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    D&D 4E Does 4E lead to longer/deadlier combats?

    This is not new. The same thing has been true for every edition of D&D. In fact, it has been true for every RPG ever made that includes a healer class. Healers keep people alive. If you want to kill the people, you take out the healer first.
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    Problem with high level wizards....

    That's still better than it was. Play a low-level wiz in 3E, and by the second fight of the day, you're stuck with the stupid crossbow.
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    Artifacts

    Artifacts disappear at DM discretion. So if a horrible railroad occurs, blame your DM. Easy, yeah?
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    Rituals too easy and cheap?

    Spending 10 gp for a single-use pit detector is kind of ridiculous. Consider that a ten foot pole does the same thing, is basically free, and doesn't vanish at the very first pit. Plus the pole can locate stuff like tripwires and pressure plates, while the disc would sail right over them. If...
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    Oi wut's dis? More rules questions! (action points and multiple targets)

    This makes such spells tremendously swingy. We tried the 3e equivalent by rolling one die for all monsters' saves, and it turned out to be unplayable for our tastes. Say I hit a bunch of enemies with a fireball, and have a 50% chance of doing full damage-- enough to kill them. By the book I'll...
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    Residuum: A Re-Fluffing

    Emphasized a part I think is important. To me it seems perfectly reasonable that a crafter could break an item down into its component parts, and recover some of those rare materials. Out of character we work abstractly, and say the wizard can tear up some old items and get 2000 gp toward a new...
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    I Really Like Keywords

    Keywords are not solely a MtG thing. The idea is very common in modern information science, especially in so-called "Web 2.0" stuff, under various names. Lots of places call them Tags. Gmail calls them Labels. WotC calls them keywords. All pretty much the same thing.
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    No small weapons - I'm okay with this

    That's not what the tag means, though. Small people can use most of the same weapons as Medium people. The only weapons with a difference are ones with the Versatile or Two-Handed keywords, because in most cases they indicate a particularly large weapon. The Small keyword just modifies those...
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    Drowned from MM3 - Q about Drowning Aura

    The rule does say: "Using a supernatural ability is a standard action unless noted otherwise." So technically, the player is correct that it should take an action to activate. Yet there is no duration specified, so even more technically, you could state that the Drowned took that action in the...
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    When does an encounter end?

    Powers with duration generally last until the end of an encounter. Do we know yet whether there are hard rules on what that means? What made me think of this was the Angel of Vengeance in the most recent excerpt. It can mark an opponent with one of its powers, and then until the end of the...
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    Will all spells be attacks?

    Why are you assuming there are only a few rituals? We haven't seen a list yet. There could be very many of them, or they could have a very broad range of effects compared to what a spell can do. This seems like exactly what rituals are good for. Again, we haven't seen a list, so why don't you...
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    Will all spells be attacks?

    In the new edition, using wizardly combat spells to construct a house would be like using a machine gun to cut down trees. That's possible, but awkward and expensive, because the tool is really specialized for a completely different job. If you want to chop down trees quickly and efficiently...
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    Will all spells be attacks?

    Not in 4E. It looks like PC classes are now all about combat. However, they don't have to be the only casters in the gameworld. As other people point out, noncombat magic is done via rituals. And we now know that ritual magic is just a feat. Clerics and wizards get the feat for free, but it...
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    How many classes can use ranged weapons effectively?

    You must have only played at the lower difficulties. I recall most of the missions having "Don't Kill Anyone" as a primary goal. Garrett was a thief, not an assassin. (And besides, killing someone leaves all those messy bloodstains.) Anyway, I think that's beside the point, because either way...
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    Experiences playing "oddball" (base) classes

    Oh, and my current campaign features a Divine Mind as the primary front-line fighter. It seems like an interesting class, but this particular guy is so specialized, I don't know that it says much about the class as a whole. The player decided to devote himself to defense. At level 7, his armor...
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    Experiences playing "oddball" (base) classes

    I played a human warlock from 1st to 15th level. It was a blast. My favorite aspect was that I always had something to do. Since the invocations never run out, I didn't have to worry about conserving them for later, so I could take a productive action practically every round. If the enemy is...
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    Freedom Of Movement vs. other spells

    From my reading of freedom of movement, it looks like yes to both questions. The spell is worded so broadly that it would seem to trump either of those effects. Yet I wonder if I'm missing something, which is why I'm asking the question in the first place. Such a permissive interpretation would...
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    Freedom Of Movement vs. other spells

    It seems you folks generally agree with [b]frankthedm[/i]'s answers. Would someone care to explain the reasoning behind them, please? For instance it seems pretty clear that forcecage "impedes movement," because it's normally not possible to walk out of the cage if you're stuck inside. And it's...
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    Freedom Of Movement vs. other spells

    I know that's the technical rule. I don't feel like making that particular fine distinction for this NPC cohort, who is controlled by me and seldom gets involved in combat anyhow. I had hoped that if I specifically pointed out my DM fiat, declaring that I am making the ability exactly duplicate...
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    Freedom Of Movement vs. other spells

    Yes, it's another freedom of movement thread. My players now have an NPC cohort with the Travel domain, and I'm trying to nail down exactly what he's capable of. (By fiat, I am assuming the Travel power to be exactly equivalent to the spell.) I think I know how I want to treat it in regard to...
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