Search results

  1. Michael Morris

    D&D 5E (2014) So, 5e OGL

    New thread to avoid necromancy (the old thread is now 5 months since last post). Has the question of whether 5e will be under the OGL been answered?
  2. Michael Morris

    Homebrew class, True Mage (need opinions about balance)

    A quick example of something along these lines that is balanced is the Magi prestige class in my setting. Spells in my setting are split into five colors of magic (what can I say, I like the flavor of MtG). A magi has a color of magic they focus on. Each color is allied to two colors and has...
  3. Michael Morris

    Homebrew class, True Mage (need opinions about balance)

    When characters can use any spell, they end up using only the *best* spells. Over in MtG land, there's a reason why there are colors of magic - to make it possible to have a deeper pool of playable cards - or spells. Each color is defined not just by what it can do, but what it can't...
  4. Michael Morris

    Prima System - Core Mechanic discussion.

    Heh, heh. Prima is a playtest name. I'm open suggestions to a final name, although it likely will be bound to the Dusk setting so tightly it may as well be named with it. Anyway, I've been working on traits and skills. At the moment there are only ten traits. There will probably be around 30...
  5. Michael Morris

    Prima System - Core Mechanic discussion.

    That's not how I would describe the graph. And no, I'm not inclined to switch it out. The comprehensiveness and complexity of the rules system has little to do with player disruptiveness. In my experience its always the same player invoking rules arguments whether it's a rules heavy system...
  6. Michael Morris

    Prima System - Core Mechanic discussion.

    Bennies Prima, like Savage Worlds has bennies. They work differently though because they aren't a re-roll mechanic. Also, they are dice based. A player starts with 3 d20's in the benny pool (or hero pool or whatever it ends up being called). When the player does something particularly...
  7. Michael Morris

    Prima System - Core Mechanic discussion.

    I'm quite aware of that and ok with it. I also know what bell curves are and how they work. I want a system where the target number for "very hard" doesn't have to be moved up to something unreasonably high at high level. Because of how bell curves work, high level characters become...
  8. Michael Morris

    Prima System - Core Mechanic discussion.

    That's only true to a point. Once three or more dice are tossed, the fact that only 2 are kept throws this analogy out the window. It's also the reason why the target numbers can stay the same at all levels at play, whereas with fixed bonuses you eventually will reach a point where the target...
  9. Michael Morris

    Prima System - Core Mechanic discussion.

    It's actually not that bad if you break it down into two steps. First, divide the rank by 5. That's the number of d12's. The remainder is the other die 1 - d4, 2 - d6, 3 - d8, 4 - d10. If the rank is a multiple of 5 then it's all d12's. No matter how many dice get cast, only the highest 2...
  10. Michael Morris

    Prima System - Core Mechanic discussion.

    I'm starting a new thread since I really don't know what page the old one has fell to, and there are major changes since the last time I wrote on this. I am going to review how I reached this point. I started with a blend of d20 and Savage Worlds. You rolled d20 + ability die + skill die The...
  11. Michael Morris

    Pathfinder 1E 3 years and 18 levels later

    Last night some of the party hit 18th level off a draw from the deck of many things. The whole premise of the game, set in my custom setting and using, mostly, the Pathfinder ruleset, has been a transition of the world to something new. When D&D Next was announced two years later it sort of...
  12. Michael Morris

    Prima

    Not all skills are created equal. In skill based systems there are skills which are important enough to be adventure defining - often the combat skills. Savage Worlds has three of these: fighting, throwing, shooting. Beyond that are skills everyone usually finds useful, like notice, then on...
  13. Michael Morris

    Prima

    Prima (Playtest name, I have no idea what the final will be) is an RPG system that I'm working on, though to what degree I haven't decided. I'm not even sure it's fully workable, but I've been taking my time with it and tweaking things. After a couple years its starting to take form. The...
  14. Michael Morris

    Alt D20 Attribute system

    Games aren't life. For starters, the dead can't be returned to life. Your average D&D character goes through crap unfazed that would put any real person in the mental ward with PTSD for life. Realism is at best a red herring in game design. At worst it leads to game designs that are...
  15. Michael Morris

    Alt D20 Attribute system

    General system construction guideline - modifiers beyond 1/4 the die range are degenerate to the system. So for d20, modifiers beyond +5 degenerate the system. They create a skew of target numbers where those without the modifiers cannot hit the target number, and target numbers they can hit...
  16. Michael Morris

    333 New Spells - Unless I missed my count.

    They have for awhile now. The link must have broke when I changed version. The current version is here, including the setting spells https://www.facebook.com/groups/455577807825539/472410822808904/
  17. Michael Morris

    OotS 885

    I don't see how this is not a total party kill.
  18. Michael Morris

    D&D 5E (2014) Any word on the gaming license for Next?

    You can't unscramble an egg. The OGL is irrevocable. All attempts to undermine it will fail because of how networks (in this case networks of people) work. Whoever has the largest user base wins any conflict between systems. 4e failed in large part because it had to compete with 3e in the...
  19. Michael Morris

    D&D 5E (2014) Any word on the gaming license for Next?

    The counter argument to that is the lack of a true 4e OGL helped give Pathfinder legs. Paizo wouldn't have made Paizo if the 4e GSL didn't threaten to cut their business off at the knees. Pathfinder is first and foremost a child of necessity.
  20. Michael Morris

    The Pathfinder edition of Dusk is now available.

    4th revision now added, but with the overwhelming support its seeing, I'm starting to doubt if its worth the effort to post further.
Top