions as a DM, especially when the monster is an intelligent foe (it's ok - even expected - to do so when the PCs are fighting less intelligent foes, or foes unconcerned about their survival...
  10. gribble

    4E Class Survivor - Round 4

    If you were going to do that, I'd rather see "one man, one vote". Each round you get to vote for the one class you like most - why muddy the waters with multiple votes?
  11. gribble

    What 4E books should I get for a new campaign?

    I'd echo this. Even as an experienced DM, I think you'd get a lot out of it in terms of how 4e is supposed to be run. The Skill Challenges chapter - which you specifically asked about - is very good, especially the example skill challenges given (it's like a "best of" from WotC adventures and...
  12. gribble

    Primal Power Excerpt - Stonefire Rager

    You're out of luck then - there is no assassin multiclass feat. :(
  13. gribble

    Comparing Heroic to Paragon teir play (how does it comparatively "feel"?)

    That was another thing - a lot of insubstantial creatures that we faced also had the ability to weaken opponents. The only thing worse than an insubstantial opponent is a weakened PC fighting an insubstantial opponent - 1/4 damage! To echo what someone else said - the dazed and stunned...
  14. gribble

    Comparing Heroic to Paragon teir play (how does it comparatively "feel"?)

    Well, now that I think about it, yes. Sure there was the occasional grindy fight earlier than mid-15th, but it has been really noticeable since about 15th level. I think I put it down to 2 things: The PCs are a lot harder (as in almost impossible) to kill through HP attrition. So at lower...
  15. gribble

    Warhammer 3E - Adventures?

    The latest preview confirms there will be published advntures: It also allows a GM to quickly evaluate and understand pre-built encounters that feature progress trackers in published adventures.
  16. gribble

    Comparing Heroic to Paragon teir play (how does it comparatively "feel"?)

    Up until about level 15, I'd say this was primarily my experience (as a player). Things were mostly the same, just with bigger numbers. Again, it wasn't really until late paragon to early epic levels that we started finding condition tracking really becomes a bit unwieldy. Not really. My...
  17. gribble

    4E Class Survivor - Round 1

    I realise you're joking a bit with that post, but the difference is that a MC warlord/wizard is both an awesome leader and and awesome controller. Seriously... other than staying power (he has half as many powers in each combat as a pure leader/controller), he's just as good at controlling as...
  18. gribble

    The awesomeness of paragon characters

    Hmmm... I'm guessing the opponents were all mostly at or below the parties level - otherwise how were they hitting higher level opponents without magic items??? By high paragon, magic bonuses to hit account for about a +4 swing... so they would have been needing 15s to hit opponents of the same...
  19. gribble

    4E Class Survivor - Round 1

    We haven't found this to be useful. Or at least not as useful as giving a single target more healing... Probably because we tend to find that by the time the shaman is cracking out his healing, it's typically one character (the defender or a poorly positioned striker) who needs a big whack of...
  20. gribble

    4E Class Survivor - Round 1

    Warlords are great to have in your party... unless you're the one playing the warlord. :) Ok, that's a bit tongue in cheek, and I do enjoy playing my MC taclord/wizard (more for the wizard side though), but it does kind of suck that most warlord buffs don't benefit the warlord. I don't see why...
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