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    Spellcasting in the Age of Sail

    I remember a protective oil like that in 2E. Treating with it granted fire resistance for weeks, but it also causes the wood to dry out, making it even more flammable after the effect wears off. I think it was in a Dragon article about magic items for Spelljammer; I'll see if I can find it...
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    Shatter

    It only doesn't make sense to you because you're trying to use real world physics. That just doesn't apply in D&D. This is a world where the dead walk, giant humans stand upright, and flying lizards can breathe fire and acid, so the rules are clearly different than the ones of our world. If the...
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    Shatter

    The save for objects is Will negates. Attended or carried nonmagical objects, like a nonmagical potion vial, use the saving throw of the carrying person. Note that if the potion bottles are inside any other closed container, like a backpack or pouch, they won't be affected. Shatter is a spread...
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    Going without sleep

    Lack of sleep doesn't just make you tired. After a while it starts messing with your mind. You lose the ability to concentrate or even hold a train of thought, and before long you even start to hallucinate. Spells like lesser restoration may remove the fatigue but not help with the other...
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    Deflect Arrows

    Yes, success is automatic. The skill of the archer is irrelevant. No matter how awesome his aim, he's still firing a regular arrow, which travels at regular arrow speed. The feat is hardly overpowered. Any reasonably skilled archer can fire multiple arrows, and the target can only deflect one...
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    Does sniping while hidden deal sneak attack damage?

    If your target cannot see you when you attack, you count as invisible. Modifiers for invisibility are on the "favorable and unfavorable conditions" table: the attacker gets a +2 to hit, and the defender loses his Dex bonus to AC. The latter means that a hidden rogue does do sneak attack damage...
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    Reserve Feats and SR

    Hold the phone! Since supernatural abilities ignore SR, does that mean reserve feats work on golems and other magic-immune creatures? It seems to me that would take all golems down a few notches on the threat meter. If any damaging reserve feat will bypass both the magic immunity and DR, even...
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    Reserve Feats and SR

    You can only share spells with your familiar while it is within 5' of you. If it moves outside of that range, the shared spell immediately ends.
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    Touch of Healing [Reserve] feat from Complete Champion Excerpt

    You're totally wrong. ;) With this feat, you'll use fewer charges. Say your max hp is 40, and you've been beaten down to 0. Normally it'd take 4 charges from a wand of lesser vigor (and four minutes of time) to bring you to max. But using this feat can heal you up to 20, so you only have to use...
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    OOTS 450 - Wands are for Suckers

    It's the new evil recruit (Tsukiko?) toasting more of the defenders. You can see her doing it; she's the flying figure just up and to the right of the flame.
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    Mythic exemplar (Complete Champion excerpt)

    WotC has posted the Mythic Exemplar PrC as part of their Complete Champion excerpt. In the 10th level ability, this line stood out to me: "In addition, you are under a permanent freedom of movement effect, unless the spell level of the impeding effect exceeds your character level." Is the...
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    How would you add Sylar to your game?

    I wouldn't use him at all. He's boring enough in the show, where the only reason he's survived this long is because the people who keep catching him are stupid. In game, either the PCs would kill him in session one, or he'd be kept alive by DM Fiat which would rightly annoy the players. Anyone...
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    Is it possible to buy White-with-Red dice cheaply?

    Buy white dice from your FLGS, and repaint the numbers yourself. Seriously. A small pot of red acrylic paint and a 5/0 brush will cost you around $7. The work is a bit more time-consuming than the crayon trick, but it looks a lot better, and is far more durable. When I painted in all the...
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    old question: detect evil trump invis?

    A detect spell can locate an invisible creature, but I wouldn't say it "trumps" invisibility. It has some serious limitations. First, in order to be located, the invisible creature has to remain in the detection area for the full three rounds of concentration. If it moves, the detecting caster...
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    protection from True Seeing?

    Some people claim that mind blank can protect against true seeing. This interpretation is based on the line that says MB protects against "information gathering by divination spells or effects." If that's the only line you read, then it trumps all divinations including true seeing. If you go...
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    What to do about dolphins and whales?

    I'd simply make them Magical Beasts and note that the type is incorrectly named. It should really be called "Unusual Beast" or something, since the type has nothing to do with magic-- it just marks animal-like critters who aren't purely animal. (My first impulse was to make them Monstrous...
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    What counts as a "fear effect"?

    I've put the important part of the description in bold. This class ability applies to everything you do that either has the [Fear] descriptor, or that causes targets to be Shaken, Frightened, or Panicked. Whether this is a balanced ability may be a different question, but as written it works...
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    What counts as a "fear effect"?

    What ability is this in reference to? If it's the Divine Courage ability of paladins, that just says they are "immune to fear (magical or otherwise)." It doesn't matter if it's a spell or a skill check or anything else. Paladins are not subject to being Shaken, Frightened or Panicked by...
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    What counts as a "fear effect"?

    The spell itself is not necessarily a "fear effect", but the effect of fear is. That is, you can have a spell that causes a fear condition without having the [Fear] descriptor, because it doesn't magically handle the essence of fear itself. In such a case, immunity to fear helps only against the...
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    The Logic (or Lack of) in D&D

    It could happen. When magic items are subjected to unfair conditions, some have been known to band together and refuse to work. This form of work-stoppage is less common now than in previous editions, because the 3.5 designers were smart enough to remove the principal organizer-- the staff of...
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