The problem is the feat gives you two free metamagic feats with no in game drawback. If you are capable of the math there's no reason not to take it. Statistically the dice will provide you with the numbers necessary to get to the prime you want 95% of the time or more. All you really need to...
Take a look at this:
http://www.d20pfsrd.com/feats/general-feats/sacred-geometry
Really?
I've loved Pathfinder and played it since its release, but this is the dumbest official item I've ever seen. I'm completely stumped as to how this ever got past the water cooler, let alone to print.
Nah, x3 is boring compared to how often it will be relevant. Double 20's is a 1 in 400 shot. How many advantage rolls will be made in a session? 20 or so I'd imagine (5 per player). So there's a 1 in 20 shot of the rule coming up in a given session. Meaning it will likely only come up once...
I like to tinker with rules as much as the next guy, but don't you think it's just a tad bit imprudent to tinker with them before playing a single game??
While true, it still leads to some fun stories. And it's sufficiently rare that it's unlikely to bust the game apart.
For example, in 3e I houseruled that if you rolled 20 on the confirm roll you rolled again to confirm an even larger crit. This was open ended. Player got x4 damage on a...
Recently a lot of fanfare was raised about WotC's decision to include gender and sexual issues in the base rules, saying it's ok to play gay characters or the like. I'm somewhat familiar to the topic, my brother is transgendered. But it got me to wondering about the subject of sexual...
offtopic - Anyone note that the X-ray attacks in Mortal Kombat 9, and the previews of Mortal Kombat X, are fatal (or at least fight ending) in their own right - yet the combatants keep on fighting?
I bought 4 of the 4e books and ran a game for 2 months in it. I tried to like it, honestly.
But my players disliked the system and how mind-numbingly slow the combats where compared to 3e. I told them it would get better once they learned the system, but that never happened.
What finally...
I'll remember 4e as the edition where everyone was effectively a spell caster, the edition of non-sensical purely "gamist" rules (fighters have techniques that can only be used once a day? How in the world does that make sense), the edition where simply swinging a weapon was never the right...
I'm willing to bet that OSRIC would never survive a day in court if it was ever tested, but at this point I guess WotC figures they have better things to do with their legal team than sue over intellectual property over 2 decades old.
It does beg the question why corporations in general are so...
I pity lawyers.
If a moron feeds a computer a bunch of gibberish filled with tortured logic it simply won't compile. If a moron plays around with law it can take some time for the legal system to shut him up, if it ever does. Compilers are cruel mistresses, but they don't suffer fools.
That...
One of the larger reasons is they just aren't interested in doing a product that won't sell above a certain threshhold. Adventures have trouble reaching that threshhold, largely because only the DM buys them, which is about 1/3rd to 1/5th of the total player pool.
I think all the clamor about a 5e OGL causing another 3eOGL style glut of the market is so much FUD. Publishers, distributors, retailers and customers alike are all "once bitten, twice shy" - and gamers have long memories.
Long memories.
Hmm.
4e went out of its way to be as incompatible with OGL products as possible. If 5e isn't OGL then I presume that it too will still contain rules and systems placed there for no purpose other than to be incompatible with competing OGL products. I'm really not interested in incompatibility...