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  1. Michael Morris

    Pathfinder 1E Non-D&D /Pathfinder RPGs

    Because damage rolls can be aced (if the die's max value is rolled, roll it again and add to the total - open ended), it is possible to go from unhurt to dead in one hit, especially later in the game. The odds math is also schizophrenic - for example a character with a d4 skill trying to hit a...
  2. Michael Morris

    Dusk: The World of Carthasana

    A Possible New Core Mechanic Over the last couple weeks my group now has two Pathfinder games including the Dusk one. The old Dusk Player's Guide is falling apart so I need to reprint it. To reprint it means consolidating the liner notes I've made for Pathfinder, and while I'm at it I may as...
  3. Michael Morris

    Pathfinder 1E New Spells, Feats, Prestige Classes, etc.

    Packing into this thread a plethora of new materials (well, new to most outside my group at least) that I'm looking for outside input on. New Subschools and Descriptors Abjuration (Dispel), Abjuration (Ward) The abjuration school is split into these two sub schools. This primarily helps to...
  4. Michael Morris

    Dusk: The World of Carthasana

    Played around with the 5e playtest materials last weekend. I like the direction that's going, so I may merge some ideas in. If I do that I'll not be able to publish it unless the OGL is reinstated.
  5. Michael Morris

    Will you be able to fix the broken links to "Pre-Breach" Enworld posts?

    Anyone have an example of one of the broken links?
  6. Michael Morris

    The Great Breach Has Been Repelled!

    Is their some sort of profit in it for them? Or do they just find fun in tearing something down? For that matter, do they actively try and breach sites like this, or do they have programs that locate vulnerable sites for them and then they go after them? The whole thing just seems...
  7. Michael Morris

    Dusk: The World of Carthasana

    The problem with a charge up die is two fold. First, players will argue that they should be able to charge up while the enemy approaches and stay charged up between fights. Second, and more critically, most fights only run 3 to 5 rounds. I'm still mulling this over while doing other things.
  8. Michael Morris

    Dusk: The World of Carthasana

    Hmm, image got lost in the last batch of server work. Lower level spells are going to have to pick up some attributes for free as they go up in level I think. A fireball at 9th level and a magic missile at 9th level should both be a legitimate choice. Speaking of Fireball. Fireball 3rd...
  9. Michael Morris

    Dusk: The World of Carthasana

    The Globe While Dusk will have a new system of some sort, and I'm still up in the air as to whether it will be independent or an add on (I am watching 5e's development closely and hoping it returns to OGL) the topography of late has occupied much of my time. The names below are as the players...
  10. carthasana globe.jpg

    carthasana globe.jpg

  11. Michael Morris

    Dusk: The World of Carthasana

    Not a bad idea, but not even with the others. This simply won't come up as often as "successful hit", and it's moot in a boss battle.
  12. Michael Morris

    Dusk: The World of Carthasana

    Two more Spells Spectral Armor 1st level Valran Abjuration [enhancement] Range: Personal The touched creature gains a +1 enhancement bonus to AC for the encounter. /3 Ritual: The spell effect lasts the full day. Regeneration 1st level Aboran Ritual Conjuration The touched creature gains...
  13. Michael Morris

    Dusk: The World of Carthasana

    A one person thread is spam, so if there are no comments on the following I'll be letting the thread die. Here's the playtest version of the powers system the martial characters get. Powers fill a similar role to spells for casters. However, where a spell caster can use a spell anytime he...
  14. Michael Morris

    Dusk: The World of Carthasana

    I'm not sure of the role of metamagic feats yet, but I have attributes that should be applicable to any spell for the cost listed. As seen in the spell descriptions above all spells have attributes that are custom to them that can be appended to them. One thought is that perhaps sorcerers...
  15. Michael Morris

    Dusk: The World of Carthasana

    Today I'll be looking at some spells, starting by their format. I want to have cleaner spell descriptions to work with and only list statistics for a spell when they vary from the norm. Alignment Spells have an alignment as has been discussed previously. The alignment of a spell is its...
  16. Michael Morris

    Magic: The Gathering - A 3.5 Rules Module

    What of the guilds of Ravnica? When I say the colors are inclusive, what I mean is nothing prevents a character from having multiple, even opposed alignments. Even Rath cycle had the Sliver Queen, the ultimate expression of multicolor. A character can lose alignments, but that is rarer than...
  17. Michael Morris

    Magic: The Gathering - A 3.5 Rules Module

    Dusk 3 is essentially a D&D / MtG hybrid. I'm planning out its 4th edition which will finally become a ruleset of it's own in this thread http://www.enworld.org/forum/tabletop-gaming/328570-dusk-hit-points.html Meanwhile, by googling for "Carthasana" you might be able to find the Player's...
  18. Michael Morris

    Dusk: The World of Carthasana

    A bounce once in 9 days isn't too unreasonable. Haven't had time to work on this lately.
  19. Michael Morris

    Dusk: The World of Carthasana

    True. Let's talk about damage loading I'm wanting to go to a rather simple spread of weapon damage types. As with class hit dice weapon damage dice are d6, d8 or d10. Feats or races can raise or lower the dice to d4 or d12. d6 weapons are light weapons by definition d8 weapons are medium...
  20. Michael Morris

    Dusk: The World of Carthasana

    Hit Points Hit points and damage, and how they are handled, control the pacing of the fights in the game. They have a lot of tradition tied to them, but at the same time they can put a lock on the upper levels of the game. 1e & 2e (I don't remember basic) only gave out 10 hit dice. After that...
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