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    Excerpt: powers (merged)

    hmm... what's up with the two different damage texts on that cat burglar's gambit card? one of em is 3d6+6 (30+2d6) the other is 6d8+9 (57+2d8) I get that the number in parenthesis is the critical hit value (maximized version of what's before) but I don't understand the extra dice or the...
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    Excerpt: Paragon paths (merged)

    Well, it lets the mage threaten without wielding a weapon. That's pretty impressive in my opinion. Also, the battle mage ought to be toe to toe with the fighter, not hanging out in the back. There's plenty of potential for OA's.
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    Excerpt: Paragon paths (merged)

    hmm... stances are utility powers now... very interesting
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    Excerpt: The Warlord

    Happens regardless of if the power hits or misses.
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    Excerpt: The Warlord

    I'm gonna go ahead and guess that wolf pack tactics will work something like this: Hit: 1[w]+ str and an ally may shift one square.
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    Excerpt: The Warlord

    Indeed, looks supremely awesome. Are "martial weapons" now "Military weapons" ? Wish they had chosen to include descriptions of their example at-will powers, so we could actually playtest the warlord, but it's cool. Dig what I see so far. 47 days to go!
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    How many classes can use ranged weapons effectively?

    Is your DM really so inflexible that they wouldn't let your particular "Garrett" character replace the crossbow (and all associated rogue-y stuff) with a shortbow? And, as others have mentioned, to accomplish your character concept, multiclassing is probably the best way to go-- even to the...
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    Cleave: Give me room to work, my minions!

    edit: helps if I actually read the OP. Yeah, you're exactly right. But yes, totally swarming the fighter is now a tactical choice, not a tactical given. :D
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    Two Weapon Fighting Speculation

    Doing a little bit of brainstorming this morning, I came up with this simple idea: If a character is wielding two weapons in combat, if the character makes an attack with her main weapon, she may spend a minor action to make a basic attack with her second weapon. (note that the character must...
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    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    Most likely there will be at-will powers covering the use of two weapons. Otherwise, if they are encounter only powers, there will be far less incentive to carry two weapons into combat. The bit about not being able to use two weapons and hunter's quarry I believe to be speculation that if the...
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    D&D 4E Stunting in 4E

    Hmm, where did you hear this? I thought that bull rush was still an action usable by everyone (at least it was at the time of DnDXP). The power, Tide of Iron, thematically works like a bull rush, but is governed by mechanics that are almost entirely different than a bull rush. now, trip, on...
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    One concern (sorta)

    hmm... you might be on to something here (and if not, it sounds like a great houserule!)
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    D&D 4E Conversion: 3.x to 4e

    Nice... hehe Internal Gnomish Genocide, sounds awesome! (not to rain on the parade here, but gnomes exist in 4e. They're in MM1 and have rules for being playable as characters. They simply don't get space in PH1.)
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    R. Thompson : D&D still a sim/gamist RPG

    QFT. I wholeheartedly agree. Games are for entertainment. No one game will entertain everyone because we're not carbon copies of each other. If you like it, play it, if you don't like it, don't play it, or if you're really motivated, change it to the point that you do like it.
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    D&D 4E What will be your first 4E character?

    count me among the "will probably DM" crowd. I'm anxious to try the new races, first preference dragonborn. As for classes, I'm thinkin a gang leader style dirty-fighting warlord/rogue (brawny) with a splash of fighter. But really, I won't know until I take a look at what each class has to...
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    D&D 4E the 4e debate: a typology of players

    Until further reclassification, put me down as 9, with some 10, a little bit of 11, 8, and 5 thrown in for good measure. I've enjoyed all editions of DnD, and no doubt will enjoy 4e. The DM and the people you play with decide if it's fun. That being said, a streamlined set of rules makes for...
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    D&D 4E 4e Healing - Is This Right?

    Not exactly. Magical healing is not unlimited. Three out of the four known ways to heal in 4E require the use of healing surges. The only known healing in 4e that does not require healing surges is the extended rest. Second Wind/personal healing- requires your (the target's) healing surges...
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    D&D 4E Another Group Tries 4E

    My group, too, thought that the game played more like 5th level than 1st level. In fact, at least one of my players used those words exactly. Hooray for synergy! How many players were in your group? My group had 3 (and then 4) and over three combats we only had one player drop unconscious...
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    D&D 4E My 4e House Rules that have nothing to do with 1-2-1 movement

    Regardless of how mathematically accurate it is, after 8 years of playing with 1212 movement, and just one night of 1111 movement on Friday, I adamantly endorse 1111 movement as being superior for this game. It makes everything much smoother.
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    D&D 4E DDXP 4E Rules Appendix

    Keterys, You're awesome. Not having picked through these with a fine-toothed comb yet, I can't be certain, but my interpretation, as of now, of the "stabilize success triggers a healing surge and does X" is: It triggers a healing surge and you are healed 1/4 of your hit points. That does not...
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